47:49:379 windows\emuthread.cpp:122 I[BOOT]: Done.
47:54:606 core\system.cpp:315 I[BOOT]: PPSSPP v0.9.6-687-g60e44c4 Windows 32 bit
47:54:610 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
47:54:610 common\memarena.cpp:379 I[MM]: Found valid memory base at 08800000 after 31 tries.
47:54:610 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 096D0000 (mirror at 0 @ 10800000, uncached @ 10800000)
47:54:660 core\psploaders.cpp:120 I[LOAD]: ULES00507 : Open Season
47:54:661 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
47:54:663 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
47:54:686 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/
47:54:686 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/
47:54:686 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\flash0/
47:54:686 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\flash0/
47:54:700 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
47:54:700 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
47:54:811 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
47:54:812 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
47:54:869 hle\scekernelmodule.cpp:737 D[MODULE]: Decrypting ~PSP file
47:55:198 elf\elfreader.cpp:352 D[LOAD]: String section: 28
47:55:198 util\blockallocator.cpp:156 D[HLE]: Position 08804018 does not align to grain.
47:55:198 elf\elfreader.cpp:416 D[LOAD]: Prerelocated executable
47:55:198 elf\elfreader.cpp:419 D[LOAD]: 1 segments:
47:55:198 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 08804018 Filesz: 007c3fe0 Memsz: 0082fbec 
47:55:205 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804018, size 0082fbec
47:55:205 util\blockallocator.cpp:381 I[HLE]: -----------
47:55:205 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:55:205 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 09033c00 size 0082fc00 taken=1 tag=ELF
47:55:205 util\blockallocator.cpp:385 I[HLE]: Block: 09033c00 - 0c000000 size 02fcc400 taken=0 tag=(untitled)
47:55:205 util\blockallocator.cpp:387 I[HLE]: -----------
47:55:205 elf\elfreader.cpp:450 D[LOAD]: 29 sections:
47:55:205 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
47:55:205 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .reginfo     Ignoring (size=00000018) (flags=00000000)
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804018, size 00000024
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 003c9d98
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 08bcddd8, size 0000001c
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 08bcddf4, size 00000778
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08bce56c, size 00000004
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08bce570, size 00000010
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08bce580, size 00000004
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08bce584, size 00000004
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08bce588, size 000001f4
47:55:205 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08bce77c, size 00000004
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08bce780, size 00000034
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08bce7b4, size 000001f4
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08bce9a8, size 000003bc
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08bced80, size 0005b018
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08c29dc0, size 0038fd48
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08fb9b08, size 0000bbd8
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .gcc_except_table     Sitting at 08fc56e0, size 0000284f
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08fc7f30, size 00000070
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08fc7fa0, size 00000054
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 08fc7ff4, size 00000004
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sdata     Sitting at 08fc7ff8, size 00000000
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 08fc7ff8, size 00000000
47:55:206 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08fc8000, size 0006bc04
47:55:206 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=00003c26) (flags=00000030)
47:55:206 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .pdr     Ignoring (size=00099460) (flags=00000000)
47:55:206 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .mdebug.eabi32     Ignoring (size=00000000) (flags=00000000)
47:55:206 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=0000011c) (flags=00000000)
47:55:206 elf\elfreader.cpp:471 D[LOAD]: Relocations:
48:01:817 hle\scekernelmodule.cpp:871 I[LOAD]: Module OpenSeasonPSP: 08fcfff0 08bce570 08bce588
48:01:817 hle\scekernelmodule.cpp:901 D[LOAD]: ===================================================
48:01:817 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceUtility, stubs at 08bce4cc
48:01:817 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityLoadNetModule : 08bce4cc
48:01:817 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 08bce4d4
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityGetSystemParamString : 08bce4dc
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfInitStart : 08bce4e4
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataInitStart : 08bce4ec
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfGetStatus : 08bce4f4
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityUnloadNetModule : 08bce4fc
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 08bce504
48:01:818 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08bce50c
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfUpdate : 08bce514
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 08bce51c
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08bce524
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 08bce52c
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityGetSystemParamInt : 08bce534
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityLoadAvModule : 08bce53c
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataUpdate : 08bce544
48:01:819 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityUnloadAvModule : 08bce54c
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 08bce554
48:01:820 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:820 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module scePower, stubs at 08bce384
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerRegisterCallback : 08bce384
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerSetCpuClockFrequency : 08bce38c
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerSetBusClockFrequency : 08bce394
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerUnregisterCallback : 08bce39c
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerGetCpuClockFrequencyInt : 08bce3a4
48:01:820 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:820 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceRtc, stubs at 08bce3ac
48:01:820 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceRtcGetTick : 08bce3ac
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 08bce3b4
48:01:821 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:821 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceUmdUser, stubs at 08bce48c
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdGetErrorStat : 08bce48c
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdCheckMedium : 08bce494
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdWaitDriveStatCB : 08bce49c
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 08bce4a4
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdGetDriveStat : 08bce4ac
48:01:821 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdWaitDriveStat : 08bce4b4
48:01:822 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdActivate : 08bce4bc
48:01:822 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdDeactivate : 08bce4c4
48:01:822 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:822 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceMpeg, stubs at 08bce184
48:01:822 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegAvcDecode : 08bce184
48:01:822 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegRingbufferDestruct : 08bce18c
48:01:822 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegInitAu : 08bce194
48:01:823 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegQueryStreamOffset : 08bce19c
48:01:823 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegRingbufferConstruct : 08bce1a4
48:01:823 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegRegistStream : 08bce1ac
48:01:823 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegAvcDecodeFlush : 08bce1b4
48:01:823 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegUnRegistStream : 08bce1bc
48:01:823 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegDelete : 08bce1c4
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegQueryStreamSize : 08bce1cc
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegInit : 08bce1d4
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegFlushAllStream : 08bce1dc
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegAvcDecodeStop : 08bce1e4
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegAtracDecode : 08bce1ec
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegFinish : 08bce1f4
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08bce1fc
48:01:824 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegRingbufferPut : 08bce204
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08bce20c
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegQueryMemSize : 08bce214
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08bce21c
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08bce224
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegCreate : 08bce22c
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegGetAtracAu : 08bce234
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08bce23c
48:01:825 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceMpegGetAvcAu : 08bce244
48:01:826 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:826 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceAudio, stubs at 08bce09c
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputBlocking : 08bce09c
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputPannedBlocking : 08bce0a4
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChReserve : 08bce0ac
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChRelease : 08bce0b4
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChangeChannelConfig : 08bce0bc
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioGetChannelRestLength : 08bce0c4
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChangeChannelVolume : 08bce0cc
48:01:826 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioSetChannelDataLen : 08bce0d4
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputPanned : 08bce0dc
48:01:827 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:827 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceSasCore, stubs at 08bce3bc
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetADSR : 08bce3bc
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevParam : 08bce3c4
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetPauseFlag : 08bce3cc
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevType : 08bce3d4
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasInit : 08bce3dc
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVolume : 08bce3e4
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasCoreWithMix : 08bce3ec
48:01:827 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetSL : 08bce3f4
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetEndFlag : 08bce3fc
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08bce404
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetKeyOn : 08bce40c
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetPause : 08bce414
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVoice : 08bce41c
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetADSRmode : 08bce424
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetKeyOff : 08bce42c
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasCore : 08bce434
48:01:828 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetPitch : 08bce43c
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetNoise : 08bce444
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetSimpleADSR : 08bce44c
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevEVOL : 08bce454
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevVON : 08bce45c
48:01:829 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:829 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNet, stubs at 08bce24c
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08bce24c
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetTerm : 08bce254
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetInit : 08bce25c
48:01:829 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetEtherNtostr : 08bce264
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetEtherStrton : 08bce26c
48:01:830 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:830 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08bce274
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpClose : 08bce274
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpSend : 08bce27c
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpCreate : 08bce284
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpDelete : 08bce28c
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpOpen : 08bce294
48:01:830 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpRecv : 08bce29c
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpFlush : 08bce2a4
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpAccept : 08bce2ac
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocTerm : 08bce2b4
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpSend : 08bce2bc
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPdpRecv : 08bce2c4
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpListen : 08bce2cc
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocInit : 08bce2d4
48:01:831 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocPtpConnect : 08bce2dc
48:01:831 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:832 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08bce32c
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlScan : 08bce32c
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlConnect : 08bce334
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08bce33c
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08bce344
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlJoin : 08bce34c
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08bce354
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetScanInfo : 08bce35c
48:01:832 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetNameByAddr : 08bce364
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlTerm : 08bce36c
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlGetPeerList : 08bce374
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocctlInit : 08bce37c
48:01:833 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:833 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceNetAdhocMatching, stubs at 08bce2e4
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingInit : 08bce2e4
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingStop : 08bce2ec
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingSelectTarget : 08bce2f4
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingTerm : 08bce2fc
48:01:833 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingCancelTargetWithOpt : 08bce304
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingStart : 08bce30c
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingSetHelloOpt : 08bce314
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingCreate : 08bce31c
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceNetAdhocMatchingDelete : 08bce324
48:01:834 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:834 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceWlanDrv, stubs at 08bce55c
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceWlanGetEtherAddr : 08bce55c
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceWlanGetSwitchState : 08bce564
48:01:834 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:834 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceCtrl, stubs at 08bce0e4
48:01:834 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlSetSamplingMode : 08bce0e4
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlReadBufferPositive : 08bce0ec
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlPeekBufferPositive : 08bce0f4
48:01:835 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:835 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceDisplay, stubs at 08bce0fc
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplaySetMode : 08bce0fc
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplaySetFrameBuf : 08bce104
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayWaitVblankStart : 08bce10c
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayGetVcount : 08bce114
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayGetFramePerSec : 08bce11c
48:01:835 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayGetFrameBuf : 08bce124
48:01:835 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:835 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceGe_user, stubs at 08bce12c
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListSync : 08bce12c
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeUnsetCallback : 08bce134
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListEnQueueHead : 08bce13c
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeEdramGetSize : 08bce144
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeContinue : 08bce14c
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeSetCallback : 08bce154
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListEnQueue : 08bce15c
48:01:836 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeDrawSync : 08bce164
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeBreak : 08bce16c
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListUpdateStallAddr : 08bce174
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeEdramGetAddr : 08bce17c
48:01:837 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:837 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module InterruptManager, stubs at 08bcddf4
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 08bcddf4
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 08bcddfc
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelEnableSubIntr : 08bcde04
48:01:837 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:837 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08bcde0c
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWrite : 08bcde0c
48:01:837 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDevctl : 08bcde14
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoChdir : 08bcde1c
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRead : 08bcde24
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoLseekAsync : 08bcde2c
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRename : 08bcde34
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoClose : 08bcde3c
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoMkdir : 08bcde44
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoOpenAsync : 08bcde4c
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoReadAsync : 08bcde54
48:01:838 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoGetstat : 08bcde5c
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoChangeAsyncPriority : 08bcde64
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDopen : 08bcde6c
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWaitAsync : 08bcde74
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDread : 08bcde7c
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDclose : 08bcde84
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoCloseAsync : 08bcde8c
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoOpen : 08bcde94
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRmdir : 08bcde9c
48:01:839 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoLseek : 08bcdea4
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoPollAsync : 08bcdeac
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWaitAsyncCB : 08bcdeb4
48:01:840 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:840 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module Kernel_Library, stubs at 08bcdebc
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08bcdebc
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuResumeIntr : 08bcdec4
48:01:840 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:840 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module LoadExecForUser, stubs at 08bcdecc
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitGame : 08bcdecc
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelRegisterExitCallback : 08bcded4
48:01:840 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:840 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08bcdedc
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopModule : 08bcdedc
48:01:840 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08bcdee4
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetModuleId : 08bcdeec
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelUnloadModule : 08bcdef4
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartModule : 08bcdefc
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08bcdf04
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLoadModule : 08bcdf0c
48:01:841 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:841 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08bce464
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPowerTick : 08bce464
48:01:841 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPowerUnlock : 08bce46c
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelVolatileMemLock : 08bce474
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelVolatileMemUnlock : 08bce47c
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPowerLock : 08bce484
48:01:842 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:842 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module StdioForUser, stubs at 08bcdf14
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStdin : 08bcdf14
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStdout : 08bcdf1c
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStderr : 08bcdf24
48:01:842 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:842 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08bcdf2c
48:01:842 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPrintf : 08bcdf2c
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08bcdf34
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetCompiledSdkVersion : 08bcdf3c
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08bcdf44
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelMaxFreeMemSize : 08bcdf4c
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelFreePartitionMemory : 08bcdf54
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetCompilerVersion : 08bcdf5c
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTotalFreeMemSize : 08bcdf64
48:01:843 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:843 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module ThreadManForUser, stubs at 08bcdf6c
48:01:843 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDelayThread : 08bcdf6c
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateSema : 08bcdf74
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetEventFlag : 08bcdf7c
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateCallback : 08bcdf84
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 08bcdf8c
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteCallback : 08bcdf94
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteEventFlag : 08bcdf9c
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartThread : 08bcdfa4
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitThreadEnd : 08bcdfac
48:01:844 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteSema : 08bcdfb4
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadId : 08bcdfbc
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCheckCallback : 08bcdfc4
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetSystemTimeLow : 08bcdfcc
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSignalSema : 08bcdfd4
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitEventFlag : 08bcdfdc
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateThread : 08bcdfe4
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitSema : 08bcdfec
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateEventFlag : 08bcdff4
48:01:845 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPollSema : 08bcdffc
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTryAllocateFpl : 08bce004
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDelayThreadCB : 08bce00c
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitSemaCB : 08bce014
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelChangeThreadPriority : 08bce01c
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelClearEventFlag : 08bce024
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSleepThreadCB : 08bce02c
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetSystemTimeWide : 08bce034
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 08bce03c
48:01:846 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelReferThreadStatus : 08bce044
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteThread : 08bce04c
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelReferEventFlagStatus : 08bce054
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitThread : 08bce05c
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateFpl : 08bce064
48:01:847 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:847 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module UtilsForUser, stubs at 08bce06c
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcGettimeofday : 08bce06c
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08bce074
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcClock : 08bce07c
48:01:847 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcTime : 08bce084
48:01:848 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateRange : 08bce08c
48:01:848 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08bce094
48:01:848 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
48:01:848 hle\scekernelmodule.cpp:1069 I[LOAD]: Exporting ent 0 named OpenSeasonPSP, 2 funcs, 3 vars, resident 08bce7b4
48:01:855 hle\scekernelmodule.cpp:1354 I[LOAD]: Module entry: 08804128
48:02:332 root         N[BOOT]: ui\emuscreen.cpp:127 Loading H:/ISO/PSP-Open_Season_EUR.iso...
48:02:337 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:343 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:343 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:343 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:343 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:343 root         I[KERNEL]: hle\scekernelthread.cpp:2137 276=sceKernelCreateThread(name=user_main, entry=08804234, prio=34, stacksize=327680)
48:02:343 root         I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
48:02:344 root         I[KERNEL]: hle\scekernelthread.cpp:2268 __KernelReturnFromThread: 0
48:02:344 root         D[KERNEL]: hle\scekernelthread.cpp:1590 sceKernelGetThreadExitStatus(275)
48:02:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: root -> user_main (275->276, pc: 08000034->08804234, returned from module) +144us
48:02:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(275)
48:02:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
48:02:344 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
48:02:344 user_main    D[MODULE]: hle\scekernelmodule.cpp:1843 112=sceKernelGetModuleIdByAddress(08804128)
48:02:345 user_main    I[KERNEL]: hle\scekernelthread.cpp:2137 277=sceKernelCreateThread(name=ExitMonitor, entry=08805398, prio=11, stacksize=4000)
48:02:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:2516 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
48:02:345 user_main    I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
48:02:345 ExitMonitor  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> ExitMonitor (276->277, pc: 08810f98->08805398, thread started) +149us
48:02:345 ExitMonitor  D[KERNEL]: hle\scekernelthread.cpp:2946 278=sceKernelCreateCallback(name=OSPSP_EXIT, entry=08805370, callbackArg=00000000)
48:02:345 ExitMonitor  D[KERNEL]: hle\scekernelthread.cpp:3766 sceKernelRegisterExitCallback(278)
48:02:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: ExitMonitor -> user_main (277->276, pc: 088053d8->08810f98, thread slept) +0us
48:02:346 user_main    D[KERNEL]: hle\scekernelmemory.cpp:751 02f7f400 (dec 49804288)=sceKernelTotalFreeMemSize()
48:02:346 user_main    D[KERNEL]: hle\scekernelmemory.cpp:744 02f7b000 (dec 49786880)=sceKernelMaxFreeMemSize()
48:02:347 user_main    D[KERNEL]: hle\scekernelmemory.cpp:430 279=sceKernelCreateFpl("PSP Memory Pool", partition=2, attr=00000000, bsize=48762880, nb=1)
48:02:347 user_main    D[KERNEL]: hle\scekernelmemory.cpp:551 sceKernelTryAllocateFpl(279, 0bfff600)
48:02:399 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:02:399 user_main    D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
48:02:409 user_main    D[CPU]: mips\mips.cpp:288 FCR31 written to, value 00000000
48:02:409 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:02:409 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:02:410 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 280=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
48:02:410 user_main    D[SCEGE]: hle\scege.cpp:432 sceGeSetCallback(struct=0bfff5d0)
48:02:410 user_main    D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(25, 1, 08b88048, 090269d0)
48:02:410 user_main    D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(25, 1)
48:02:410 user_main    D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(25, 0, 08b87fcc, 090269d0)
48:02:410 user_main    D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(25, 0)
48:02:410 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=08c255d8, stall=00000000, cbid=ffffffff, param=00000000)
48:02:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c255d8 - stall = 00000000
48:02:410 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:02:411 user_main    D[SCEGE]: hle\scege.cpp:389 sceGeListSync(dlid=35000000, mode=00000000)
48:02:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ae8->08000000, GeListSync) +537us
48:02:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ae8, idle) +0us
48:02:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff5e0)
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:02:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +28us
48:02:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:412 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 52 ticks
48:02:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:02:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0897db20->08000000, interrupt) +0us
48:02:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0897db20, left interrupt) +0us
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:412 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:02:413 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff5e0)
48:02:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:02:413 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:02:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +23us
48:02:413 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:413 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 70 ticks
48:02:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +0us
48:02:413 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +0us
48:02:414 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
48:02:415 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:415 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:415 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:02:415 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff5e0)
48:02:415 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:02:415 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:02:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:425 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 1x1 , scissor: 1x1, stride: 512, 1
48:02:429 user_main    I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00088000 : 480 x 272 x 0
48:02:429 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
48:02:429 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
48:02:440 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


48:02:440 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


48:02:441 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
48:02:441 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:448 user_main    I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 3
48:02:448 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
48:02:448 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
48:02:449 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


48:02:450 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


48:02:450 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
48:02:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +23us
48:02:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:451 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 792 ticks
48:02:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8766c->08000000, interrupt) +3us
48:02:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8766c, left interrupt) +0us
48:02:453 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:453 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:453 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:02:453 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff5e0)
48:02:453 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:02:453 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:02:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:453 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:453 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:455 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:455 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


48:02:455 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


48:02:456 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 19 fs 20
48:02:457 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:457 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:457 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +14us
48:02:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:457 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 616 ticks
48:02:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b310->08000000, interrupt) +2us
48:02:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b310, left interrupt) +0us
48:02:458 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
48:02:459 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:459 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:459 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:02:459 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff5e0)
48:02:459 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:02:459 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:02:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:459 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:459 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +16us
48:02:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:459 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 560 ticks
48:02:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b87ef4->08000000, interrupt) +2us
48:02:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b87ef4, left interrupt) +0us
48:02:461 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=0,sync=1)
48:02:461 user_main    D[DISP]: hle\scedisplay.cpp:722 sceDisplayGetFramebuf(*0bfff660 = 04000000, *0bfff664 = 000001e0, *0bfff668 = 00000003, 0)
48:02:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:2946 281=sceKernelCreateCallback(name=UBI_POWERCB, entry=08804678, callbackArg=00000000)
48:02:471 user_main    D[HLE]: hle\scepower.cpp:124 0=scePowerRegisterCallback(0, 281)
48:02:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:2946 282=sceKernelCreateCallback(name=UBI_MSCB, entry=08804714, callbackArg=00000000)
48:02:472 user_main    D[IO]: hle\sceio.cpp:1243 sceIoDevctl("fatms0:", 02415821, 0bfff660, 4, 00000000, 0)
48:02:472 user_main    D[IO]: hle\sceio.cpp:1440 sceIoDevCtl: Memstick FAT callback 282 registered, notifying immediately.
48:02:472 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 283=sceKernelCreateEventFlag("SGM_WaitEvent", 00000000, 00000000, 00000000)
48:02:472 user_main    D[UTIL]: hle\sceutility.cpp:573 sceUtilityGetSystemParamInt(8, 0bfff650)
48:02:472 user_main    D[HLE]: hle\scepower.cpp:356 scePowerSetCpuClockFrequency(222)
48:02:472 user_main    D[HLE]: hle\scepower.cpp:367 scePowerSetBusClockFrequency(111)
48:02:472 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:02:472 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:473 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:473 user_main    D[IO]: hle\sceio.cpp:1592 sceIoChdir(disc0:/PSP_GAME/USRDIR/)
48:02:473 user_main    D[IO]: hle\sceio.cpp:1868 sceIoDopen("/")
48:02:473 user_main    D[IO]: hle\sceio.cpp:1904 sceIoDread( 284 0bfff460 ) = PSP_GAME
48:02:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +116us
48:02:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, idle) +1000us
48:02:474 user_main    D[IO]: hle\sceio.cpp:1868 sceIoDopen("/PSP_GAME/")
48:02:475 user_main    D[IO]: hle\sceio.cpp:1904 sceIoDread( 284 0bfff460 ) = UMD_DATA.BIN
48:02:475 user_main    D[IO]: hle\sceio.cpp:1893 sceIoDread( 284 0bfff460 ) - end of the line
48:02:475 user_main    D[IO]: hle\sceio.cpp:1918 sceIoDclose(284)
48:02:475 user_main    D[IO]: hle\sceio.cpp:1868 sceIoDopen("/")
48:02:475 user_main    D[IO]: hle\sceio.cpp:1904 sceIoDread( 285 0bfff450 ) = PSP_GAME
48:02:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +4us
48:02:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, idle) +1000us
48:02:476 user_main    D[IO]: hle\sceio.cpp:1868 sceIoDopen("/PSP_GAME/")
48:02:477 user_main    D[IO]: hle\sceio.cpp:1904 sceIoDread( 285 0bfff450 ) = UMD_DATA.BIN
48:02:478 user_main    D[IO]: hle\sceio.cpp:1893 sceIoDread( 285 0bfff450 ) - end of the line
48:02:478 user_main    D[IO]: hle\sceio.cpp:1918 sceIoDclose(285)
48:02:478 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:02:478 user_main    D[UTIL]: hle\sceutility.cpp:554 sceUtilityGetSystemParamString(1, 0bfff4f0, 128)
48:02:501 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:02:501 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:02:501 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:501 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:501 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:02:503 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/LOGO.PMF, 00000001, 00002124)
48:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +205us
48:02:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:02:503 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +0us
48:02:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, idle) +100us
48:02:503 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 287=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
48:02:503 user_main    D[UTIL]: hle\sceutility.cpp:188 sceUtilityLoadAvModule(0)
48:02:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +0us
48:02:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 0
48:02:503 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04088000 (prev: 04000000)
48:02:503 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:530 idle0        W[G3D]: gles\gles_gpu.cpp:1427 Unsupported texture lod slope: 3a0000
48:02:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 0
48:02:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, idle) +25000us
48:02:530 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:02:530 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:02:530 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:530 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:530 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:02:534 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/PSP_MODULES/MPEG.PRX, 00000001, 00002124)
48:02:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +8us
48:02:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:02:534 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:02:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +0us
48:02:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, idle) +100us
48:02:535 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
48:02:536 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
48:02:536 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
48:02:536 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
48:02:536 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 289=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
48:02:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +1us
48:02:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, idle) +500us
48:02:536 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
48:02:536 user_main    I[ME]: hle\scempeg.cpp:365 sceMpegInit()
48:02:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +0us
48:02:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, idle) +750us
48:02:537 user_main    D[ME]: hle\scempeg.cpp:376 sceMpegRingbufferQueryMemSize(360)
48:02:537 user_main    D[ME]: hle\scempeg.cpp:1129 sceMpegQueryMemSize()
48:02:537 user_main    D[ME]: hle\scempeg.cpp:399 sceMpegRingbufferConstruct(0bfff0f0, 360, 09093c00, 000bd240, 089920f0, 0bfff200)
48:02:538 user_main    I[ME]: hle\scempeg.cpp:465 09150e80=sceMpegCreate(0bfff210, 09150e50, 65536, 0bfff0f0, 512, 0, 0)
48:02:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +2us
48:02:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1
48:02:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1
48:02:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2
48:02:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, idle) +29000us
48:02:539 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3541 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
48:02:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:143 sceKernelWaitSemaCB: Suspending sema wait for callback
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 1
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000000
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3541 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
48:02:539 user_main    E[KERNEL]: hle\scekernelthread.cpp:3126 Failed to access deferred info for thread: user_main
48:02:539 user_main    E[KERNEL]: hle\scekernelthread.cpp:3126 Failed to access deferred info for thread: user_main
48:02:539 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:143 sceKernelWaitSemaCB: Suspending sema wait for callback
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3395 Making mipscall pending on thread
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3574 Left callback 281 - UBI_POWERCB
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 2
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000000
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3574 Left callback 282 - UBI_MSCB
48:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> user_main (276->276, pc: 08995510->08995510, return from callback) +0us
48:02:540 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/LOGO.PMF, 00000001, 00000000)
48:02:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +1us
48:02:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:02:540 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:02:540 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:02:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:02:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:02:540 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:02:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:02:541 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bffe8d0, 800): deferring result
48:02:541 user_main    D[IO]: hle\sceio.cpp:1787 290 = sceIoWaitAsyncCB(4, 0bffe860): waiting
48:02:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +0us
48:02:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
48:02:541 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:02:541 user_main    D[ME]: hle\scempeg.cpp:524 sceMpegQueryStreamOffset(0bfff210, 0bffe8d0, 0bfff218)
48:02:542 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0xB7800
48:02:542 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 564474
48:02:542 user_main    D[ME]: hle\scempeg.cpp:554 sceMpegQueryStreamSize(0bffe8d0, 0bfff214)
48:02:542 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0xB7800
48:02:542 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 564474
48:02:542 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:02:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:02:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:02:542 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 0, 0)
48:02:542 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 1, 0)
48:02:542 user_main    D[ME]: hle\scempeg.cpp:623 sceMpegMallocAvcEsBuf(0bfff210)
48:02:542 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 1, 0bfff180)
48:02:543 user_main    D[ME]: hle\scempeg.cpp:944 sceMpegQueryAtracEsSize(0bfff210, 0bfff21c, 0bfff220)
48:02:543 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 152440448, 0bfff1c0)
48:02:543 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
48:02:554 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
48:02:555 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:02:561 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
48:02:561 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
48:02:561 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
48:02:561 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
48:02:562 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000800)
48:02:562 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 291=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
48:02:562 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 292=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
48:02:567 user_main    D[DISP]: hle\scedisplay.cpp:855 59.940060=sceDisplayGetFramePerSec()
48:02:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:2555 sceKernelChangeThreadPriority(276, 63)
48:02:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +190us
48:02:567 user_main    I[KERNEL]: hle\scekernelthread.cpp:2137 293=sceKernelCreateThread(name=soundThread, entry=08993b84, prio=3d, stacksize=2048)
48:02:567 user_main    D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
48:02:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +144us
48:02:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:02:567 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:568 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:568 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:02:568 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff0a0)
48:02:568 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:02:568 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:568 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:568 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +8us
48:02:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:568 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 560 ticks
48:02:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b87ef4->08000000, interrupt) +2us
48:02:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b87ef4, left interrupt) +0us
48:02:570 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(292, 00000000)
48:02:570 user_main    I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=293, argSize=4, argPtr=0bfff224)
48:02:570 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->293, pc: 089927bc->08993b84, thread started) +9us
48:02:570 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:455 sceKernelWaitEventFlag(292, 00000001, 1, 0bfaea80, 00000000): waiting
48:02:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (293->276, pc: 08993bc8->089927bc, event flag waited) +2us
48:02:570 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:570 user_main    D[ME]: hle\scempeg.cpp:969 360=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:570 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 360)
48:02:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 3
48:02:570 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +10us
48:02:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:571 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0xB7800
48:02:571 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 564474
48:02:583 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:02:611 user_main    I[ME]: hw\mediaengine.cpp:84 FF: error while decoding MB 14 13, bytestream (td)
48:02:611 user_main    I[ME]: hw\mediaengine.cpp:84 FF: Cannot use next picture in error concealment
48:02:611 user_main    I[ME]: hw\mediaengine.cpp:84 FF: concealing 155 DC, 155 AC, 155 MV errors in P frame
48:02:634 user_main    I[ME]: hw\mediaengine.cpp:84 FF: decoding for stream 0 failed
48:02:643 user_main    I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
48:02:650 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 32 packetsTotal: 360
48:02:650 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:02:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:650 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 1)
48:02:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:651 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:651 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 0bfff370
48:02:652 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:02:658 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:659 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3
48:02:659 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:659 idle0        I[ME]: hw\mediaengine.cpp:84 FF: error while decoding MB 4 16, bytestream (td)
48:02:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:659 idle0        I[ME]: hw\mediaengine.cpp:84 FF: Cannot use next picture in error concealment
48:02:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:659 idle0        I[ME]: hw\mediaengine.cpp:84 FF: concealing 75 DC, 75 AC, 75 MV errors in P frame
48:02:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3
48:02:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3600us
48:02:660 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:660 user_main    D[ME]: hle\scempeg.cpp:969 356=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:660 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 356)
48:02:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 4
48:02:660 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:02:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:661 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 64 packetsTotal: 360
48:02:661 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:02:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:661 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:02:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:661 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:661 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:662 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:02:664 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:664 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:664 user_main    D[ME]: hle\scempeg.cpp:969 332=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:664 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 332)
48:02:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 5
48:02:664 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:02:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:665 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 96 packetsTotal: 360
48:02:665 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:02:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:665 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:02:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:665 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:665 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:666 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:666 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 00000001
48:02:667 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 4
48:02:668 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 4
48:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:668 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:668 user_main    D[ME]: hle\scempeg.cpp:969 308=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:668 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 308)
48:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 6
48:02:668 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:669 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 128 packetsTotal: 360
48:02:669 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:02:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:669 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:02:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:669 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:669 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:670 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 00000001
48:02:671 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:671 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:672 user_main    D[ME]: hle\scempeg.cpp:969 280=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:672 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 280)
48:02:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 7
48:02:672 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:02:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:672 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 160 packetsTotal: 360
48:02:672 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:02:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:672 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:02:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:673 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:673 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:673 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:673 user_main    D[ME]: hle\scempeg.cpp:969 248=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:673 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 248)
48:02:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 8
48:02:673 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:02:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 5
48:02:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:674 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 192 packetsTotal: 360
48:02:674 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:02:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:674 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:02:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:674 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 5
48:02:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:674 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:675 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:675 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:675 user_main    D[ME]: hle\scempeg.cpp:969 216=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:675 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 216)
48:02:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 9
48:02:675 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:02:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:675 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 224 packetsTotal: 360
48:02:675 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:676 user_main    D[ME]: hle\scempeg.cpp:969 184=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:676 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 184)
48:02:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 10
48:02:676 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:02:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:676 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 256 packetsTotal: 360
48:02:676 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:676 user_main    D[ME]: hle\scempeg.cpp:969 152=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:677 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 152)
48:02:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 11
48:02:677 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:02:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:677 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 288 packetsTotal: 360
48:02:677 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:677 user_main    D[ME]: hle\scempeg.cpp:969 120=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:678 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 120)
48:02:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 12
48:02:678 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:02:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:678 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 320 packetsTotal: 360
48:02:678 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:679 user_main    D[ME]: hle\scempeg.cpp:969 88=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:679 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 88)
48:02:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 13
48:02:679 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:02:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:02:679 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 352 packetsTotal: 360
48:02:679 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:679 user_main    D[ME]: hle\scempeg.cpp:969 56=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:679 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 56)
48:02:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 14
48:02:680 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:02:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:02:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:02:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 0000000f
48:02:680 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 15 packetsRead: 367 packetsTotal: 360
48:02:680 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:680 user_main    D[ME]: hle\scempeg.cpp:969 41=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +21us
48:02:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 6
48:02:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9370us
48:02:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:02:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:02:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:02:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:681 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:681 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:682 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 628 ticks
48:02:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b85bcc->08000000, interrupt) +2us
48:02:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b85bcc, left interrupt) +0us
48:02:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +11us
48:02:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 6
48:02:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 7
48:02:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:684 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:684 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:685 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->293, pc: 08993b78->08993bc8, event flag set) +3us
48:02:685 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:688 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:02:694 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:694 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:694 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:697 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:02:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (293->276, pc: 08b8274c->08993b78, blocking audio) +56us
48:02:698 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:698 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +10us
48:02:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:698 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:02:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 7
48:02:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:698 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:698 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:699 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:699 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:02:700 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 8
48:02:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8009us
48:02:701 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:701 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:701 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:701 user_main    D[ME]: hle\scempeg.cpp:969 45=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:701 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
48:02:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:701 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:02:703 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:703 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 8
48:02:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:703 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 9
48:02:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11165us
48:02:703 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:704 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:704 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:02:704 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:02:704 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:02:704 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:02:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:704 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:704 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:704 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:704 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:704 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:707 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


48:02:707 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 22 fs 20
48:02:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:708 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:708 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1000 ticks
48:02:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8762c->08000000, interrupt) +4us
48:02:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8762c, left interrupt) +0us
48:02:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +10us
48:02:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 9
48:02:710 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +12347us
48:02:710 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:710 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:710 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:714 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:02:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 10
48:02:714 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4283us
48:02:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:715 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:715 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:715 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:715 user_main    D[ME]: hle\scempeg.cpp:969 49=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:715 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:715 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:02:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 10
48:02:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:715 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:716 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:716 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:02:718 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 11
48:02:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:02:718 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:718 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:719 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:02:719 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:719 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:02:719 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:719 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:719 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:719 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:719 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:719 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:751 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:751 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 11
48:02:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 12
48:02:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:754 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:754 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:754 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:754 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:754 user_main    D[ME]: hle\scempeg.cpp:969 53=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:754 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:02:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:754 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:02:756 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 12
48:02:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:757 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3236us
48:02:757 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:757 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:757 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:761 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:02:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 13
48:02:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7901us
48:02:761 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:761 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:761 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:02:762 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:02:762 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:02:762 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:02:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:762 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:762 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:762 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:762 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:762 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:765 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:765 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 13
48:02:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 14
48:02:767 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:768 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:768 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:768 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:768 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:768 user_main    D[ME]: hle\scempeg.cpp:969 57=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:768 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:768 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:02:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:769 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 14
48:02:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:769 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:769 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:769 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:02:771 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 15
48:02:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:02:771 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:772 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:772 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:02:772 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:772 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:02:772 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:02:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:772 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:772 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:772 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:772 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:772 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:773 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:02:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:774 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:774 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 15
48:02:777 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5111us
48:02:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:777 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:781 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:02:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 16
48:02:781 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11519us
48:02:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:781 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:781 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:781 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:781 user_main    D[ME]: hle\scempeg.cpp:969 65=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:781 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:782 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:02:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 16
48:02:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:782 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:782 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:02:782 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:02:784 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 17
48:02:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:02:784 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:785 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:785 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:02:785 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:02:785 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:02:785 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:785 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:785 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:785 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:785 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:785 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:788 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 17
48:02:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 18
48:02:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:790 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:791 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:791 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:791 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:791 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:791 user_main    D[ME]: hle\scempeg.cpp:969 69=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:791 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:02:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:791 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:02:792 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 18
48:02:793 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1401us
48:02:793 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:793 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:793 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:796 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:02:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3969us
48:02:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 19
48:02:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:02:797 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:797 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:797 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:02:797 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:797 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:02:797 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:02:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:797 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:797 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:798 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:798 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:798 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:798 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:02:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:800 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:802 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 19
48:02:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 20
48:02:802 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:802 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:802 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:802 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:803 user_main    D[ME]: hle\scempeg.cpp:969 73=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:803 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:803 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:803 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 20
48:02:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:803 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:803 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:02:805 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:805 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5965us
48:02:805 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:805 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:805 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:809 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:02:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 21
48:02:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2072us
48:02:809 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:809 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:809 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:809 user_main    D[ME]: hle\scempeg.cpp:969 77=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:809 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +16us
48:02:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:809 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:02:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:810 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 21
48:02:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:810 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:810 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:810 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:810 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 00000001
48:02:811 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 22
48:02:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8065us
48:02:812 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:812 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:02:812 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:02:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:02:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:02:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:813 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:813 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:813 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:813 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:813 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:813 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:02:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:815 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:815 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 22
48:02:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 23
48:02:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:817 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:817 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:818 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:818 user_main    D[ME]: hle\scempeg.cpp:969 81=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:818 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:02:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:818 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:02:819 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 23
48:02:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:820 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5448us
48:02:820 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:820 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:820 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:823 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:02:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 24
48:02:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5690us
48:02:824 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:02:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:02:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:02:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:824 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:824 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:824 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:824 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:824 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:825 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:02:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:826 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 24
48:02:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 25
48:02:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:857 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:857 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:857 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:857 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:857 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:857 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:02:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 25
48:02:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:858 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:858 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:858 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:02:859 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 26
48:02:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:02:860 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:860 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:860 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:02:860 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:02:860 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:02:860 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:02:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:860 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:860 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:860 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:861 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:861 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:861 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:02:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:863 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 26
48:02:865 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7322us
48:02:865 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:865 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:865 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:869 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:02:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 27
48:02:869 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9308us
48:02:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:894 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:894 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:894 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:894 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:894 user_main    D[ME]: hle\scempeg.cpp:969 85=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:894 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:894 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:02:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 27
48:02:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:895 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:895 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:895 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:895 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:02:897 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 28
48:02:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:02:897 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:897 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:897 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:02:897 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:897 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:02:898 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:02:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:898 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:898 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:898 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:898 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:898 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:898 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:02:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:900 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 28
48:02:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 29
48:02:902 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:930 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:930 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:930 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:930 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:930 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:930 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:930 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:930 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:930 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:02:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:930 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:02:932 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:932 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 29
48:02:932 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3613us
48:02:932 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:932 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:932 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:935 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:02:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1758us
48:02:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:936 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 30
48:02:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:02:936 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:936 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:936 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:02:936 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:02:936 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:02:936 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:02:936 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:936 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:937 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:937 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:937 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:937 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:02:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:939 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:941 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 30
48:02:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 31
48:02:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:02:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:02:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:02:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:02:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:02:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:02:965 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:02:965 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:02:965 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:02:965 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:02:965 user_main    D[ME]: hle\scempeg.cpp:969 89=sceMpegRingbufferAvailableSize(0bfff0f0)
48:02:965 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:02:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:02:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:02:965 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:02:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:02:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 31
48:02:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:02:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:966 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:02:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:02:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:02:966 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:02:968 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:02:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:02:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:02:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:02:968 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 32
48:02:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:02:968 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:02:968 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:02:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:02:968 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:02:968 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:02:969 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:02:969 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:02:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:02:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:02:969 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:969 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:02:969 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:02:969 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:02:969 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:02:970 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:02:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:02:971 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:971 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:02:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:02:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:02:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:02:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:02:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:02:973 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +86us
48:02:973 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:02:973 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:02:973 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:02:976 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:02:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:02:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 32
48:02:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 33
48:02:977 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16544us
48:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:001 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:001 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:001 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:001 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:001 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:001 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:03:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:002 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 33
48:03:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:002 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:002 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:002 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:004 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:004 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 34
48:03:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:004 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:004 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:004 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:03:004 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:004 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:03:005 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:03:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:005 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:005 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:005 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:005 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:005 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:005 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:007 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:007 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 34
48:03:009 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +13151us
48:03:009 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:009 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:009 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:013 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 35
48:03:013 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3479us
48:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:036 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:036 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:036 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:036 user_main    D[ME]: hle\scempeg.cpp:969 93=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:036 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:036 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:037 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 35
48:03:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:037 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:037 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:038 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 36
48:03:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:039 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:039 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:039 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:03:039 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:039 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:03:039 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:03:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:039 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:039 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:040 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:040 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:040 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:040 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:042 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 36
48:03:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 37
48:03:044 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:071 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:071 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:071 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:071 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:071 user_main    D[ME]: hle\scempeg.cpp:969 97=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:071 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:071 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:073 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 37
48:03:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:073 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4041us
48:03:073 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:073 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:074 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 38
48:03:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7097us
48:03:077 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:078 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:078 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:03:078 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:078 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:03:078 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:03:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:078 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:078 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:078 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:078 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:078 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:079 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:080 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:081 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 38
48:03:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 39
48:03:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:107 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:108 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:108 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:108 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:108 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:108 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:03:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 39
48:03:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:109 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:109 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:110 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 40
48:03:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:111 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:111 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:111 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:03:111 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:111 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:03:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:03:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:112 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:112 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:112 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:112 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:112 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:113 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:114 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 40
48:03:117 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5915us
48:03:117 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:117 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:117 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:121 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 41
48:03:121 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10715us
48:03:140 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:140 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:140 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:140 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:140 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:140 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:140 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:140 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:140 user_main    D[ME]: hle\scempeg.cpp:969 101=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:140 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:140 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:03:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 41
48:03:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:141 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:141 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:141 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:143 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 42
48:03:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:143 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:143 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:143 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:03:144 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:144 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:03:144 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:03:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:144 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:144 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:144 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:144 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:144 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:145 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:146 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:146 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:147 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 42
48:03:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 43
48:03:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:174 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:174 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:174 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:174 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:174 user_main    D[ME]: hle\scempeg.cpp:969 105=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:174 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:174 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:176 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:176 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 43
48:03:176 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2206us
48:03:176 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:176 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:176 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:180 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3164us
48:03:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 44
48:03:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:03:181 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:181 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:181 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:03:181 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:181 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:03:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:03:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:181 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:182 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:184 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 44
48:03:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 45
48:03:186 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:207 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:207 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:207 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:207 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:208 user_main    D[ME]: hle\scempeg.cpp:969 109=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:208 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:208 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:03:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 45
48:03:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:209 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:209 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:210 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:211 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6770us
48:03:211 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:211 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:211 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 46
48:03:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1267us
48:03:215 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:215 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:215 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:03:215 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:215 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:03:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:03:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:216 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:217 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:218 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 46
48:03:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 47
48:03:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:240 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:240 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:240 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:240 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:240 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:240 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:240 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:240 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:240 user_main    D[ME]: hle\scempeg.cpp:969 113=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:240 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:240 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:03:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 47
48:03:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:241 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:241 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:241 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:243 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 48
48:03:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:243 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:244 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:244 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:03:244 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:244 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:03:244 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:03:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:244 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:244 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:244 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:244 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:244 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:245 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:247 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:247 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:247 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 48
48:03:249 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +11745us
48:03:249 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:249 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:249 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:253 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 49
48:03:253 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4885us
48:03:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:274 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:274 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:274 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:274 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:274 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:274 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:03:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 49
48:03:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:275 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:275 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:275 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:277 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 50
48:03:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:277 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:277 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:277 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:03:277 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:277 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:03:278 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:03:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:278 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:278 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:278 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:278 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:278 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:278 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:280 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:281 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 50
48:03:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 51
48:03:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:307 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:307 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:307 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:307 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:307 user_main    D[ME]: hle\scempeg.cpp:969 117=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:307 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:307 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:309 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:309 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 51
48:03:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2634us
48:03:309 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:309 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:309 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:313 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 52
48:03:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8503us
48:03:314 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:314 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:314 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:03:314 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:314 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:03:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:03:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:314 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:314 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:314 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:314 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:314 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:315 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:317 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 52
48:03:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 53
48:03:319 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:347 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:348 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:348 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:348 user_main    D[ME]: hle\scempeg.cpp:969 125=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:348 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:348 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:03:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 53
48:03:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:349 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:349 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:349 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:349 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:350 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 54
48:03:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:351 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:351 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:351 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:03:351 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:351 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:03:352 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:352 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:352 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:352 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:352 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:352 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:353 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:383 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 54
48:03:385 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4509us
48:03:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:385 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 55
48:03:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +12121us
48:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:390 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:390 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:390 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:390 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:390 user_main    D[ME]: hle\scempeg.cpp:969 129=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:390 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:390 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:03:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:391 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 55
48:03:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:391 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:391 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:391 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:392 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:393 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 56
48:03:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:393 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:393 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:393 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:03:393 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:393 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:03:394 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:03:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:394 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:394 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:394 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:394 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:394 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:395 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:396 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 56
48:03:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 57
48:03:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:407 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:407 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:407 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:407 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:407 user_main    D[ME]: hle\scempeg.cpp:969 133=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:407 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:407 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:409 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:409 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 57
48:03:409 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +799us
48:03:409 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:409 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:409 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:413 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4571us
48:03:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:413 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 58
48:03:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:03:414 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:414 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:414 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:03:414 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:414 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:03:414 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:03:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:414 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:414 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:414 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:414 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:414 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:415 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:417 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 58
48:03:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 59
48:03:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:441 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:441 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:441 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:441 user_main    D[ME]: hle\scempeg.cpp:969 137=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:441 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:442 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:03:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 59
48:03:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:442 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:442 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:444 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:444 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5363us
48:03:444 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:444 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:444 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:448 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 60
48:03:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2674us
48:03:448 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:449 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:449 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:03:449 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:449 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:03:449 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:449 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:449 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:449 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:449 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:449 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:450 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:451 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 60
48:03:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 61
48:03:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:474 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:474 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:474 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:474 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:474 user_main    D[ME]: hle\scempeg.cpp:969 141=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:474 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:474 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:03:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 61
48:03:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:475 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:475 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:475 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:477 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 62
48:03:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:477 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:477 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:477 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:03:477 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:478 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:03:478 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:03:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:478 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:478 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:478 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:478 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:478 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:479 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:480 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:480 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:481 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 62
48:03:483 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +10338us
48:03:483 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:483 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:483 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:487 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 63
48:03:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +6292us
48:03:507 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:507 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:507 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:507 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:507 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:507 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:507 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:507 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:507 user_main    D[ME]: hle\scempeg.cpp:969 145=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:507 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:507 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:03:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 63
48:03:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:508 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:508 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:508 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:510 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 64
48:03:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:510 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:510 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:510 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:03:511 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:511 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:03:511 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:03:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:511 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:511 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:511 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:511 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:511 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:512 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:513 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:514 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 64
48:03:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 65
48:03:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:541 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:541 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:541 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:541 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:541 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:541 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:543 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 65
48:03:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:543 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1228us
48:03:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:544 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:544 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:547 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 66
48:03:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9910us
48:03:548 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:548 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:548 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:03:548 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:548 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:03:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:548 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:549 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:551 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 66
48:03:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 67
48:03:553 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:574 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:574 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:574 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:574 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:574 user_main    D[ME]: hle\scempeg.cpp:969 149=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:574 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:574 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:03:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 67
48:03:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:575 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:575 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:575 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:577 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 68
48:03:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:577 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:578 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:578 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:03:578 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:578 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:03:578 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:03:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:578 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:578 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:578 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:578 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:578 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:579 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:581 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 68
48:03:583 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3102us
48:03:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:583 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:587 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 69
48:03:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13528us
48:03:607 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:607 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:607 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:607 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:607 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:607 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:607 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:607 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:607 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:607 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:03:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:608 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 69
48:03:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:608 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:608 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:608 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:610 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 70
48:03:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:610 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:610 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:611 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:03:611 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:611 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:03:611 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:03:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:611 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:611 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:611 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:611 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:611 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:612 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:614 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 70
48:03:616 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +16167us
48:03:616 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:616 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:616 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:620 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 71
48:03:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +463us
48:03:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:641 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:641 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:641 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:641 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:641 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:641 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:03:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:642 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 71
48:03:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:642 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:642 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:642 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:644 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 72
48:03:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:644 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:645 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:645 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:03:645 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:645 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:03:645 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:03:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:645 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:645 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:645 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:645 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:645 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:646 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:648 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:648 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:648 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 72
48:03:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 73
48:03:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:674 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:674 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:674 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:674 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:674 user_main    D[ME]: hle\scempeg.cpp:969 153=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:674 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:674 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:676 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 73
48:03:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:676 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7057us
48:03:677 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:677 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:677 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:680 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 74
48:03:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +4081us
48:03:681 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:03:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:03:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:03:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:682 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:682 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:682 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:682 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:684 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 74
48:03:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 75
48:03:687 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:707 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:707 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:707 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:707 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:707 user_main    D[ME]: hle\scempeg.cpp:969 157=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:707 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:707 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:03:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 75
48:03:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:708 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:708 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:708 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:710 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 76
48:03:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:710 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:710 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:711 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:03:711 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:711 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:03:711 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:03:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:711 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:711 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:711 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:711 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:711 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:712 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:714 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:714 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 76
48:03:716 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +8931us
48:03:716 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:716 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:716 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:720 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 77
48:03:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7699us
48:03:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:741 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:741 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:741 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:741 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:741 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:741 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:03:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 77
48:03:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:742 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:742 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:742 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:744 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 78
48:03:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:744 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:744 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:744 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:03:745 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:745 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:03:745 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:03:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:745 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:745 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:745 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:745 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:745 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:746 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:748 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:749 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 78
48:03:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 79
48:03:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:775 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:775 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:775 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:775 user_main    D[ME]: hle\scempeg.cpp:969 161=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:775 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:776 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:777 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 79
48:03:777 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5222us
48:03:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:777 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:781 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +148us
48:03:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 80
48:03:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:03:782 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:782 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:782 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:03:782 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:782 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:03:782 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:782 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:782 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:782 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:782 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:783 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:783 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:785 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:787 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 80
48:03:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 81
48:03:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:808 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:808 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:808 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:808 user_main    D[ME]: hle\scempeg.cpp:969 165=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:808 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:808 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:03:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 81
48:03:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:809 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:809 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:811 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 82
48:03:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:811 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:811 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:03:812 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:03:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:03:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:812 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:812 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:812 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:812 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:812 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:813 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:814 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:814 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:815 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 82
48:03:817 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1695us
48:03:817 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:817 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:817 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:821 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 83
48:03:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14935us
48:03:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:841 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:841 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:841 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:841 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:841 user_main    D[ME]: hle\scempeg.cpp:969 169=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:841 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:841 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:03:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:842 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 83
48:03:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:842 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:842 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:842 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:842 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:03:844 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 84
48:03:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:844 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:844 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:844 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:03:845 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:845 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:03:845 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:03:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:845 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:845 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:845 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:845 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:845 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:846 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:847 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:847 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:848 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 84
48:03:850 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +14761us
48:03:850 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:850 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:850 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:853 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 85
48:03:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1869us
48:03:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:874 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:874 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:874 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:874 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:874 user_main    D[ME]: hle\scempeg.cpp:969 173=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:874 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:874 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:03:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:875 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 85
48:03:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:875 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:875 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:03:877 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 86
48:03:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:877 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:03:878 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:03:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:03:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:878 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:878 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:878 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:879 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:03:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:880 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:881 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 86
48:03:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 87
48:03:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:908 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:908 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:908 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:908 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:908 user_main    D[ME]: hle\scempeg.cpp:969 177=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:908 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:03:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:908 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:03:910 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 87
48:03:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:910 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5650us
48:03:910 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:910 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:911 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:914 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:03:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 88
48:03:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5487us
48:03:915 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:915 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:915 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:03:915 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:915 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:03:915 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:915 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:915 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:915 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:915 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:915 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:916 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:03:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:918 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 88
48:03:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 89
48:03:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:03:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:941 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:941 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:941 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:941 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:941 user_main    D[ME]: hle\scempeg.cpp:969 181=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:941 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:941 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:03:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 89
48:03:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:942 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:942 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:942 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:03:944 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 90
48:03:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:944 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:944 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:944 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:03:944 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:03:945 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:03:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:03:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:03:945 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:945 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:945 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:945 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:945 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:946 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:03:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:947 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:947 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:948 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 90
48:03:949 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7525us
48:03:949 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:950 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:950 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:03:953 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:03:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:03:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 91
48:03:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:03:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9105us
48:03:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:03:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:03:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:03:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:03:974 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:03:974 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:03:974 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:03:974 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:03:974 user_main    D[ME]: hle\scempeg.cpp:969 185=sceMpegRingbufferAvailableSize(0bfff0f0)
48:03:974 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:03:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:03:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:03:974 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:03:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:03:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 91
48:03:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:03:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:03:975 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:03:975 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:03:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:03:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:03:975 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:03:977 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:03:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:03:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:03:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:03:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 92
48:03:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:03:977 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:03:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:03:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:03:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:03:978 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:03:978 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:03:978 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:03:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:03:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:03:978 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:978 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:03:978 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:03:978 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:03:978 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:03:979 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:03:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:03:980 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:980 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:03:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:03:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:03:981 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:03:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:03:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:03:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 92
48:03:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 93
48:03:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:008 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:008 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:008 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:008 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:008 user_main    D[ME]: hle\scempeg.cpp:969 189=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:008 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:008 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:010 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 93
48:04:010 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3815us
48:04:010 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:010 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:010 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:014 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1555us
48:04:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 94
48:04:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:04:015 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:04:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:04:015 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:04:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:015 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:015 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:015 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:015 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:015 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:016 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:018 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 94
48:04:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 95
48:04:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:041 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:041 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:041 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:041 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:041 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:041 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:04:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:042 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 95
48:04:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:042 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:042 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:042 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:044 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 96
48:04:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:044 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:044 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:04:045 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:04:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:04:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:045 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:046 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:047 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:047 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:048 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:050 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +289us
48:04:050 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:050 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:050 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:054 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 96
48:04:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 97
48:04:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16341us
48:04:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:074 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:074 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:074 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:075 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:075 user_main    D[ME]: hle\scempeg.cpp:969 193=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:075 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:075 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:04:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:075 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 97
48:04:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:075 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:076 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:076 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:077 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 98
48:04:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:078 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:078 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:078 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:04:078 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:078 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:04:078 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:04:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:078 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:078 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:079 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:079 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:079 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:079 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:081 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:081 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 98
48:04:084 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +13354us
48:04:084 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:084 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:084 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:088 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 99
48:04:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3276us
48:04:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:108 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:108 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:108 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:108 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:108 user_main    D[ME]: hle\scempeg.cpp:969 197=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:108 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:108 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:04:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 99
48:04:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:109 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:109 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:109 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:111 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 100
48:04:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:112 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:112 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:112 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:04:112 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:112 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:04:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:04:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:112 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:112 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:112 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:112 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:112 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:113 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:115 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 100
48:04:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 101
48:04:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:141 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:141 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:141 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:141 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:141 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:141 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:143 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 101
48:04:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:143 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4244us
48:04:143 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:143 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:144 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:147 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 102
48:04:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6894us
48:04:148 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:148 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:148 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:04:148 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:148 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:04:148 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:04:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:148 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:148 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:148 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:148 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:148 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:149 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:151 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 102
48:04:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 103
48:04:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:175 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:175 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:175 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:175 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:175 user_main    D[ME]: hle\scempeg.cpp:969 201=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:176 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:176 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:04:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:176 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 103
48:04:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:176 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:176 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:176 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:177 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:178 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 104
48:04:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:179 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:179 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:04:179 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:179 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:04:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:04:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:180 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:180 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:183 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 104
48:04:185 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6118us
48:04:185 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:185 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:185 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:189 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:189 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 105
48:04:189 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10512us
48:04:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:208 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:208 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:208 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:208 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:209 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:04:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:209 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 105
48:04:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:209 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:209 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:209 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:211 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 106
48:04:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:211 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:212 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:212 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:04:212 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:212 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:04:212 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:04:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:212 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:212 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:212 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:212 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:212 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:213 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:214 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:215 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:215 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 106
48:04:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 107
48:04:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:241 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:241 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:241 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:241 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:241 user_main    D[ME]: hle\scempeg.cpp:969 205=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:241 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:241 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:243 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 107
48:04:243 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2409us
48:04:243 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:243 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:243 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2962us
48:04:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 108
48:04:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:04:248 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:248 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:248 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:04:248 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:248 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:04:248 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:04:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:248 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:248 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:249 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:249 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:249 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:249 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:251 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 108
48:04:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 109
48:04:253 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:275 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:275 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:275 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:275 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:275 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:275 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:04:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 109
48:04:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:276 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:276 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:276 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:278 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:278 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6973us
48:04:278 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:278 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:278 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:282 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 110
48:04:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1065us
48:04:282 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:282 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:282 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:04:282 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:283 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:04:283 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:283 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:283 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:283 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:283 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:283 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:284 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:286 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 110
48:04:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 111
48:04:288 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:308 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:308 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:308 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:308 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:308 user_main    D[ME]: hle\scempeg.cpp:969 209=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:308 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:308 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:04:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:309 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 111
48:04:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:309 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:309 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:309 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:309 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:311 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 112
48:04:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:311 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:311 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:311 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:04:312 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:312 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:04:312 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:04:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:312 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:312 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:312 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:312 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:312 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:313 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:315 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:315 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 112
48:04:317 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +11947us
48:04:317 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:317 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:317 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:321 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 113
48:04:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4683us
48:04:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:341 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:341 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:341 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:341 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:341 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:341 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:04:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:342 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 113
48:04:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:342 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:342 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:342 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:344 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 114
48:04:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:344 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:344 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:04:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:345 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:04:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:04:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:345 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:345 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:345 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:345 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:345 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:346 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:347 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 114
48:04:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 115
48:04:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:375 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:375 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:375 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:375 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:375 user_main    D[ME]: hle\scempeg.cpp:969 213=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:375 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:375 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:377 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 115
48:04:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:377 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2837us
48:04:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:378 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:381 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 116
48:04:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8301us
48:04:382 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:382 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:382 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:04:382 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:382 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:04:382 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:04:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:382 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:382 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:382 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:382 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:382 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:383 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:385 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 116
48:04:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 117
48:04:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:408 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:408 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:408 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:408 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:408 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:04:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:409 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 117
48:04:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:409 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:409 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:411 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 118
48:04:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:412 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:04:412 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:412 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:04:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:04:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:412 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:412 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:412 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:412 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:412 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:413 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:414 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 118
48:04:417 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4711us
48:04:417 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:417 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:417 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:420 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 119
48:04:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11919us
48:04:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:441 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:441 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:441 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:441 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:441 user_main    D[ME]: hle\scempeg.cpp:969 217=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:441 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:441 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:04:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 119
48:04:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:442 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:442 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:442 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:444 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 120
48:04:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:444 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:444 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:444 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:04:445 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:445 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:04:445 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:04:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:445 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:445 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:445 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:445 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:445 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:446 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:447 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:448 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 120
48:04:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 121
48:04:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:475 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:475 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:475 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:475 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:475 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:475 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:477 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 121
48:04:477 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1002us
48:04:477 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:477 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:477 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:481 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4368us
48:04:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 122
48:04:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:04:481 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:482 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:482 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:04:482 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:482 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:04:482 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:04:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:482 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:482 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:482 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:482 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:482 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:483 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:485 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 122
48:04:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 123
48:04:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:508 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:508 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:508 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:508 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:508 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:508 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:04:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 123
48:04:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:509 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:509 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:509 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:511 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:511 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5566us
48:04:511 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:511 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:511 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:515 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 124
48:04:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2471us
48:04:515 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:516 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:04:516 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:516 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:04:516 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:516 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:516 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:516 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:516 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:516 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:517 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:519 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 124
48:04:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 125
48:04:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:542 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:542 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:542 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:542 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:542 user_main    D[ME]: hle\scempeg.cpp:969 221=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:542 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:542 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:04:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 125
48:04:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:543 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:543 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:543 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:545 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 126
48:04:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:545 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:545 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:546 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:04:546 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:546 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:04:546 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:04:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:546 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:546 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:546 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:546 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:546 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:547 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:548 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:548 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 126
48:04:551 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +10541us
48:04:551 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:551 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:551 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:555 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 127
48:04:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +6089us
48:04:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:575 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:575 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:575 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:575 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:575 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:575 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:04:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 127
48:04:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:576 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:576 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:576 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:578 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 128
48:04:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:578 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:578 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:04:579 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:579 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:04:579 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:04:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:579 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:579 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:579 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:579 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:579 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:580 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:581 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:582 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 128
48:04:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 129
48:04:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:608 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:608 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:608 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:608 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:608 user_main    D[ME]: hle\scempeg.cpp:969 225=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:608 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:608 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:610 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 129
48:04:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:610 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1430us
48:04:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:610 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:614 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 130
48:04:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9707us
48:04:615 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:615 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:615 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:04:615 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:615 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:04:615 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:04:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:615 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:615 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:615 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:615 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:615 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:616 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:618 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 130
48:04:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 131
48:04:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:642 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:642 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:642 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:642 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:642 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:642 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:04:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 131
48:04:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:643 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:643 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:643 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:645 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 132
48:04:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:645 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:646 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:646 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:04:646 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:646 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:04:646 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:04:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:646 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:646 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:646 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:646 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:646 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:647 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:648 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:649 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 132
48:04:651 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3305us
48:04:651 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:651 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:651 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:655 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 133
48:04:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13325us
48:04:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:675 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:675 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:675 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:675 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:676 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:676 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:04:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 133
48:04:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:676 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:676 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:677 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:678 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 134
48:04:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:679 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:679 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:679 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:04:679 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:679 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:04:679 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:04:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:679 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:679 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:679 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:679 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:679 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:680 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:682 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 134
48:04:684 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +16370us
48:04:684 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:684 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:684 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:688 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 135
48:04:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +260us
48:04:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:708 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:708 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:708 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:708 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:708 user_main    D[ME]: hle\scempeg.cpp:969 229=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:708 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:709 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:04:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:709 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 135
48:04:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:709 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:709 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:709 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:711 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 136
48:04:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:712 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:712 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:712 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:04:712 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:712 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:04:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:04:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:712 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:712 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:712 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:712 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:712 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:713 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:715 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:715 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:715 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 136
48:04:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 137
48:04:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:742 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:742 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:742 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:742 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:743 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:743 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:744 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 137
48:04:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:745 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7260us
48:04:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:745 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:749 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 138
48:04:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3878us
48:04:749 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:749 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:749 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:04:749 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:749 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:04:750 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:750 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:750 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:750 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:750 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:750 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:751 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:753 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 138
48:04:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 139
48:04:755 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:775 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:775 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:775 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:775 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:776 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:776 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:04:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:776 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 139
48:04:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:776 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:776 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:777 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:778 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 140
48:04:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:779 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:779 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:779 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:04:779 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:779 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:04:779 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:04:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:779 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:779 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:779 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:779 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:779 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:780 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:782 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 140
48:04:784 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +9134us
48:04:784 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:784 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:784 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:788 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 141
48:04:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7496us
48:04:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:808 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:808 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:808 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:808 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:808 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:808 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:04:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 141
48:04:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:809 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:809 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:809 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:811 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 142
48:04:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:811 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:811 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:811 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:04:812 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:04:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:04:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:812 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:812 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:812 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:812 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:812 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:813 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:814 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:814 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:815 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 142
48:04:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 143
48:04:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:842 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:842 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:842 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:842 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:842 user_main    D[ME]: hle\scempeg.cpp:969 233=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:842 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:843 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:843 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:04:844 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 143
48:04:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:845 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +24us
48:04:845 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:845 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:845 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:848 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 144
48:04:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11114us
48:04:849 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:849 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:849 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:04:849 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:849 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:04:849 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:04:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:849 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:849 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:850 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:850 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:850 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:850 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:852 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 144
48:04:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 145
48:04:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:875 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:875 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:875 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:875 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:875 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:875 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:04:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 145
48:04:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:876 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:876 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:876 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:04:878 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 146
48:04:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:878 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:878 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:04:878 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:04:879 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:04:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:879 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:879 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:879 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:879 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:879 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:880 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:04:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:881 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:881 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:882 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 146
48:04:883 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1898us
48:04:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:884 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:884 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:887 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 147
48:04:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14732us
48:04:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:909 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:909 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:909 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:909 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:909 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:909 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:04:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 147
48:04:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:910 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:910 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:910 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:04:912 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 148
48:04:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:912 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:912 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:913 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:04:913 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:913 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:04:913 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:04:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:913 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:913 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:913 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:913 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:913 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:914 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:04:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:915 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:915 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 148
48:04:918 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +14963us
48:04:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:918 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:922 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:04:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 149
48:04:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1667us
48:04:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:942 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:942 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:942 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:942 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:942 user_main    D[ME]: hle\scempeg.cpp:969 237=sceMpegRingbufferAvailableSize(0bfff0f0)
48:04:942 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:04:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:04:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:04:942 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:04:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:04:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 149
48:04:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:04:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:943 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:943 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:04:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:943 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:04:945 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 150
48:04:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:04:945 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:945 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:945 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:04:945 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:04:945 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:04:946 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:04:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:04:946 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:946 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:946 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:946 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:946 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:947 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:04:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:948 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:948 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 150
48:04:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 151
48:04:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:04:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:04:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:04:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:04:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:04:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:04:975 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:04:975 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:04:975 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:04:975 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:04:975 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:04:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:04:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:04:975 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:04:977 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:04:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:04:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 151
48:04:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:04:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:04:977 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5853us
48:04:977 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:04:977 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:04:977 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:04:981 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:04:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:04:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 152
48:04:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5285us
48:04:982 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:04:982 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:04:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:04:982 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:04:982 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:04:982 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:04:982 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:04:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:04:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:04:982 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:982 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:04:982 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:04:982 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:04:982 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:04:983 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:04:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:04:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:985 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:04:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:04:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:04:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:04:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:04:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:04:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 152
48:04:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 153
48:04:987 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:009 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:009 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:009 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:009 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:009 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:009 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:05:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 153
48:05:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:010 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:010 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:010 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:012 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 154
48:05:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:012 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:012 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:012 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:05:012 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:013 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:05:013 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:05:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:013 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:013 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:013 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:013 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:013 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:014 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:015 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:015 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 154
48:05:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7727us
48:05:017 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:017 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:017 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:021 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 155
48:05:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8903us
48:05:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:042 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:042 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:042 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:042 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:042 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:042 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:05:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 155
48:05:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:043 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:043 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:043 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:045 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 156
48:05:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:045 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:046 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:046 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:05:046 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:046 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:05:046 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:05:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:046 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:046 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:046 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:046 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:046 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:047 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:048 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:048 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:049 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 156
48:05:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 157
48:05:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:075 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:075 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:075 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:075 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:075 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:075 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:077 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 157
48:05:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4018us
48:05:077 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:077 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:077 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:081 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1352us
48:05:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 158
48:05:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:05:082 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:082 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:082 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:05:082 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:082 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:05:082 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:05:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:082 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:082 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:082 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:082 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:083 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:083 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:085 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:088 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 158
48:05:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 159
48:05:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:109 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:109 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:109 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:109 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:109 user_main    D[ME]: hle\scempeg.cpp:969 241=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:109 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:109 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:05:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 159
48:05:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:110 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:110 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:110 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:112 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 160
48:05:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:112 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:112 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:113 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:05:113 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:113 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:05:113 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:05:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:113 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:113 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:113 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:113 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:113 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:114 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:115 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:118 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +491us
48:05:118 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:118 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:118 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:122 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 160
48:05:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 161
48:05:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16139us
48:05:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:142 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:142 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:142 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:142 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:142 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:142 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:05:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 161
48:05:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:143 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:143 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:143 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:145 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 162
48:05:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:145 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:146 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:146 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:05:146 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:146 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:05:146 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:05:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:146 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:146 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:146 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:146 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:146 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:147 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:148 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 162
48:05:151 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +13557us
48:05:151 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:151 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:151 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:155 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 163
48:05:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3073us
48:05:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:176 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:176 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:176 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:176 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:177 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:05:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 163
48:05:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:177 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:177 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:179 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 164
48:05:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:05:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:05:180 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:05:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:180 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:181 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:182 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 164
48:05:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 165
48:05:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:209 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:209 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:209 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:209 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:209 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:209 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:211 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 165
48:05:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:211 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4446us
48:05:211 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:211 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:212 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:215 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 166
48:05:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6691us
48:05:216 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:216 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:216 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:05:216 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:216 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:05:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:05:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:216 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:217 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:219 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:221 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 166
48:05:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 167
48:05:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:242 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:242 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:242 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:242 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:242 user_main    D[ME]: hle\scempeg.cpp:969 245=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:242 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:242 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:05:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 167
48:05:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:243 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:243 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:243 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:245 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 168
48:05:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:245 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:246 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:246 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:05:246 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:246 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:05:246 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:05:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:246 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:246 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:246 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:246 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:246 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:247 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:248 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:248 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 168
48:05:251 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6321us
48:05:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:251 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:255 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 169
48:05:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10309us
48:05:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:276 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:276 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:276 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:276 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:276 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:276 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:05:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:277 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 169
48:05:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:277 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:277 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:277 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:277 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:279 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 170
48:05:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:279 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:279 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:280 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:05:280 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:280 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:05:280 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:05:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:280 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:280 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:280 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:280 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:280 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:281 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:282 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:282 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 170
48:05:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 171
48:05:285 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:309 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:309 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:309 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:309 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:309 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:309 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:311 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 171
48:05:311 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2611us
48:05:311 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:311 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:311 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:315 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2759us
48:05:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 172
48:05:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:05:316 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:316 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:316 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:05:316 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:316 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:05:316 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:05:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:317 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:317 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:317 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:317 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:317 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:318 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:319 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 172
48:05:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 173
48:05:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:343 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:343 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:343 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:343 user_main    D[ME]: hle\scempeg.cpp:969 249=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:343 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:343 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:05:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 173
48:05:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:344 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:344 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:344 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:344 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:345 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:346 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7175us
48:05:346 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:346 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:346 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:350 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 174
48:05:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +862us
48:05:350 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:350 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:350 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:05:350 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:350 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:05:350 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:351 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:351 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:351 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:351 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:351 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:351 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:353 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 174
48:05:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 175
48:05:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:376 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:376 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:376 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:376 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:376 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:376 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:05:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 175
48:05:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:377 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:377 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:377 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:379 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 176
48:05:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:379 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:379 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:379 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:05:379 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:380 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:05:380 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:05:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:380 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:380 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:380 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:380 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:380 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:381 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:382 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:382 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 176
48:05:384 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +12150us
48:05:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:385 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 177
48:05:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4480us
48:05:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:409 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:409 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:409 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:409 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:409 user_main    D[ME]: hle\scempeg.cpp:969 253=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:409 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:409 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:05:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 177
48:05:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:410 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:410 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:410 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:412 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 178
48:05:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:412 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:413 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:05:413 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:05:413 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:05:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:413 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:413 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:413 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:413 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:413 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:414 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:415 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 178
48:05:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 179
48:05:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:442 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:442 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:442 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:442 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:442 user_main    D[ME]: hle\scempeg.cpp:969 257=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:442 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:442 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:444 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 179
48:05:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:444 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3040us
48:05:444 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:444 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:444 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:448 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 180
48:05:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8098us
48:05:449 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:449 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:449 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:05:449 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:449 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:05:449 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:05:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:449 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:449 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:449 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:449 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:449 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:450 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:451 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 180
48:05:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 181
48:05:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:476 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:476 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:476 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:476 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:476 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:476 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:05:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 181
48:05:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:477 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:477 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:477 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:478 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 182
48:05:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:479 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:479 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:479 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:05:479 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:479 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:05:480 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:05:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:480 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:480 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:480 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:480 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:480 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:481 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:482 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:482 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 182
48:05:484 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4914us
48:05:484 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:484 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:484 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:488 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 183
48:05:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11716us
48:05:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:509 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:509 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:509 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:509 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:509 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:509 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:05:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 183
48:05:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:510 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:510 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:510 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:512 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 184
48:05:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:512 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:512 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:512 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:05:513 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:513 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:05:513 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:05:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:513 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:513 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:513 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:513 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:513 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:514 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:515 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:515 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 184
48:05:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 185
48:05:518 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:543 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:543 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:543 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:543 user_main    D[ME]: hle\scempeg.cpp:969 261=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:543 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:543 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:545 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 185
48:05:545 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1205us
48:05:545 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:545 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:545 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:549 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4166us
48:05:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 186
48:05:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:05:550 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:550 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:05:550 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:05:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:550 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:550 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:550 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:550 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:550 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:551 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:553 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 186
48:05:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 187
48:05:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:576 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:576 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:576 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:576 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:576 user_main    D[ME]: hle\scempeg.cpp:969 265=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:576 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:576 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:05:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 187
48:05:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:577 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:577 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:577 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:579 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:579 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5769us
48:05:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:579 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:579 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:583 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 188
48:05:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2269us
48:05:583 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:583 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:583 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:05:584 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:584 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:05:584 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:584 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:584 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:584 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:584 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:584 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:585 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:586 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 188
48:05:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 189
48:05:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:609 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:609 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:609 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:609 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:609 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:609 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:05:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 189
48:05:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:610 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:610 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:610 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:612 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 190
48:05:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:612 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:613 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:613 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:05:613 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:613 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:05:613 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:05:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:613 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:613 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:613 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:613 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:613 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:614 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:616 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 190
48:05:618 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +10743us
48:05:618 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:618 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:618 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:622 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 191
48:05:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5887us
48:05:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:643 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:643 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:643 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:643 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:643 user_main    D[ME]: hle\scempeg.cpp:969 269=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:643 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:643 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:05:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 191
48:05:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:644 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:644 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:644 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:646 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 192
48:05:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:646 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:647 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:647 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:05:647 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:647 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:05:647 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:05:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:647 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:647 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:647 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:647 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:647 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:648 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:649 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 192
48:05:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 193
48:05:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:676 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:676 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:676 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:676 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:676 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:676 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:678 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 193
48:05:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:678 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1633us
48:05:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:679 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:682 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 194
48:05:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9505us
48:05:683 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:683 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:683 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:05:683 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:683 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:05:683 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:05:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:683 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:683 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:683 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:683 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:683 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:684 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:685 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 194
48:05:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 195
48:05:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:709 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:709 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:709 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:709 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:709 user_main    D[ME]: hle\scempeg.cpp:969 273=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:709 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:710 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:05:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 195
48:05:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:710 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:710 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:710 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:710 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:712 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 196
48:05:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:713 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:713 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:05:713 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:713 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:05:713 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:05:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:713 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:713 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:714 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:714 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:714 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:714 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:716 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 196
48:05:718 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3507us
48:05:718 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:718 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:718 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:722 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:722 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 197
48:05:722 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13123us
48:05:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:743 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:743 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:743 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:743 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:743 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:744 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:05:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 197
48:05:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:744 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:744 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:744 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:746 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 198
48:05:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:746 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:747 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:747 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:05:747 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:747 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:05:747 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:05:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:747 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:747 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:747 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:747 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:747 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:748 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:749 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:749 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 198
48:05:752 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +16573us
48:05:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:752 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:756 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 199
48:05:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +57us
48:05:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:776 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:776 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:776 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:776 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:776 user_main    D[ME]: hle\scempeg.cpp:969 277=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:776 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:776 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:05:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 199
48:05:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:777 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:777 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:777 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:777 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:779 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 200
48:05:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:779 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:779 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:779 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:05:780 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:780 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:05:780 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:05:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:780 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:780 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:780 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:780 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:780 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:781 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:782 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 200
48:05:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 201
48:05:784 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:809 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:809 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:809 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:809 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:809 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:809 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:811 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 201
48:05:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:811 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7462us
48:05:811 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:811 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:811 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:815 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 202
48:05:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3675us
48:05:815 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:05:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:05:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:05:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:816 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:816 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:816 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:816 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:816 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:817 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:818 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 202
48:05:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 203
48:05:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:843 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:843 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:843 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:843 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:843 user_main    D[ME]: hle\scempeg.cpp:969 281=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:843 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:843 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:05:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 203
48:05:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:844 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:844 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:844 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:844 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:844 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:05:846 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 204
48:05:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:846 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:847 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:847 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:05:847 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:847 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:05:847 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:05:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:847 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:847 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:847 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:847 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:847 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:848 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:849 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:849 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 204
48:05:852 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +9337us
48:05:852 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:852 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:852 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 205
48:05:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7293us
48:05:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:876 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:876 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:876 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:876 user_main    D[ME]: hle\scempeg.cpp:969 285=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:876 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:876 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:05:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 205
48:05:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:877 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:877 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:877 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:877 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:05:879 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 206
48:05:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:879 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:880 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:880 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:05:880 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:880 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:05:880 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:05:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:880 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:880 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:880 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:880 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:880 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:881 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:05:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:882 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:882 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 206
48:05:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 207
48:05:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:910 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:910 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:910 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:910 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:05:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:910 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:05:912 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 207
48:05:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:912 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +226us
48:05:912 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:912 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:912 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 208
48:05:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10911us
48:05:916 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:917 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:917 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:05:917 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:917 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:05:917 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:917 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:917 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:917 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:917 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:917 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:918 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:05:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:919 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 208
48:05:922 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 209
48:05:922 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:05:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:943 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:943 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:943 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:943 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:943 user_main    D[ME]: hle\scempeg.cpp:969 289=sceMpegRingbufferAvailableSize(0bfff0f0)
48:05:943 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:943 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:05:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 209
48:05:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:944 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:944 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:944 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:05:946 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 210
48:05:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:946 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:946 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:947 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:05:947 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:05:947 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:05:947 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:05:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:05:947 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:947 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:947 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:947 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:947 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:948 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:05:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:949 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 210
48:05:952 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2101us
48:05:952 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:952 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:952 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:955 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:05:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:956 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 211
48:05:956 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:05:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14529us
48:05:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:05:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:05:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:05:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:05:976 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:05:976 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:05:976 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:05:976 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:05:976 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:05:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:05:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:05:976 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:05:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:05:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 211
48:05:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:05:977 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:977 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:977 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:05:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:05:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:05:977 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:05:979 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:05:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:05:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:05:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:05:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 212
48:05:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:05:979 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:05:979 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:05:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:05:979 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:05:980 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:05:980 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:05:980 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:05:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:05:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:05:980 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:980 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:05:980 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:05:980 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:05:980 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:05:981 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:05:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:05:982 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:982 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:05:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:05:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:05:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:05:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:05:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:05:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 212
48:05:984 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +15166us
48:05:985 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:05:985 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:05:985 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:05:988 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:05:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:05:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 213
48:05:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1464us
48:06:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:010 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:010 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:010 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:010 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:010 user_main    D[ME]: hle\scempeg.cpp:969 293=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:010 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:010 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:06:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 213
48:06:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:011 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:011 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:013 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 214
48:06:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:013 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:013 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:014 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:06:014 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:014 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:06:014 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:06:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:014 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:014 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:014 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:014 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:014 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:015 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:016 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 214
48:06:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 215
48:06:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:043 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:043 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:043 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:043 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:043 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:044 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:045 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 215
48:06:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:046 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6056us
48:06:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:046 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:050 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 216
48:06:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5082us
48:06:050 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:050 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:050 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:06:050 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:050 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:06:050 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:06:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:050 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:050 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:051 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:051 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:051 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:051 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:053 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 216
48:06:056 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 217
48:06:056 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:076 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:076 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:076 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:076 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:076 user_main    D[ME]: hle\scempeg.cpp:969 297=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:076 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:076 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:06:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 217
48:06:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:077 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:077 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:077 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:077 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:079 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 218
48:06:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:079 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:080 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:080 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:06:080 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:080 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:06:080 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:06:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:080 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:080 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:080 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:080 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:080 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:081 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:082 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 218
48:06:085 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7930us
48:06:085 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:085 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:085 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:089 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 219
48:06:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8700us
48:06:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:110 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:110 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:110 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:110 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:110 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:110 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:06:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 219
48:06:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:111 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:111 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:111 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:111 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:113 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 220
48:06:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:113 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:113 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:113 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:06:114 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:114 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:06:114 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:06:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:114 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:114 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:114 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:114 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:114 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:115 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:116 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 220
48:06:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 221
48:06:119 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:143 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:143 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:143 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:143 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:143 user_main    D[ME]: hle\scempeg.cpp:969 301=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:144 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:144 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:145 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 221
48:06:146 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4221us
48:06:146 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:146 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:146 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:150 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1150us
48:06:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 222
48:06:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:06:150 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:150 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:150 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:06:150 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:151 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:06:151 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:151 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:151 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:151 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:151 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:151 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:152 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:153 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:156 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 222
48:06:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 223
48:06:156 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:176 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:176 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:176 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:176 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:177 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:177 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:06:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 223
48:06:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:177 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:177 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:178 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:179 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 224
48:06:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:180 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:06:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:06:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:06:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:181 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:182 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:183 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:185 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +694us
48:06:185 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:185 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:186 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:187 soundThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 224
48:06:189 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 225
48:06:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15936us
48:06:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:210 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:210 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:210 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:210 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:210 user_main    D[ME]: hle\scempeg.cpp:969 305=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:210 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:210 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:06:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 225
48:06:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:211 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:211 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:211 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:211 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:213 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 226
48:06:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:213 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:213 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:214 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:06:214 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:214 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:06:214 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:06:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:214 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:214 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:214 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:214 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:214 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:215 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:216 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 226
48:06:219 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +13759us
48:06:219 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:219 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:219 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:222 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 227
48:06:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2871us
48:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:243 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:243 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:243 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:243 user_main    D[ME]: hle\scempeg.cpp:969 309=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:243 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:244 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:06:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 227
48:06:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:244 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:244 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:246 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 228
48:06:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:246 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:247 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:247 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:06:247 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:247 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:06:247 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:06:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:247 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:247 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:247 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:247 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:247 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:248 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:249 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 228
48:06:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 229
48:06:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:277 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:277 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:277 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:277 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:278 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:279 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 229
48:06:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:279 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4649us
48:06:280 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:280 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:280 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:283 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 230
48:06:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6489us
48:06:284 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:284 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:284 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:06:284 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:284 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:06:284 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:284 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:284 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:285 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:285 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:285 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:285 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:287 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 230
48:06:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 231
48:06:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:310 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:310 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:310 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:310 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:310 user_main    D[ME]: hle\scempeg.cpp:969 313=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:310 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:310 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:06:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 231
48:06:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:311 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:311 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:311 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:311 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:313 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 232
48:06:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:313 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:313 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:314 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:06:314 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:314 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:06:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:06:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:314 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:314 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:314 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:314 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:314 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:315 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:316 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 232
48:06:319 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6523us
48:06:319 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:319 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:319 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:322 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 233
48:06:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10107us
48:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:343 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:343 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:343 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:343 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:343 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:343 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:06:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 233
48:06:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:344 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:344 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:344 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:344 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:346 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 234
48:06:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:346 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:346 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:347 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:06:347 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:347 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:06:347 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:06:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:347 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:347 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:347 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:347 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:347 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:348 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:349 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 234
48:06:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 235
48:06:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:377 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:377 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:377 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:377 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:377 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:377 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:379 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 235
48:06:379 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2814us
48:06:379 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:379 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:379 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:383 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2556us
48:06:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 236
48:06:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:06:384 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:384 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:384 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:06:384 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:384 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:06:384 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:384 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:384 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:384 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:384 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:384 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:385 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:386 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 236
48:06:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 237
48:06:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:410 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:410 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:410 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:410 user_main    D[ME]: hle\scempeg.cpp:969 317=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:410 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:411 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:06:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 237
48:06:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:411 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:411 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:411 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:411 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:413 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:413 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7378us
48:06:413 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:413 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:414 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:417 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 238
48:06:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +659us
48:06:418 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:418 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:418 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:06:418 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:418 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:06:418 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:418 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:418 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:418 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:418 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:418 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:419 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:421 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 238
48:06:423 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 239
48:06:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:443 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:443 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:443 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:443 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:443 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:06:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 239
48:06:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:444 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:444 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:444 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:444 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:446 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:446 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 240
48:06:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:446 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:446 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:06:447 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:447 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:06:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:06:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:447 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:447 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:447 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:447 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:447 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:448 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:449 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 240
48:06:451 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +12353us
48:06:451 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:451 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:452 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:455 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 241
48:06:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4277us
48:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:477 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:477 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:477 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:477 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:477 user_main    D[ME]: hle\scempeg.cpp:969 321=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:477 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:478 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:06:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 241
48:06:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:478 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:478 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:478 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:478 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:480 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 242
48:06:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:480 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:481 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:481 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:06:481 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:481 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:06:481 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:06:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:481 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:481 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:481 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:481 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:481 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:482 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:484 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:486 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 242
48:06:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 243
48:06:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:510 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:510 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:510 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:510 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:510 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:510 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:512 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 243
48:06:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:512 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3242us
48:06:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:513 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:516 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 244
48:06:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7895us
48:06:517 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:517 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:517 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:06:517 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:517 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:06:517 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:06:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:517 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:517 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:517 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:517 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:517 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:518 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:519 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:522 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 244
48:06:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 245
48:06:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:543 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:543 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:543 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:543 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:543 user_main    D[ME]: hle\scempeg.cpp:969 325=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:543 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:544 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:06:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 245
48:06:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:544 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:544 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:544 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:546 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 246
48:06:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:546 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:547 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:547 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:06:547 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:547 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:06:547 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:06:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:547 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:547 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:547 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:547 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:547 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:548 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:549 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 246
48:06:551 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5117us
48:06:552 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:552 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:552 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:555 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 247
48:06:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11513us
48:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:577 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:577 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:578 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:578 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:578 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:578 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:06:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 247
48:06:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:579 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:579 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:579 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:579 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:580 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:581 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 248
48:06:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:581 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:581 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:581 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:06:581 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:582 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:06:582 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:06:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:582 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:582 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:582 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:582 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:582 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:583 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:584 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 248
48:06:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 249
48:06:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:610 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:610 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:610 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:610 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:611 user_main    D[ME]: hle\scempeg.cpp:969 329=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:611 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:611 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:612 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 249
48:06:612 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1407us
48:06:613 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:613 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:613 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:616 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3963us
48:06:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 250
48:06:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:06:617 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:617 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:617 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:06:617 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:617 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:06:617 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:06:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:617 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:618 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:618 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:618 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:618 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:618 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:620 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 250
48:06:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 251
48:06:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:644 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:644 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:644 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:644 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:644 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:06:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:645 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 251
48:06:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:645 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:645 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:647 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:647 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5971us
48:06:647 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:647 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:647 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:651 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 252
48:06:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2066us
48:06:651 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:651 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:651 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:06:652 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:652 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:06:652 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:652 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:652 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:652 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:652 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:652 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:653 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:654 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:655 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 252
48:06:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 253
48:06:657 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:677 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:677 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:677 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:677 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:677 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:677 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:06:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 253
48:06:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:678 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:678 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:678 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:680 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 254
48:06:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:06:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:06:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:681 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:682 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:683 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 254
48:06:686 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +10946us
48:06:686 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:686 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:686 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:690 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 255
48:06:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5684us
48:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:710 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:710 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:710 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:710 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:710 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:710 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:06:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 255
48:06:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:711 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:711 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:711 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:711 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:713 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 256
48:06:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:714 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:714 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:06:714 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:714 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:06:714 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:06:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:714 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:714 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:714 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:714 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:714 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:715 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:717 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 256
48:06:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 257
48:06:719 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:744 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:744 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:744 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:744 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:744 user_main    D[ME]: hle\scempeg.cpp:969 333=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:744 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:744 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:746 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 257
48:06:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:746 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1836us
48:06:746 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:746 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:746 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:750 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 258
48:06:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9302us
48:06:751 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:751 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:751 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:06:751 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:751 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:06:751 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:751 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:751 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:751 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:751 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:751 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:752 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:753 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 258
48:06:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 259
48:06:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:777 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:777 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:777 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:777 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:777 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:777 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:06:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 259
48:06:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:778 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:778 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:778 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:778 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:780 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 260
48:06:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:780 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:781 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:781 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:06:781 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:781 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:06:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:06:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:781 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:781 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:781 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:781 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:781 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:782 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:783 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 260
48:06:786 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3710us
48:06:786 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:786 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:786 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:790 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 261
48:06:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +12920us
48:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:810 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:810 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:810 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:810 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:810 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:810 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:06:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 261
48:06:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:811 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:811 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:811 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:811 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:813 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 262
48:06:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:813 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:813 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:814 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:06:814 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:814 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:06:814 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:06:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:814 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:814 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:814 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:814 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:814 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:815 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:816 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 262
48:06:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 263
48:06:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:844 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:844 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:844 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:844 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:844 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:844 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:844 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:06:846 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:846 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1us
48:06:846 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:846 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:846 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:850 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 263
48:06:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5370us
48:06:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 264
48:06:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:06:851 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:851 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:851 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:06:851 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:851 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:06:851 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:06:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:851 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:851 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:851 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:851 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:851 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:852 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:853 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 264
48:06:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 265
48:06:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:877 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:877 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:877 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:877 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:877 user_main    D[ME]: hle\scempeg.cpp:969 341=sceMpegRingbufferAvailableSize(0bfff0f0)
48:06:877 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:877 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:06:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:878 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 265
48:06:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:878 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:878 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:878 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:878 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:06:880 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:880 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4565us
48:06:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:880 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:884 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 266
48:06:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3473us
48:06:884 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:884 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:884 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:06:884 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:884 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:06:885 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:885 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:885 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:885 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:885 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:885 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:886 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:06:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:887 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 266
48:06:889 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 267
48:06:889 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:910 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:910 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:910 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:910 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:910 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:910 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:06:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 267
48:06:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:911 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:911 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:911 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:06:913 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 268
48:06:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:913 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:914 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:914 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:06:914 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:914 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:06:914 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:06:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:914 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:914 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:914 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:914 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:914 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:915 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:06:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:916 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 268
48:06:919 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +9539us
48:06:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:919 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:922 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:06:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 269
48:06:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7091us
48:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:944 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:944 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:944 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:944 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:944 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:06:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:06:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:06:944 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:06:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:06:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 269
48:06:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:06:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:945 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:945 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:06:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:945 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:06:947 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 270
48:06:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:06:947 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:947 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:947 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:06:948 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:06:948 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:06:948 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:06:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:06:948 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:948 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:948 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:948 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:948 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:949 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:06:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:950 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 270
48:06:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 271
48:06:952 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:06:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:06:977 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:06:977 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:06:977 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:06:977 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:06:977 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:06:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:06:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:06:977 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:06:979 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:06:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:06:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 271
48:06:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:06:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:06:979 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +429us
48:06:979 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:06:979 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:06:979 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:06:983 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:06:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:06:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 272
48:06:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10709us
48:06:984 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:06:984 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:06:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:06:984 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:06:984 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:06:984 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:06:984 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:06:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:06:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:06:984 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:984 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:06:984 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:06:984 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:06:984 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:06:985 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:06:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:06:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:986 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:06:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:06:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:06:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:06:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:06:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:06:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 272
48:06:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 273
48:06:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:011 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:011 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:011 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:011 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:011 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:011 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:07:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:012 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 273
48:07:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:012 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:012 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:014 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 274
48:07:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:014 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:07:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:07:015 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:07:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:015 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:015 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:015 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:015 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:015 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:016 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:07:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:017 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 274
48:07:020 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +2303us
48:07:020 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:020 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:020 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:023 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 275
48:07:024 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14327us
48:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:044 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:044 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:044 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:044 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:044 user_main    D[ME]: hle\scempeg.cpp:969 345=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:044 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:044 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:07:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 275
48:07:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:045 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:045 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:045 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:045 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:07:047 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 276
48:07:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:048 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:048 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:048 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:07:048 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:048 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:07:048 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:07:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:048 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:048 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:048 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:048 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:048 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:049 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:07:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:051 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 276
48:07:053 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +15369us
48:07:053 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:053 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:053 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:057 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 277
48:07:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1261us
48:07:077 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:077 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:077 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:077 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:077 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:077 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:077 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:077 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:077 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:077 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:07:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 277
48:07:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:078 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:078 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:078 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:078 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:07:080 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 278
48:07:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:080 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:080 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:081 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:07:081 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:081 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:07:081 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:07:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:081 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:081 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:081 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:081 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:081 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:082 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:07:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:083 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 278
48:07:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 279
48:07:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:111 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:111 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:111 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:111 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:111 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:111 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:07:113 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 279
48:07:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:113 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6258us
48:07:113 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:114 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:114 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:117 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 280
48:07:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +4879us
48:07:118 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:118 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:118 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:07:118 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:118 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:07:118 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:118 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:118 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:118 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:118 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:118 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:119 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:07:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:120 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 280
48:07:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 281
48:07:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:144 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:144 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:144 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:144 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:144 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:145 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:07:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 281
48:07:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:145 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:145 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:145 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:147 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:147 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 282
48:07:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:147 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:148 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:148 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:07:148 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:148 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:07:148 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:07:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:148 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:148 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:148 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:148 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:148 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:149 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:07:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:150 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 282
48:07:153 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +8133us
48:07:153 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:153 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:153 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:157 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 283
48:07:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8497us
48:07:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:177 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:177 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:177 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:177 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:177 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:177 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:07:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 283
48:07:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:178 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:178 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:07:180 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 284
48:07:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:180 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:07:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:07:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:07:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:181 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:182 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:07:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:183 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 284
48:07:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 285
48:07:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:211 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:211 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:211 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:211 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:211 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:211 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:07:213 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:213 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 285
48:07:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4423us
48:07:213 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:213 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:213 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:217 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +947us
48:07:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 286
48:07:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:07:218 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:218 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:218 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:07:218 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:218 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:07:218 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:07:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:218 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:218 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:218 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:218 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:218 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:219 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:07:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:221 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 286
48:07:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 287
48:07:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:244 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:244 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:244 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:244 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:245 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:245 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:07:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 287
48:07:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:245 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:245 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:245 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:245 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:07:247 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 288
48:07:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:248 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:248 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:248 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:07:248 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:248 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:07:248 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:07:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:248 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:248 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:248 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:248 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:248 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:249 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:07:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:251 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 288
48:07:253 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +897us
48:07:253 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:253 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:253 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:257 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 289
48:07:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15733us
48:07:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:277 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:277 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:277 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:277 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:277 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:277 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:07:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 289
48:07:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:278 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:278 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:278 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:280 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 290
48:07:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:280 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:280 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:281 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:07:281 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:281 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:07:281 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:07:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:281 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:281 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:281 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:281 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:281 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:282 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:07:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:283 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 290
48:07:286 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +13962us
48:07:286 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:286 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:286 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:289 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:289 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 291
48:07:289 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2668us
48:07:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:311 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:311 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:311 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:311 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:311 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:311 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:07:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 291
48:07:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:312 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:312 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:312 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:07:314 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 292
48:07:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:314 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:314 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:315 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:07:315 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:315 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:07:315 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:07:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:315 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:315 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:315 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:315 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:315 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:316 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 292
48:07:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 293
48:07:318 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:344 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:344 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:344 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:344 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:344 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:344 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:344 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:344 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:344 user_main    D[ME]: hle\scempeg.cpp:969 349=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:344 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:345 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:07:346 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 293
48:07:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:347 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +4852us
48:07:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:347 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:350 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 294
48:07:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6286us
48:07:351 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:351 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:351 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:07:351 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:351 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:07:351 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:07:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:351 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:351 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:351 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:351 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:352 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:353 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 294
48:07:355 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 295
48:07:355 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:378 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:378 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:378 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:378 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:378 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:378 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:07:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 295
48:07:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:379 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:379 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:379 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:379 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:07:381 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 296
48:07:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:381 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:381 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:381 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:07:382 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:382 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:07:382 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:07:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:382 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:382 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:382 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:382 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:382 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:383 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 296
48:07:385 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +6726us
48:07:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:385 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 297
48:07:389 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9904us
48:07:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:411 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:411 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:411 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:411 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:411 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:411 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:07:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 297
48:07:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:412 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:412 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:412 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:412 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:414 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 298
48:07:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:414 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:414 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:414 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:07:414 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:414 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:07:415 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:07:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:415 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:415 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:415 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:415 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:415 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:416 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 298
48:07:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 299
48:07:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:444 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:444 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:444 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:444 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:445 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:445 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:07:446 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 299
48:07:447 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3017us
48:07:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:447 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:450 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2354us
48:07:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 300
48:07:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:07:451 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:451 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:451 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:07:451 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:451 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:07:451 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:07:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:451 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:451 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:451 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:451 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:451 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:453 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 300
48:07:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 301
48:07:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:478 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:478 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:478 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:478 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:478 user_main    D[ME]: hle\scempeg.cpp:969 357=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:478 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:478 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:07:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 301
48:07:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:479 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:479 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:479 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:479 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:07:481 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:481 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +7581us
48:07:481 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:481 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:481 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:485 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 302
48:07:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +457us
48:07:485 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:485 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:485 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:07:485 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:485 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:07:485 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:486 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:486 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:486 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:486 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:486 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:487 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:489 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 302
48:07:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 303
48:07:489 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:511 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:511 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:511 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:511 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:511 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:07:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 303
48:07:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:512 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:512 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:07:514 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 304
48:07:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:514 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:514 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:514 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:07:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:07:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:07:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:515 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:515 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:515 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:515 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:515 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:516 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 304
48:07:518 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +12555us
48:07:518 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:518 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:518 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:522 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 305
48:07:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4075us
48:07:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:544 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:544 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:544 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:544 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:544 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:544 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:07:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 305
48:07:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:545 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:545 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:545 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:547 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 306
48:07:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:547 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:547 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:547 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:07:547 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:547 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:07:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:07:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:548 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:549 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 306
48:07:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 307
48:07:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:578 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:578 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:578 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:578 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:578 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:579 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:07:580 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 307
48:07:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:580 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +3445us
48:07:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:581 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:584 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 308
48:07:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7693us
48:07:585 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:585 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:585 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:07:585 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:585 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:07:585 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:07:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:585 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:585 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:585 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:585 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:585 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:586 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 308
48:07:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 309
48:07:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:611 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:611 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:611 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:611 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:611 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:611 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:07:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 309
48:07:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:612 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:612 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:612 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:612 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:07:614 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 310
48:07:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:615 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:615 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:615 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:07:615 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:615 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:07:615 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:07:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:615 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:615 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:615 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:615 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:615 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:616 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 310
48:07:619 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +5319us
48:07:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:619 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:622 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 311
48:07:623 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11311us
48:07:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:644 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:644 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:644 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:644 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:644 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000002, 0bfff1c0, 0bfff070)
48:07:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:644 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:07:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 311
48:07:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:645 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:645 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:645 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:07:646 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 312
48:07:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:647 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:647 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:647 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:07:647 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:647 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:07:647 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:07:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:647 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:648 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:648 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:648 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:648 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:649 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 312
48:07:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 313
48:07:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:678 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:678 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:678 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:678 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:678 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000001, 0bfff180, 0bfff070)
48:07:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:679 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:679 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 313
48:07:679 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +1610us
48:07:679 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:679 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:679 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:683 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3760us
48:07:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +0us
48:07:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 314
48:07:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11167us
48:07:683 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:684 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:684 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:07:684 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:684 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:07:684 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:07:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:684 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:684 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:684 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:684 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:684 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:685 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 314
48:07:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 315
48:07:688 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:711 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:711 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:711 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:711 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:711 user_main    D[ME]: hle\scempeg.cpp:969 360=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:711 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000003)
48:07:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +17us
48:07:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 315
48:07:712 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +14773us
48:07:712 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:712 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:712 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:715 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 316
48:07:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1863us
48:07:716 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:07:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:07:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:07:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:716 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:718 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 316
48:07:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 317
48:07:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:745 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:745 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:745 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:745 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:745 user_main    E[ME]: hle\scempeg.cpp:738 sceMpegAvcDecodeStop(0bfff210, 00000200, 08fddf80, 0bfff084)
48:07:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
48:07:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 317
48:07:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 318
48:07:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +16676us
48:07:746 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:746 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:746 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:07:746 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:746 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:07:746 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:07:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:746 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:746 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:746 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:746 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:746 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:747 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:747 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 318
48:07:750 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +11149us
48:07:750 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(291, 1, 0)
48:07:750 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
48:07:750 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(292, 0bfaea10)
48:07:753 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (293->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 319
48:07:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5481us
48:07:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:778 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:778 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:778 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(292, 00000001)
48:07:778 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:2739 sceKernelWaitThreadEnd(293, 00000000)
48:07:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +5us
48:07:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 319
48:07:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 320
48:07:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 320
48:07:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 321
48:07:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 321
48:07:779 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->293, pc: 08000000->08b8274c, idle) +40916us
48:07:779 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2281 sceKernelExitThread(0)
48:07:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (293->276, pc: 08993c6c->089921d4, thread exited) +0us
48:07:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(293)
48:07:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
48:07:779 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
48:07:779 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
48:07:780 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(7)
48:07:780 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(6)
48:07:780 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(5)
48:07:780 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(4)
48:07:780 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(291)
48:07:780 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:315 sceKernelDeleteEventFlag(292)
48:07:785 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:785 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:785 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:07:785 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff090)
48:07:785 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:07:785 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:07:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:785 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:785 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:785 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:785 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:785 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:786 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:07:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +52us
48:07:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:787 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:789 user_main    D[ME]: hle\scempeg.cpp:644 sceMpegFreeAvcEsBuf(0bfff210, 1)
48:07:789 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:07:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +9us
48:07:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, idle) +100us
48:07:790 user_main    D[ME]: hle\scempeg.cpp:477 sceMpegDelete(0bfff210)
48:07:796 user_main    D[ME]: hle\scempeg.cpp:1407 sceMpegRingbufferDestruct(0bfff0f0)
48:07:796 user_main    I[ME]: hle\scempeg.cpp:1120 sceMpegFinish(...)
48:07:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +0us
48:07:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, idle) +250us
48:07:797 user_main    I[MODULE]: hle\scekernelmodule.cpp:1626 sceKernelStopModule(00000121, 00000000, 00000000, 00000000, 00000000) - faking
48:07:797 user_main    I[MODULE]: hle\scekernelmodule.cpp:1688 sceKernelUnloadModule(289)
48:07:820 user_main    D[UTIL]: hle\sceutility.cpp:194 sceUtilityUnloadAvModule(0)
48:07:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
48:07:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, idle) +800us
48:07:820 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:07:820 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:07:820 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:07:820 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:07:820 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:07:821 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/SPCP.PMF, 00000001, 00002124)
48:07:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +7us
48:07:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:07:822 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:07:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +0us
48:07:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, idle) +100us
48:07:822 user_main    D[UTIL]: hle\sceutility.cpp:188 sceUtilityLoadAvModule(0)
48:07:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +0us
48:07:822 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 322
48:07:822 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 322
48:07:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 323
48:07:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, idle) +25000us
48:07:823 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:07:823 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:07:823 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:07:823 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:07:823 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:07:826 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/PSP_MODULES/MPEG.PRX, 00000001, 00002124)
48:07:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +8us
48:07:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:07:826 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:07:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +0us
48:07:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 323
48:07:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, idle) +100us
48:07:827 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
48:07:829 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
48:07:829 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
48:07:829 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
48:07:829 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 296=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
48:07:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +1us
48:07:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, idle) +500us
48:07:829 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(296,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
48:07:829 user_main    I[ME]: hle\scempeg.cpp:365 sceMpegInit()
48:07:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +0us
48:07:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, idle) +750us
48:07:829 user_main    D[ME]: hle\scempeg.cpp:376 sceMpegRingbufferQueryMemSize(360)
48:07:829 user_main    D[ME]: hle\scempeg.cpp:1129 sceMpegQueryMemSize()
48:07:830 user_main    D[ME]: hle\scempeg.cpp:399 sceMpegRingbufferConstruct(0bfff0f0, 360, 09093c00, 000bd240, 089920f0, 0bfff200)
48:07:830 user_main    I[ME]: hle\scempeg.cpp:465 09150e80=sceMpegCreate(0bfff210, 09150e50, 65536, 0bfff0f0, 512, 0, 0)
48:07:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +2us
48:07:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 324
48:07:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 324
48:07:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, idle) +29000us
48:07:830 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:07:830 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:07:831 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/SPCP.PMF, 00000001, 00000000)
48:07:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +1us
48:07:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:07:831 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:07:831 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:07:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:07:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:07:832 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:07:832 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:07:832 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bffe8d0, 800): deferring result
48:07:832 user_main    D[IO]: hle\sceio.cpp:1787 297 = sceIoWaitAsyncCB(4, 0bffe860): waiting
48:07:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +0us
48:07:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
48:07:832 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:07:832 user_main    D[ME]: hle\scempeg.cpp:524 sceMpegQueryStreamOffset(0bfff210, 0bffe8d0, 0bfff218)
48:07:833 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x6A800
48:07:833 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 363273
48:07:833 user_main    D[ME]: hle\scempeg.cpp:554 sceMpegQueryStreamSize(0bffe8d0, 0bfff214)
48:07:833 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x6A800
48:07:833 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 363273
48:07:833 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:07:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:07:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:07:833 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 0, 0)
48:07:833 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 1, 0)
48:07:833 user_main    D[ME]: hle\scempeg.cpp:623 sceMpegMallocAvcEsBuf(0bfff210)
48:07:833 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 1, 0bfff180)
48:07:833 user_main    D[ME]: hle\scempeg.cpp:944 sceMpegQueryAtracEsSize(0bfff210, 0bfff21c, 0bfff220)
48:07:834 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 152440448, 0bfff1c0)
48:07:834 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
48:07:834 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
48:07:835 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:07:838 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
48:07:838 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
48:07:838 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
48:07:838 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
48:07:838 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000800)
48:07:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 298=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
48:07:838 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 299=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
48:07:840 user_main    D[DISP]: hle\scedisplay.cpp:855 59.940060=sceDisplayGetFramePerSec()
48:07:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:2555 sceKernelChangeThreadPriority(276, 63)
48:07:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +57us
48:07:840 user_main    I[KERNEL]: hle\scekernelthread.cpp:2137 300=sceKernelCreateThread(name=soundThread, entry=08993b84, prio=3d, stacksize=2048)
48:07:840 user_main    D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
48:07:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +144us
48:07:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:07:840 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:840 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:07:840 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff0a0)
48:07:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:07:840 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:07:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:841 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:841 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:841 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:841 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:841 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +8us
48:07:841 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:841 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 796 ticks
48:07:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8767c->08000000, interrupt) +3us
48:07:842 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8767c, left interrupt) +0us
48:07:842 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(299, 00000000)
48:07:843 user_main    I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=300, argSize=4, argPtr=0bfff224)
48:07:843 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->300, pc: 089927bc->08993b84, thread started) +8us
48:07:843 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:455 sceKernelWaitEventFlag(299, 00000001, 1, 0bfaea80, 00000000): waiting
48:07:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (300->276, pc: 08993bc8->089927bc, event flag waited) +2us
48:07:843 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:843 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 360)
48:07:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 15
48:07:843 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +10us
48:07:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:07:843 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x6A800
48:07:843 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 363273
48:07:845 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:07:853 user_main    I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
48:07:853 user_main    I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
48:07:854 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 32 packetsTotal: 360
48:07:854 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:07:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:854 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 1)
48:07:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 325
48:07:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 325
48:07:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:855 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:855 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 0bfff370
48:07:855 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:07:862 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3600us
48:07:862 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:862 user_main    D[ME]: hle\scempeg.cpp:969 332=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:862 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 332)
48:07:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 16
48:07:863 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:07:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:07:863 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 64 packetsTotal: 360
48:07:863 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:07:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:863 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:07:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:864 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:864 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:864 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:864 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:07:866 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:866 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:866 user_main    D[ME]: hle\scempeg.cpp:969 300=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:866 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 300)
48:07:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 17
48:07:866 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:07:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:07:867 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 96 packetsTotal: 360
48:07:867 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:07:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:867 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:07:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:867 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 326
48:07:867 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 326
48:07:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:867 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:867 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:867 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 00000001
48:07:869 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:869 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:869 user_main    D[ME]: hle\scempeg.cpp:969 268=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:869 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 268)
48:07:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 18
48:07:869 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:07:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:07:870 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 128 packetsTotal: 360
48:07:870 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:07:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:870 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:07:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:870 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:871 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:871 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 00000001
48:07:872 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 327
48:07:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:872 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:873 user_main    D[ME]: hle\scempeg.cpp:969 240=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:873 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 240)
48:07:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 19
48:07:873 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:07:873 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 327
48:07:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:07:873 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 160 packetsTotal: 360
48:07:873 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:07:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:873 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:07:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:874 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:874 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:874 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:874 user_main    D[ME]: hle\scempeg.cpp:969 208=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:874 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 208)
48:07:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 20
48:07:874 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:07:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:07:875 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 192 packetsTotal: 360
48:07:875 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:07:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:875 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:07:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:875 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:875 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:875 user_main    D[ME]: hle\scempeg.cpp:969 176=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:876 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 176)
48:07:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 21
48:07:876 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:07:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:07:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:07:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000015
48:07:876 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 21 packetsRead: 213 packetsTotal: 360
48:07:876 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:876 user_main    D[ME]: hle\scempeg.cpp:969 155=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +21us
48:07:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 328
48:07:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8105us
48:07:877 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:877 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:07:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:877 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:07:877 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:07:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:877 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:877 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:877 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:877 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:877 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:878 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:878 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 808 ticks
48:07:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b88188->08000000, interrupt) +3us
48:07:878 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b88188, left interrupt) +0us
48:07:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +11us
48:07:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 328
48:07:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 329
48:07:880 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:884 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:884 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:07:884 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->300, pc: 08993b78->08993bc8, event flag set) +3us
48:07:884 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:07:887 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:888 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:888 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:888 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:07:891 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (300->276, pc: 08b8274c->08993b78, blocking audio) +56us
48:07:891 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:892 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +10us
48:07:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:892 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:07:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 329
48:07:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:892 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:892 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:892 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:07:894 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 330
48:07:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8009us
48:07:894 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:894 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:07:894 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:895 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
48:07:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:895 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:07:896 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 330
48:07:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 331
48:07:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11165us
48:07:897 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:897 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:897 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:07:897 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:897 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:07:897 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:07:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:897 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:897 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:898 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:898 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:898 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:898 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:07:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:900 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 331
48:07:902 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +11915us
48:07:902 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:902 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:902 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:07:906 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:07:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 332
48:07:906 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4715us
48:07:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:926 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:926 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:926 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:07:926 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:926 user_main    D[ME]: hle\scempeg.cpp:969 159=sceMpegRingbufferAvailableSize(0bfff0f0)
48:07:926 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:07:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:07:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:07:927 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:07:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:07:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 332
48:07:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:07:927 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:927 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:927 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:07:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:927 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:07:929 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 333
48:07:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:07:929 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:930 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:930 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:07:930 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:07:930 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:07:930 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:07:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:07:930 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:930 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:930 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:930 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:930 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:931 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:07:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:932 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:935 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 333
48:07:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 334
48:07:935 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:07:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:07:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:07:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:07:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:07:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:07:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:07:970 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:07:970 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:07:970 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:07:970 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:07:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:07:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:07:970 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:07:972 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:07:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:07:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 334
48:07:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:07:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:07:972 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2805us
48:07:972 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:07:972 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:07:972 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:07:976 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:07:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:07:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 335
48:07:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8333us
48:07:976 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:07:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:07:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:07:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:07:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:07:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:07:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:07:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:07:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:07:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:07:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:07:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:07:977 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:07:978 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:07:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:07:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:979 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:07:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:07:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:07:980 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:07:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:07:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:07:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 335
48:07:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 336
48:07:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:014 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:014 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:014 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:014 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:014 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:014 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:014 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:014 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:014 user_main    D[ME]: hle\scempeg.cpp:969 163=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:014 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:014 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:08:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 336
48:08:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:015 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:015 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:015 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:015 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:017 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 337
48:08:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:017 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:018 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:018 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:08:018 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:018 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:08:018 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:08:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:018 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:018 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:018 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:018 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:018 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:019 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:020 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 337
48:08:022 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4679us
48:08:022 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:022 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:023 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:026 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 338
48:08:027 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11951us
48:08:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:057 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:057 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:057 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:057 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:057 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:057 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:08:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 338
48:08:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:058 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:058 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:058 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:060 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 339
48:08:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:060 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:060 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:061 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:08:061 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:061 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:08:061 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:08:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:061 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:061 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:061 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:061 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:061 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:062 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:063 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:064 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:065 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 339
48:08:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 340
48:08:066 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:101 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:101 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:101 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:101 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:101 user_main    D[ME]: hle\scempeg.cpp:969 167=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:101 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:102 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:103 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:103 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 340
48:08:103 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +970us
48:08:103 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:103 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:103 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:107 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4400us
48:08:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:108 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 341
48:08:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:08:108 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:108 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:108 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:08:108 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:108 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:08:108 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:08:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:108 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:108 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:108 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:108 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:108 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:109 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:111 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 341
48:08:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 342
48:08:113 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:145 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:145 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:145 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:145 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:145 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:146 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:08:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 342
48:08:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:146 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:146 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:146 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:146 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:148 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:148 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5534us
48:08:148 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:148 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:148 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:152 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 343
48:08:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2503us
48:08:152 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:152 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:152 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:152 user_main    D[ME]: hle\scempeg.cpp:969 171=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:152 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +16us
48:08:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:153 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:08:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 343
48:08:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:153 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:153 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:153 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 00000001
48:08:155 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 344
48:08:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8065us
48:08:155 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:155 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:155 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:08:156 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:156 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:08:156 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:08:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:156 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:156 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:156 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:156 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:156 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:157 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:158 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:158 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 344
48:08:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 345
48:08:160 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:187 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:187 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:187 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:187 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:187 user_main    D[ME]: hle\scempeg.cpp:969 175=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:187 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:187 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:189 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 345
48:08:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:189 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5016us
48:08:189 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:189 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:190 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:193 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 346
48:08:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6121us
48:08:193 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:194 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:194 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:08:194 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:194 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:08:194 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:08:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:194 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:194 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:194 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:194 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:194 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:195 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:196 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:196 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:197 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:199 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 346
48:08:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 347
48:08:199 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:228 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:228 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:228 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:228 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:228 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:228 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:08:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 347
48:08:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:229 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:229 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:229 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:229 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:231 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 348
48:08:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:231 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:231 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:232 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:08:232 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:232 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:08:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:08:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:232 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:232 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:232 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:232 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:232 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:233 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:234 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:236 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 348
48:08:236 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +6891us
48:08:236 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:236 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:236 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:240 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 349
48:08:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9739us
48:08:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:266 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:266 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:266 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:266 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:266 user_main    D[ME]: hle\scempeg.cpp:969 179=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:266 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:266 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:08:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:267 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 349
48:08:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:267 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:267 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:267 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:269 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 350
48:08:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:269 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:269 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:270 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:08:270 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:270 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:08:270 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:08:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:270 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:270 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:270 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:270 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:270 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:271 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:272 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:273 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:274 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 350
48:08:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 351
48:08:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:301 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:301 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:301 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:301 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:301 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:301 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:303 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:303 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 351
48:08:303 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +3181us
48:08:303 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:303 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:303 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:307 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2189us
48:08:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 352
48:08:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:08:307 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:307 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:08:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:308 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:08:308 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:08:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:308 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:308 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:308 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:308 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:308 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:309 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:310 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 352
48:08:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 353
48:08:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:337 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:337 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:337 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:337 user_main    D[ME]: hle\scempeg.cpp:969 183=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:337 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:338 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:08:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:338 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 353
48:08:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:338 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:338 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:338 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:340 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:340 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +7745us
48:08:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:340 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:344 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 354
48:08:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +292us
48:08:344 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:344 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:08:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:344 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:08:344 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:08:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:345 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:345 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:345 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:345 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:345 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:345 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:347 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 354
48:08:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 355
48:08:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:372 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:372 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:372 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:372 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:372 user_main    D[ME]: hle\scempeg.cpp:969 187=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:372 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:372 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:08:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 355
48:08:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:373 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:373 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:373 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:373 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:374 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 356
48:08:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:375 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:375 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:375 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:08:375 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:375 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:08:375 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:08:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:375 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:376 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:376 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:376 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:376 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:376 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:377 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:378 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 356
48:08:380 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +12720us
48:08:380 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:380 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:380 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:383 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 357
48:08:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3910us
48:08:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:408 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:408 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:408 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:408 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:408 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:408 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:08:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:409 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 357
48:08:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:409 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:409 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:409 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:410 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 358
48:08:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:411 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:08:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:411 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:08:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:08:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:412 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:412 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:412 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:412 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:412 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:413 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:414 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 358
48:08:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 359
48:08:416 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:443 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:443 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:443 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:443 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:443 user_main    D[ME]: hle\scempeg.cpp:969 191=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:443 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:444 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:445 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 359
48:08:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:445 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +3610us
48:08:446 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:446 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:446 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:449 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 360
48:08:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7528us
48:08:449 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:450 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:450 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:08:450 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:450 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:08:450 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:08:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:450 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:450 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:450 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:450 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:450 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:451 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:452 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 360
48:08:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 361
48:08:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:479 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:479 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:479 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:479 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:479 user_main    D[ME]: hle\scempeg.cpp:969 195=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:479 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:479 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:08:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 361
48:08:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:480 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:480 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:480 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:480 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:482 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 362
48:08:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:482 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:08:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:08:483 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:08:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:483 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:483 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:483 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:483 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:483 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:484 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:485 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 362
48:08:487 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5484us
48:08:487 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:487 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:487 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:491 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 363
48:08:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11146us
48:08:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:512 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:512 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:512 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:512 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:512 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:512 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:08:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 363
48:08:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:513 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:513 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:513 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:513 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:515 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 364
48:08:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:515 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:08:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:08:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:08:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:516 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:516 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:516 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:516 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:516 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:517 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:518 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 364
48:08:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 365
48:08:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:545 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:545 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:545 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:545 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:545 user_main    D[ME]: hle\scempeg.cpp:969 199=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:546 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:546 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:547 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 365
48:08:548 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +1775us
48:08:548 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:548 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:548 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:551 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3596us
48:08:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 366
48:08:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:08:552 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:552 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:552 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:08:552 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:552 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:08:553 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:08:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:553 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:553 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:553 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:553 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:553 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:554 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:555 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:555 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 366
48:08:557 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 367
48:08:557 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:579 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:580 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:580 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:580 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:580 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:580 user_main    D[ME]: hle\scempeg.cpp:969 203=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:580 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:580 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:08:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 367
48:08:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:580 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:580 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:581 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:581 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:582 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:583 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +6339us
48:08:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:583 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:587 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 368
48:08:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1699us
48:08:587 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:587 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:587 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:08:587 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:587 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:08:587 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:08:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:588 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:588 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:588 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:588 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:588 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:588 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:590 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 368
48:08:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 369
48:08:592 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:612 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:613 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:613 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:613 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:613 user_main    D[ME]: hle\scempeg.cpp:969 207=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:613 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:613 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:08:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 369
48:08:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:613 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:614 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:614 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:614 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:615 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:616 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 370
48:08:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:616 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:616 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:616 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:08:616 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:616 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:08:617 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:08:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:617 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:617 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:617 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:617 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:617 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:618 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:619 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 370
48:08:621 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +11313us
48:08:621 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:621 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:622 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:625 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 371
48:08:625 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5317us
48:08:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:645 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:645 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:645 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:645 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:645 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:645 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:08:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 371
48:08:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:646 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:646 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:646 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:646 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:648 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 372
48:08:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:648 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:648 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:648 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:08:649 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:649 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:08:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:08:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:649 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:649 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:649 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:649 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:649 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:650 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:651 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 372
48:08:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 373
48:08:654 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:679 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:679 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:679 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:679 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:679 user_main    D[ME]: hle\scempeg.cpp:969 211=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:679 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:679 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:681 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 373
48:08:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:682 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2203us
48:08:682 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:682 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:682 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:686 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 374
48:08:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8935us
48:08:686 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:686 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:686 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:08:686 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:686 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:08:686 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:08:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:687 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:687 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:687 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:687 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:687 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:688 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:689 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:690 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 374
48:08:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 375
48:08:691 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:712 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:712 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:712 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:712 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:712 user_main    D[ME]: hle\scempeg.cpp:969 215=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:712 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:712 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:08:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 375
48:08:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:713 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:713 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:713 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:713 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:714 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 376
48:08:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:715 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:715 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:715 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:08:715 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:715 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:08:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:08:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:716 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:717 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:718 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 376
48:08:720 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4077us
48:08:720 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:720 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:720 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:724 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 377
48:08:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +12553us
48:08:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:746 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:746 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:746 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:746 user_main    D[ME]: hle\scempeg.cpp:969 219=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:746 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:746 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:08:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 377
48:08:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:747 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:747 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:747 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:747 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:749 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 378
48:08:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:749 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:749 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:749 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:08:750 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:750 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:08:750 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:08:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:750 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:750 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:750 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:750 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:750 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:751 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:752 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:754 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 378
48:08:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 379
48:08:754 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:779 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:779 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:779 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:779 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:779 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:779 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:779 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:779 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:779 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:779 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:781 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:781 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +368us
48:08:781 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:781 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:781 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:785 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 379
48:08:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5002us
48:08:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 380
48:08:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:08:785 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:786 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:786 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:08:786 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:786 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:08:786 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:08:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:786 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:786 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:786 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:786 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:786 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:787 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:788 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 380
48:08:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 381
48:08:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:813 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:813 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:813 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:813 user_main    D[ME]: hle\scempeg.cpp:969 223=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:813 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:813 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:08:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 381
48:08:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:813 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:813 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:814 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:814 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:815 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:816 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4932us
48:08:816 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:816 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:816 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:819 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 382
48:08:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3105us
48:08:819 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:820 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:820 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:08:820 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:820 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:08:820 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:08:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:820 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:820 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:820 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:820 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:820 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:821 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:822 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 382
48:08:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 383
48:08:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:846 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:846 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:846 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:846 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:846 user_main    D[ME]: hle\scempeg.cpp:969 227=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:846 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:846 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:08:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 383
48:08:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:847 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:847 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:847 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:847 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:849 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 384
48:08:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:849 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:850 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:850 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:08:850 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:850 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:08:850 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:08:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:850 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:850 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:850 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:850 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:850 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:851 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:852 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 384
48:08:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +9907us
48:08:854 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:854 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:854 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:858 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:858 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 385
48:08:858 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +6723us
48:08:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:879 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:879 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:879 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:879 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:879 user_main    D[ME]: hle\scempeg.cpp:969 231=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:879 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:879 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:08:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 385
48:08:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:880 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:880 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:880 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:880 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:08:882 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 386
48:08:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:882 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:882 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:883 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:08:883 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:883 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:08:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:08:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:883 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:883 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:883 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:883 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:883 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:884 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:08:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:885 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 386
48:08:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 387
48:08:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:912 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:912 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:912 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:912 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:912 user_main    D[ME]: hle\scempeg.cpp:969 235=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:912 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:08:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:912 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:08:914 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 387
48:08:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:914 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +796us
48:08:914 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:914 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:914 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:918 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:918 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 388
48:08:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10341us
48:08:918 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:918 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:918 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:08:918 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:918 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:08:918 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:08:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:919 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:919 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:919 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:919 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:919 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:920 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:08:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:921 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:923 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 388
48:08:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 389
48:08:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:08:946 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:946 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:946 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:946 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:946 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:946 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:946 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:946 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:946 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:946 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:08:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 389
48:08:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:947 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:947 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:947 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:947 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:08:948 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:949 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 390
48:08:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:949 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:949 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:949 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:08:949 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:08:949 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:08:949 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:08:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:08:950 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:950 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:950 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:950 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:950 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:950 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:08:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:952 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 390
48:08:954 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2671us
48:08:954 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:954 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:954 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:957 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:08:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 391
48:08:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:08:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13959us
48:08:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:08:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:08:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:08:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:08:979 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:08:979 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:08:979 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:08:979 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:08:979 user_main    D[ME]: hle\scempeg.cpp:969 239=sceMpegRingbufferAvailableSize(0bfff0f0)
48:08:979 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:08:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:08:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:08:979 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:08:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:08:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 391
48:08:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:08:980 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:980 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:980 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:08:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:08:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:08:980 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:08:982 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:08:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:08:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:08:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:08:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 392
48:08:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:08:982 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:08:983 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:08:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:08:983 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:08:983 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:08:983 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:08:983 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:08:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:08:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:08:983 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:983 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:08:983 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:08:983 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:08:983 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:08:984 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:08:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:08:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:985 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:08:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:08:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:08:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:08:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:08:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:08:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 392
48:08:988 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +15736us
48:08:988 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:08:988 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:08:988 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:08:991 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:08:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:08:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 393
48:08:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +894us
48:09:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:012 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:012 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:012 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:012 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:012 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:012 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:09:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 393
48:09:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:013 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:013 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:013 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:013 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:015 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 394
48:09:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:015 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:09:016 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:09:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:09:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:016 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:017 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:018 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 394
48:09:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 395
48:09:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:046 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:046 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:046 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:046 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:046 user_main    D[ME]: hle\scempeg.cpp:969 243=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:046 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:046 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:048 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 395
48:09:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:048 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +6626us
48:09:048 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:049 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:049 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:052 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 396
48:09:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +4512us
48:09:053 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:053 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:053 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:09:053 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:053 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:09:053 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:09:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:053 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:053 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:053 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:053 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:053 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:054 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:055 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 396
48:09:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 397
48:09:058 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:079 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:079 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:079 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:079 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:079 user_main    D[ME]: hle\scempeg.cpp:969 247=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:079 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:079 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:09:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 397
48:09:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:080 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:080 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:080 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:080 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:082 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 398
48:09:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:082 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:082 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:083 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:09:083 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:083 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:09:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:09:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:083 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:083 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:083 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:083 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:083 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:084 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:085 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 398
48:09:088 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +8500us
48:09:088 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:088 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:088 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:091 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 399
48:09:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8130us
48:09:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:113 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:113 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:113 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:113 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:113 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:09:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 399
48:09:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:114 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:114 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:114 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:114 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:116 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 400
48:09:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:117 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:117 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:117 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:09:117 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:117 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:09:117 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:09:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:117 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:117 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:117 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:117 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:117 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:118 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:119 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 400
48:09:122 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 401
48:09:122 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:146 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:146 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:146 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:146 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:146 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:146 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:146 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:146 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:146 user_main    D[ME]: hle\scempeg.cpp:969 251=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:146 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:147 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:148 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 401
48:09:148 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4791us
48:09:148 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:148 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:149 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:152 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +580us
48:09:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 402
48:09:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:09:153 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:153 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:153 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:09:153 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:153 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:09:153 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:09:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:153 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:153 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:153 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:153 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:153 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:154 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:155 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:155 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 402
48:09:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 403
48:09:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:179 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:179 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:179 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:179 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:179 user_main    D[ME]: hle\scempeg.cpp:969 255=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:179 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:179 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:09:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 403
48:09:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:180 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:180 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:180 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:180 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:182 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 404
48:09:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:182 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:183 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:183 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:09:183 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:183 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:09:183 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:09:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:183 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:183 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:183 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:183 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:183 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:184 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:186 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 404
48:09:188 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +1264us
48:09:188 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:188 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:188 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:192 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 405
48:09:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15366us
48:09:213 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:213 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:213 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:213 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:213 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:213 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:213 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:213 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:213 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:213 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:09:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 405
48:09:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:214 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:214 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:214 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:214 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:216 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 406
48:09:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:216 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:217 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:217 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:09:217 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:217 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:09:217 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:09:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:217 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:217 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:217 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:217 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:217 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:218 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:220 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 406
48:09:222 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +14329us
48:09:222 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:223 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:223 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:226 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 407
48:09:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2301us
48:09:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:246 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:246 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:246 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:246 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:246 user_main    D[ME]: hle\scempeg.cpp:969 259=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:246 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:246 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:09:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 407
48:09:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:247 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:247 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:247 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:247 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:249 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 408
48:09:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:249 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:249 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:250 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:09:250 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:250 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:09:250 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:09:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:250 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:250 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:250 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:250 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:250 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:251 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:252 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 408
48:09:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 409
48:09:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:279 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:279 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:279 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:279 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:279 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:279 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:281 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 409
48:09:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:281 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5219us
48:09:281 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:282 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:282 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:285 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 410
48:09:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5919us
48:09:286 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:286 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:286 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:09:286 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:286 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:09:286 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:09:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:286 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:286 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:286 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:286 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:286 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:287 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:288 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 410
48:09:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 411
48:09:291 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:313 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:313 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:313 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:313 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:313 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:313 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:313 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:313 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:313 user_main    D[ME]: hle\scempeg.cpp:969 263=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:313 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:313 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:09:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 411
48:09:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:314 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:314 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:314 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:314 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:316 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 412
48:09:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:316 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:316 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:317 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:09:317 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:317 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:09:317 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:09:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:317 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:317 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:317 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:317 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:317 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:318 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:319 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 412
48:09:321 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +7093us
48:09:322 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:322 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:322 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:325 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 413
48:09:325 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9537us
48:09:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:346 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:346 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:346 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:346 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:346 user_main    D[ME]: hle\scempeg.cpp:969 267=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:346 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:346 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:09:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 413
48:09:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:347 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:347 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:347 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:347 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:349 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 414
48:09:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:349 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:349 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:349 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:09:350 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:350 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:09:350 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:09:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:350 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:350 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:350 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:350 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:350 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:351 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:352 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 414
48:09:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 415
48:09:354 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:379 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:379 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:379 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:379 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:379 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:379 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:381 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 415
48:09:381 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +3384us
48:09:381 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:381 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:381 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:385 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1986us
48:09:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 416
48:09:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:09:386 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:386 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:386 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:09:386 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:386 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:09:386 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:09:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:387 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:387 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:387 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:387 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:387 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:388 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:389 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:391 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 416
48:09:391 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 417
48:09:391 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:413 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:413 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:413 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:413 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:413 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:413 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:413 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:413 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:413 user_main    D[ME]: hle\scempeg.cpp:969 271=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:413 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:413 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:09:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 417
48:09:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:414 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:414 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:414 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:414 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:416 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:416 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +7948us
48:09:416 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:416 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:416 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:420 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 418
48:09:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +89us
48:09:420 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:09:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:09:420 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:09:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:420 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:420 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:421 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:421 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:421 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:421 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:423 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 418
48:09:425 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 419
48:09:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:446 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:446 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:446 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:446 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:446 user_main    D[ME]: hle\scempeg.cpp:969 275=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:446 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:446 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:09:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 419
48:09:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:447 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:447 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:447 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:447 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:449 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 420
48:09:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:449 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:450 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:450 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:09:450 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:450 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:09:450 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:09:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:450 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:450 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:450 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:450 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:450 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:451 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:453 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:455 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 420
48:09:455 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +12923us
48:09:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:455 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:459 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 421
48:09:459 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3707us
48:09:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:480 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:480 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:480 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:480 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:480 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:09:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 421
48:09:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:481 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:481 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:481 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:481 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:482 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 422
48:09:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:09:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:09:484 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:09:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:484 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:484 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:484 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:485 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:486 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 422
48:09:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 423
48:09:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:513 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:513 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:513 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:513 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:513 user_main    D[ME]: hle\scempeg.cpp:969 279=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:513 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:513 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:515 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 423
48:09:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:515 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +3812us
48:09:515 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:515 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:515 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:519 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 424
48:09:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7325us
48:09:519 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:520 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:520 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:09:520 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:520 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:09:520 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:09:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:520 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:520 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:520 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:520 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:520 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:521 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:522 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:522 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:524 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 424
48:09:525 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 425
48:09:525 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:546 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:546 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:546 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:546 user_main    D[ME]: hle\scempeg.cpp:969 283=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:546 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:546 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:09:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 425
48:09:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:547 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:547 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:547 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:547 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:547 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:09:549 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 426
48:09:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:549 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:549 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:09:550 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:09:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:09:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:550 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:550 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:550 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:550 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:550 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:551 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:553 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 426
48:09:555 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5687us
48:09:555 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:555 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:555 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:559 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 427
48:09:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10943us
48:09:580 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:580 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:580 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:580 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:580 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:580 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:580 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:580 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:580 user_main    D[ME]: hle\scempeg.cpp:969 287=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:580 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:580 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:09:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 427
48:09:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:581 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:581 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:581 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:581 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:583 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 428
48:09:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:583 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:583 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:583 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:09:584 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:584 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:09:584 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:09:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:584 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:584 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:584 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:584 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:584 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:585 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:586 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 428
48:09:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 429
48:09:588 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:613 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:613 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:613 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:613 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:613 user_main    D[ME]: hle\scempeg.cpp:969 291=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:613 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:613 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:615 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 429
48:09:615 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +1977us
48:09:615 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:615 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:615 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:619 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3393us
48:09:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 430
48:09:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:09:620 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:620 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:620 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:09:620 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:620 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:09:620 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:09:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:620 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:620 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:620 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:620 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:620 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:621 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:622 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:624 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 430
48:09:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 431
48:09:625 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:646 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:646 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:646 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:646 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:646 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:646 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:646 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:646 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:646 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:646 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:09:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 431
48:09:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:647 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:647 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:647 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:647 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:649 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:649 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +6541us
48:09:649 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:649 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:649 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:653 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 432
48:09:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1496us
48:09:653 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:653 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:654 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:09:654 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:654 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:09:654 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:09:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:654 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:654 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:654 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:654 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:654 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:655 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:656 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:658 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 432
48:09:659 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 433
48:09:659 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:680 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:680 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:680 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:680 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:680 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:680 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:680 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:680 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:680 user_main    D[ME]: hle\scempeg.cpp:969 295=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:680 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:680 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:09:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 433
48:09:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:681 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:681 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:681 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:681 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:683 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 434
48:09:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:683 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:683 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:684 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:09:684 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:684 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:09:684 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:09:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:684 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:684 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:684 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:684 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:684 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:685 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:686 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:688 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 434
48:09:689 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +11516us
48:09:689 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:689 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:689 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:693 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:693 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 435
48:09:693 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5114us
48:09:713 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:713 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:713 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:713 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:713 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:713 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:713 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:713 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:713 user_main    D[ME]: hle\scempeg.cpp:969 299=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:713 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:713 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:09:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:714 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 435
48:09:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:714 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:714 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:714 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:714 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:715 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 436
48:09:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:716 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:09:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:09:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:09:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:717 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:717 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:717 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:717 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:717 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:718 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:719 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:721 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 436
48:09:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 437
48:09:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:746 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:746 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:746 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:746 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:746 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:746 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:748 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 437
48:09:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:748 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2406us
48:09:748 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:748 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:749 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:752 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 438
48:09:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8732us
48:09:753 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:753 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:753 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:09:753 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:753 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:09:753 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:09:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:753 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:753 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:753 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:753 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:753 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:754 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:755 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:757 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 438
48:09:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 439
48:09:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:780 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:780 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:780 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:780 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:780 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:780 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:780 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:780 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:780 user_main    D[ME]: hle\scempeg.cpp:969 303=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:780 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:780 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:09:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 439
48:09:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:781 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:781 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:781 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:781 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:782 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 440
48:09:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:783 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:783 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:783 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:09:783 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:783 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:09:783 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:09:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:783 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:784 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:784 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:784 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:784 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:784 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:786 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:788 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 440
48:09:788 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4280us
48:09:788 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:788 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:788 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:791 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:792 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 441
48:09:792 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +12350us
48:09:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:813 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:813 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:813 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:813 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:813 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:813 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:09:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 441
48:09:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:814 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:814 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:814 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:814 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:816 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 442
48:09:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:816 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:09:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:09:817 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:09:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:817 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:817 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:817 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:817 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:817 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:818 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:819 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:819 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 442
48:09:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 443
48:09:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:847 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:847 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:847 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:847 user_main    D[ME]: hle\scempeg.cpp:969 307=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:847 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:847 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:849 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:849 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +571us
48:09:849 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:849 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:849 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:853 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 443
48:09:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4800us
48:09:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 444
48:09:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:09:853 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:853 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:853 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:09:853 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:853 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:09:853 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:09:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:854 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:854 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:854 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:854 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:854 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:854 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:856 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 444
48:09:858 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 445
48:09:858 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:880 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:880 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:880 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:880 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:880 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:880 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:880 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:880 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:880 user_main    D[ME]: hle\scempeg.cpp:969 311=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:880 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:880 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:09:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 445
48:09:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:881 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:881 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:881 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:881 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:09:883 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:883 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5135us
48:09:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:883 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:887 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 446
48:09:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2903us
48:09:887 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:887 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:887 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:09:888 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:888 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:09:888 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:09:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:888 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:888 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:888 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:888 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:888 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:889 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:09:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:890 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 446
48:09:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 447
48:09:893 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:913 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:913 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:913 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:913 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:913 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:913 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:913 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:913 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:913 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:913 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:09:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 447
48:09:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:914 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:914 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:914 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:914 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:09:915 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:916 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 448
48:09:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:916 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:916 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:916 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:09:916 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:916 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:09:917 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:09:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:917 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:917 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:917 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:917 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:917 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:918 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:09:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:919 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:921 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 448
48:09:921 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +10109us
48:09:921 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:921 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:921 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:925 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:09:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 449
48:09:925 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +6521us
48:09:947 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:947 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:947 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:947 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:947 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:947 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:947 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:947 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:947 user_main    D[ME]: hle\scempeg.cpp:969 315=sceMpegRingbufferAvailableSize(0bfff0f0)
48:09:947 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:09:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:09:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:09:947 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:09:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:09:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 449
48:09:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:09:948 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:948 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:948 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:09:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:948 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:09:950 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 450
48:09:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:09:950 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:950 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:950 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:09:951 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:09:951 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:09:951 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:09:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:09:951 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:951 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:951 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:951 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:951 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:952 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:09:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:953 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:955 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 450
48:09:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 451
48:09:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:09:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:09:980 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:09:980 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:09:980 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:09:980 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:09:980 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:09:980 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:09:980 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:09:980 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:09:980 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:09:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:09:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:09:980 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:09:982 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:09:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:09:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 451
48:09:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:09:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:09:982 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +999us
48:09:982 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:09:983 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:09:983 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:09:986 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:09:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:09:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 452
48:09:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10139us
48:09:987 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:09:987 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:09:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:09:987 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:09:987 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:09:987 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:09:987 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:09:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:09:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:09:987 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:987 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:09:987 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:09:987 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:09:987 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:09:988 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:09:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:09:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:989 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:09:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:09:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:09:990 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:09:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:09:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:09:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 452
48:09:992 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 453
48:09:992 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:013 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:013 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:013 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:013 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:013 user_main    D[ME]: hle\scempeg.cpp:969 319=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:013 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:013 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:10:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 453
48:10:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:014 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:014 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:014 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:014 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:016 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 454
48:10:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:016 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:016 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:10:017 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:017 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:10:017 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:10:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:017 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:017 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:017 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:017 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:017 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:018 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:10:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:019 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:021 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 454
48:10:021 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2873us
48:10:021 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:021 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:022 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:025 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 455
48:10:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13757us
48:10:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:047 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:047 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:047 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:047 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:047 user_main    D[ME]: hle\scempeg.cpp:969 323=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:047 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:047 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:10:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 455
48:10:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:048 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:048 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:048 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:048 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:10:050 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 456
48:10:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:050 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:050 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:050 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:10:050 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:050 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:10:051 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:10:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:051 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:051 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:051 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:051 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:051 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:052 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:053 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:055 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 456
48:10:055 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +15939us
48:10:055 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:055 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:055 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:059 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 457
48:10:059 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +691us
48:10:080 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:080 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:080 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:080 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:080 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:080 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:080 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:080 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:080 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:081 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:10:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 457
48:10:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:081 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:081 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:081 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:081 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:10:083 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 458
48:10:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:084 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:084 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:084 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:10:084 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:084 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:10:084 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:10:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:084 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:084 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:084 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:084 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:084 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:085 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:087 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 458
48:10:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 459
48:10:089 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:113 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:113 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:113 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:113 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:113 user_main    D[ME]: hle\scempeg.cpp:969 327=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:113 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:113 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:10:115 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 459
48:10:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:115 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +6828us
48:10:116 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:116 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:116 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:119 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 460
48:10:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +4309us
48:10:120 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:120 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:120 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:10:120 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:120 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:10:120 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:10:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:120 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:120 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:120 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:120 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:120 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:121 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:123 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 460
48:10:125 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 461
48:10:125 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:147 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:147 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:147 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:147 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:147 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:147 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:147 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:147 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:147 user_main    D[ME]: hle\scempeg.cpp:969 331=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:147 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:147 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:10:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 461
48:10:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:148 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:148 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:148 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:148 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:150 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 462
48:10:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:150 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:150 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:150 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:10:151 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:151 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:10:151 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:10:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:151 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:151 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:151 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:151 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:151 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:152 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:10:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:153 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:155 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 462
48:10:155 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +8703us
48:10:155 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:155 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:156 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:159 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:159 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 463
48:10:159 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7927us
48:10:180 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:180 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:180 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:180 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:180 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:180 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:180 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:180 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:181 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:181 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:10:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 463
48:10:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:181 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:181 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:181 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:181 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:10:183 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 464
48:10:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:184 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:184 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:184 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:10:184 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:184 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:10:184 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:10:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:184 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:184 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:185 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:185 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:185 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:185 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:187 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 464
48:10:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 465
48:10:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:214 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:214 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:214 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:214 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:214 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:214 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:214 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:214 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:214 user_main    D[ME]: hle\scempeg.cpp:969 335=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:214 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:214 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:10:216 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 465
48:10:216 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4993us
48:10:216 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:216 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:216 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:220 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +377us
48:10:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 466
48:10:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:10:221 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:221 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:221 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:10:221 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:221 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:10:221 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:10:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:221 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:221 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:221 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:222 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:222 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:222 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:224 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:226 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 466
48:10:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 467
48:10:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:247 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:247 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:247 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:247 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:247 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:247 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:247 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:247 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:247 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:247 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:10:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 467
48:10:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:248 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:248 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:248 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:248 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:10:250 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 468
48:10:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:250 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:250 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:250 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:10:251 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:251 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:10:251 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:10:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:251 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:251 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:251 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:251 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:251 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:252 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:253 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 468
48:10:256 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +1467us
48:10:256 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:256 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:256 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:259 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 469
48:10:260 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15163us
48:10:280 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:280 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:280 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:280 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:280 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:280 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:280 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:280 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:280 user_main    D[ME]: hle\scempeg.cpp:969 339=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:280 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:280 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:10:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 469
48:10:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:281 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:281 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:281 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:281 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:283 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 470
48:10:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:283 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:283 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:283 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:10:284 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:284 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:10:284 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:10:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:284 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:284 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:284 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:284 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:284 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:285 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:10:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:286 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:288 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 470
48:10:289 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +14532us
48:10:289 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:289 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:289 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 471
48:10:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2098us
48:10:314 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:314 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:314 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:314 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:314 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:314 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:314 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:314 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:314 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:314 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:10:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 471
48:10:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:315 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:315 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:315 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:315 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:10:317 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 472
48:10:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:317 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:317 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:317 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:10:318 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:318 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:10:318 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:10:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:318 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:318 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:318 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:318 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:318 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:319 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:320 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 472
48:10:323 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 473
48:10:323 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:347 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:347 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:347 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:347 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:347 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:347 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:10:349 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 473
48:10:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:349 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5422us
48:10:349 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:349 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:349 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:353 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 474
48:10:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5716us
48:10:353 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:354 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:354 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:10:354 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:354 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:10:354 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:10:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:354 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:354 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:354 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:354 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:354 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:355 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:356 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 474
48:10:358 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 475
48:10:358 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:380 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:380 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:380 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:380 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:380 user_main    D[ME]: hle\scempeg.cpp:969 343=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:380 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:380 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:10:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 475
48:10:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:381 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:381 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:381 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:381 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:10:382 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 476
48:10:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:383 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:383 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:383 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:10:384 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:384 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:10:384 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:10:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:384 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:384 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:384 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:384 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:384 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:385 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:386 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:388 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 476
48:10:388 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +7296us
48:10:388 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:388 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:388 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:392 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 477
48:10:392 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9334us
48:10:414 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:414 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:414 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:414 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:414 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:414 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:414 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:414 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:414 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:414 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:10:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 477
48:10:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:415 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:415 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:415 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:415 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:417 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 478
48:10:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:417 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:417 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:417 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:10:417 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:418 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:10:418 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:10:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:418 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:418 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:418 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:418 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:418 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:419 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:10:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:420 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:422 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 478
48:10:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 479
48:10:423 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:447 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:447 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:447 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:447 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:447 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:447 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:447 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:447 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:447 user_main    D[ME]: hle\scempeg.cpp:969 347=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:447 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:447 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:10:449 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 479
48:10:449 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +3587us
48:10:449 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:449 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:449 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:453 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1784us
48:10:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 480
48:10:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:10:453 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:453 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:453 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:10:454 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:454 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:10:454 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:10:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:454 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:454 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:454 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:454 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:454 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:455 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:456 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:458 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 480
48:10:458 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 481
48:10:458 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:480 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:480 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:480 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:480 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:480 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:10:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 481
48:10:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:481 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:481 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:481 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:481 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:10:482 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 482
48:10:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:10:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:10:483 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:10:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:483 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:484 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:484 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:484 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:485 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:488 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +60us
48:10:488 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:488 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:488 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:491 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:491 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 482
48:10:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 483
48:10:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16570us
48:10:514 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:514 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:514 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:514 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:514 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:514 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:514 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:514 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:514 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:514 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:10:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 483
48:10:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:515 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:515 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:515 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:515 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:10:517 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 484
48:10:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:518 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:518 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:518 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:10:518 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:518 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:10:518 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:10:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:518 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:518 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:518 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:518 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:518 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:519 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:520 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 484
48:10:523 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +13125us
48:10:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:523 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:527 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 485
48:10:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3505us
48:10:547 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:547 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:547 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:547 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:547 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:547 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:547 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:547 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:547 user_main    D[ME]: hle\scempeg.cpp:969 351=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:547 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:547 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:10:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 485
48:10:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:548 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:548 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:548 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:548 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:550 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 486
48:10:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:550 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:550 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:10:551 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:551 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:10:551 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:10:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:551 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:551 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:551 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:551 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:551 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:552 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:10:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:553 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 486
48:10:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 487
48:10:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:581 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:581 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:581 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:581 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:581 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:581 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:581 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:581 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:581 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:581 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:10:583 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 487
48:10:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:584 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4015us
48:10:584 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:584 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:584 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:588 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 488
48:10:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7123us
48:10:588 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:588 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:588 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:10:589 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:589 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:10:589 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:10:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:589 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:589 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:589 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:589 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:589 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:590 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:591 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 488
48:10:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 489
48:10:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:614 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:614 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:614 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:614 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:614 user_main    D[ME]: hle\scempeg.cpp:969 359=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:614 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:614 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:10:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 489
48:10:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:615 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:615 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:615 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:10:617 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 490
48:10:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:617 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:617 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:617 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:10:618 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:618 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:10:618 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:10:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:618 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:618 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:618 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:618 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:618 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:619 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:620 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:622 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 490
48:10:623 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +5889us
48:10:623 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:623 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:623 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:626 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 491
48:10:627 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10741us
48:10:647 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:647 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:647 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:647 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:647 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:647 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:647 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:647 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:647 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:647 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:10:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 491
48:10:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:648 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:648 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:648 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:648 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:10:650 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 492
48:10:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:650 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:650 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:651 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:10:651 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:651 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:10:651 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:10:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:651 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:651 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:651 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:651 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:651 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:652 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:653 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:655 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 492
48:10:656 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 493
48:10:656 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:681 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:681 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:681 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:681 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:681 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:682 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:683 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 493
48:10:683 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2180us
48:10:683 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:683 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:684 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:687 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3190us
48:10:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 494
48:10:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:10:688 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:688 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:688 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:10:688 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:688 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:10:688 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:10:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:688 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:688 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:689 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:689 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:689 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:689 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:10:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:695 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 494
48:10:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 495
48:10:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:714 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:714 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:714 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:714 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:714 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:714 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:10:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 495
48:10:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:715 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:715 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:715 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:715 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:10:717 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:717 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +6744us
48:10:717 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:717 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:717 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:721 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 496
48:10:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1293us
48:10:721 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:721 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:721 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:10:721 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:721 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:10:722 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:10:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:722 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:722 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:722 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:722 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:722 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:723 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:724 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 496
48:10:726 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 497
48:10:726 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:747 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:747 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:747 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:747 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:747 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:747 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:747 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:747 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:747 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:747 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:10:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 497
48:10:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:748 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:748 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:748 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:748 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:10:750 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 498
48:10:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:750 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:750 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:750 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:10:751 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:751 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:10:751 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:10:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:751 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:751 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:751 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:751 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:751 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:752 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:753 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 498
48:10:755 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +11719us
48:10:755 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:755 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:756 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:759 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:759 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 499
48:10:759 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4911us
48:10:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:781 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:781 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:781 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:781 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:781 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000004, 0bfff1c0, 0bfff070)
48:10:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:10:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:781 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:10:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 499
48:10:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:782 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:782 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:782 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:10:783 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:10:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 500
48:10:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:10:784 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:784 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:784 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:10:784 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:784 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:10:784 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:10:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:784 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:784 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:785 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:785 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:785 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:785 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:787 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 500
48:10:789 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 501
48:10:789 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:814 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:814 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:814 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:814 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:814 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:814 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:814 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:814 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:814 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000003, 0bfff180, 0bfff070)
48:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:814 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:10:815 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 501
48:10:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:10:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +0us
48:10:815 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +2609us
48:10:815 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:815 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:815 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:818 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:10:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 502
48:10:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8529us
48:10:819 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:819 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:819 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:10:819 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:819 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:10:819 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:10:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:819 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:819 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:819 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:819 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:819 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:820 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 502
48:10:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 503
48:10:823 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:847 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:847 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:847 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:847 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:847 user_main    D[ME]: hle\scempeg.cpp:969 360=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:847 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000003)
48:10:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +17us
48:10:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 503
48:10:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 504
48:10:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +16665us
48:10:848 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:848 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:848 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:10:848 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:10:848 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:10:848 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:10:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:848 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:848 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:848 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:848 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:848 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:849 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:10:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:850 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 504
48:10:853 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +4483us
48:10:853 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(298, 1, 0)
48:10:853 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(298, 1) (count: 0 -> 1)
48:10:853 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(299, 0bfaea10)
48:10:856 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:10:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (300->272, pc: 08b8274c->08000000, blocking audio) +28us
48:10:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 505
48:10:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +12147us
48:10:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:881 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:881 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:881 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:881 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:881 user_main    E[ME]: hle\scempeg.cpp:738 sceMpegAvcDecodeStop(0bfff210, 00000200, 08fddf80, 0bfff084)
48:10:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
48:10:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 505
48:10:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 506
48:10:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +16676us
48:10:882 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:882 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:882 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:10:882 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:10:882 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:10:882 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:10:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:882 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:882 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:883 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:883 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:883 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:883 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:10:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:10:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:884 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:10:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 506
48:10:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 507
48:10:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:10:914 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:914 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:914 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:914 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:914 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:914 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:914 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(299, 00000001)
48:10:914 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:10:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:2739 sceKernelWaitThreadEnd(300, 00000000)
48:10:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +5us
48:10:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 507
48:10:914 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->300, pc: 08000000->08b8274c, idle) +883us
48:10:914 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2281 sceKernelExitThread(0)
48:10:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (300->276, pc: 08993c6c->089921d4, thread exited) +0us
48:10:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(300)
48:10:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
48:10:914 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
48:10:915 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
48:10:915 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(7)
48:10:915 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(6)
48:10:915 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(5)
48:10:915 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(4)
48:10:915 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(298)
48:10:915 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:315 sceKernelDeleteEventFlag(299)
48:10:920 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:920 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:920 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:10:920 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff090)
48:10:920 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:10:920 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:10:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:10:920 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:920 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:920 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:920 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:920 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:921 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:10:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +52us
48:10:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:922 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:10:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:10:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:10:924 user_main    D[ME]: hle\scempeg.cpp:644 sceMpegFreeAvcEsBuf(0bfff210, 1)
48:10:924 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:10:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +9us
48:10:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, idle) +100us
48:10:925 user_main    D[ME]: hle\scempeg.cpp:477 sceMpegDelete(0bfff210)
48:10:931 user_main    D[ME]: hle\scempeg.cpp:1407 sceMpegRingbufferDestruct(0bfff0f0)
48:10:931 user_main    I[ME]: hle\scempeg.cpp:1120 sceMpegFinish(...)
48:10:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +0us
48:10:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, idle) +250us
48:10:932 user_main    I[MODULE]: hle\scekernelmodule.cpp:1626 sceKernelStopModule(00000128, 00000000, 00000000, 00000000, 00000000) - faking
48:10:932 user_main    I[MODULE]: hle\scekernelmodule.cpp:1688 sceKernelUnloadModule(296)
48:10:954 user_main    D[UTIL]: hle\sceutility.cpp:194 sceUtilityUnloadAvModule(0)
48:10:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
48:10:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, idle) +800us
48:10:954 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:10:954 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:10:954 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:10:954 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:10:955 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:10:956 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/COLUMBIA.PMF, 00000001, 00002124)
48:10:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +8us
48:10:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:10:956 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:10:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +0us
48:10:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, idle) +100us
48:10:957 user_main    D[UTIL]: hle\sceutility.cpp:188 sceUtilityLoadAvModule(0)
48:10:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +0us
48:10:957 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 508
48:10:957 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:10:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:10:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:10:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:10:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:10:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:10:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 508
48:10:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, idle) +25000us
48:10:957 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:10:957 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:10:958 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:10:958 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:10:958 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:10:961 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/PSP_MODULES/MPEG.PRX, 00000001, 00002124)
48:10:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +8us
48:10:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:10:961 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:10:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +0us
48:10:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, idle) +100us
48:10:962 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
48:10:963 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
48:10:963 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
48:10:963 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
48:10:963 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 303=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
48:10:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +1us
48:10:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, idle) +500us
48:10:964 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(303,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
48:10:964 user_main    I[ME]: hle\scempeg.cpp:365 sceMpegInit()
48:10:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +0us
48:10:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, idle) +750us
48:10:964 user_main    D[ME]: hle\scempeg.cpp:376 sceMpegRingbufferQueryMemSize(360)
48:10:964 user_main    D[ME]: hle\scempeg.cpp:1129 sceMpegQueryMemSize()
48:10:964 user_main    D[ME]: hle\scempeg.cpp:399 sceMpegRingbufferConstruct(0bfff0f0, 360, 09093c00, 000bd240, 089920f0, 0bfff200)
48:10:964 user_main    I[ME]: hle\scempeg.cpp:465 09150e80=sceMpegCreate(0bfff210, 09150e50, 65536, 0bfff0f0, 512, 0, 0)
48:10:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +2us
48:10:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 509
48:10:964 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 509
48:10:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 510
48:10:965 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 510
48:10:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, idle) +29000us
48:10:965 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:10:965 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:10:966 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/COLUMBIA.PMF, 00000001, 00000000)
48:10:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +1us
48:10:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:10:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:10:966 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:10:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:10:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:10:966 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:10:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:10:966 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bffe8d0, 800): deferring result
48:10:966 user_main    D[IO]: hle\sceio.cpp:1787 304 = sceIoWaitAsyncCB(4, 0bffe860): waiting
48:10:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +0us
48:10:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
48:10:966 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:10:966 user_main    D[ME]: hle\scempeg.cpp:524 sceMpegQueryStreamOffset(0bfff210, 0bffe8d0, 0bfff218)
48:10:967 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x8F800
48:10:967 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 453363
48:10:967 user_main    D[ME]: hle\scempeg.cpp:554 sceMpegQueryStreamSize(0bffe8d0, 0bfff214)
48:10:967 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x8F800
48:10:967 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 453363
48:10:968 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:10:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:10:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:10:968 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 0, 0)
48:10:968 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 1, 0)
48:10:968 user_main    D[ME]: hle\scempeg.cpp:623 sceMpegMallocAvcEsBuf(0bfff210)
48:10:968 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 1, 0bfff180)
48:10:968 user_main    D[ME]: hle\scempeg.cpp:944 sceMpegQueryAtracEsSize(0bfff210, 0bfff21c, 0bfff220)
48:10:968 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 152440448, 0bfff1c0)
48:10:968 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
48:10:968 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
48:10:969 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:10:973 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
48:10:973 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
48:10:973 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
48:10:973 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
48:10:973 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000800)
48:10:973 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 305=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
48:10:973 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 306=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
48:10:974 user_main    D[DISP]: hle\scedisplay.cpp:855 59.940060=sceDisplayGetFramePerSec()
48:10:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:2555 sceKernelChangeThreadPriority(276, 63)
48:10:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +57us
48:10:975 user_main    I[KERNEL]: hle\scekernelthread.cpp:2137 307=sceKernelCreateThread(name=soundThread, entry=08993b84, prio=3d, stacksize=2048)
48:10:975 user_main    D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
48:10:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +144us
48:10:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:10:975 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:10:975 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:10:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:10:975 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:10:975 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff0a0)
48:10:975 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:10:975 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:10:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:10:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:10:975 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:975 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:10:976 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:10:976 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:10:976 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:10:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +8us
48:10:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:976 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 796 ticks
48:10:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:10:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8767c->08000000, interrupt) +3us
48:10:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:10:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8767c, left interrupt) +0us
48:10:977 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(306, 00000000)
48:10:977 user_main    I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=307, argSize=4, argPtr=0bfff224)
48:10:977 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->307, pc: 089927bc->08993b84, thread started) +8us
48:10:978 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:455 sceKernelWaitEventFlag(306, 00000001, 1, 0bfaea80, 00000000): waiting
48:10:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (307->276, pc: 08993bc8->089927bc, event flag waited) +2us
48:10:978 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:978 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 360)
48:10:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 22
48:10:978 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:10:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +10us
48:10:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:10:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:10:978 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x8F800
48:10:978 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 453363
48:10:981 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:10:990 user_main    I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
48:10:990 user_main    I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
48:10:991 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 32 packetsTotal: 360
48:10:991 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:10:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:10:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:10:991 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 1)
48:10:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:10:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:10:991 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:10:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:10:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:10:992 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 0bfff370
48:10:992 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:10:998 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:10:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:10:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3600us
48:10:999 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:10:999 user_main    D[ME]: hle\scempeg.cpp:969 328=sceMpegRingbufferAvailableSize(0bfff0f0)
48:10:999 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 328)
48:10:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 23
48:10:999 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:10:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:10:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:10:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:000 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 64 packetsTotal: 360
48:11:000 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:11:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 511
48:11:000 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:000 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:11:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:001 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 511
48:11:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:001 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:001 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:001 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:11:002 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:003 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:003 user_main    D[ME]: hle\scempeg.cpp:969 300=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:003 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 300)
48:11:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 24
48:11:003 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:11:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:004 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 96 packetsTotal: 360
48:11:004 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:11:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:004 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:11:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:004 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:004 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 00000001
48:11:006 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 512
48:11:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 512
48:11:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:006 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:006 user_main    D[ME]: hle\scempeg.cpp:969 268=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:006 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 268)
48:11:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 25
48:11:007 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:11:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:007 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 128 packetsTotal: 360
48:11:007 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:11:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:007 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:11:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:008 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:008 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:008 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 00000001
48:11:009 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:010 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:010 user_main    D[ME]: hle\scempeg.cpp:969 236=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:010 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 236)
48:11:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 26
48:11:010 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:11:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:010 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 160 packetsTotal: 360
48:11:010 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:11:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:010 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:11:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:011 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:011 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:011 user_main    D[ME]: hle\scempeg.cpp:969 204=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:011 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 204)
48:11:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 27
48:11:011 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:11:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:012 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 192 packetsTotal: 360
48:11:012 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:11:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:012 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:11:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 513
48:11:012 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 513
48:11:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:012 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:012 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:012 user_main    D[ME]: hle\scempeg.cpp:969 172=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:012 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 172)
48:11:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 28
48:11:013 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:11:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:013 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 224 packetsTotal: 360
48:11:013 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:013 user_main    D[ME]: hle\scempeg.cpp:969 140=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:013 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 140)
48:11:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 29
48:11:013 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:11:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:11:014 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 256 packetsTotal: 360
48:11:014 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:014 user_main    D[ME]: hle\scempeg.cpp:969 108=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:014 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 108)
48:11:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 30
48:11:014 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:11:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:11:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:11:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 0000001f
48:11:015 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 31 packetsRead: 287 packetsTotal: 360
48:11:015 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:015 user_main    D[ME]: hle\scempeg.cpp:969 77=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +21us
48:11:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 514
48:11:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +13417us
48:11:015 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:11:016 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:11:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:11:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:016 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:016 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 808 ticks
48:11:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b88188->08000000, interrupt) +3us
48:11:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b88188, left interrupt) +0us
48:11:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +11us
48:11:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 514
48:11:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 515
48:11:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:019 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:019 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:019 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:019 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->307, pc: 08993b78->08993bc8, event flag set) +3us
48:11:019 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:023 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:023 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:023 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:023 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:027 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (307->276, pc: 08b8274c->08993b78, blocking audio) +56us
48:11:027 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:027 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +10us
48:11:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:027 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:11:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 515
48:11:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:028 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:028 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:028 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:028 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:029 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 516
48:11:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8009us
48:11:030 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:030 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:030 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:030 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
48:11:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:030 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:11:032 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 516
48:11:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 517
48:11:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11165us
48:11:033 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:033 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:033 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:11:033 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:033 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:11:033 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:11:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:033 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:033 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:033 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:033 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:033 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:034 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:035 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 517
48:11:038 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +12504us
48:11:038 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:038 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:038 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:042 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 518
48:11:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4126us
48:11:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:050 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:050 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:050 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:050 user_main    D[ME]: hle\scempeg.cpp:969 81=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:050 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:050 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:11:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 518
48:11:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:051 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:051 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:053 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 519
48:11:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:053 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:054 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:054 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:11:054 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:054 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:11:054 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:11:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:054 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:054 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:054 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:054 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:054 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:055 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:056 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:057 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:059 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 519
48:11:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 520
48:11:059 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:089 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:089 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:089 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:089 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:089 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:089 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:091 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:091 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 520
48:11:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:092 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3394us
48:11:092 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:092 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:092 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 521
48:11:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7744us
48:11:096 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:096 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:096 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:11:096 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:096 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:11:096 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:11:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:096 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:096 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:097 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:097 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:097 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:097 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:098 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:099 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:101 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 521
48:11:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 522
48:11:101 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:129 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:129 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:129 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:129 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:129 user_main    D[ME]: hle\scempeg.cpp:969 85=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:129 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:129 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:11:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 522
48:11:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:130 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:130 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:130 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:130 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:132 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 523
48:11:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:132 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:133 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:133 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:11:133 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:133 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:11:133 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:11:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:133 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:133 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:133 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:133 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:133 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:134 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:135 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 523
48:11:138 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5268us
48:11:138 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:138 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:138 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:141 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 524
48:11:142 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11362us
48:11:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:169 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:169 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:169 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:169 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:169 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:11:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:170 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 524
48:11:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:170 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:170 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:172 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 525
48:11:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:173 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:173 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:11:173 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:173 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:11:173 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:11:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:173 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:173 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:173 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:173 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:173 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:174 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:176 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 525
48:11:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 526
48:11:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:208 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:208 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:208 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:208 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:208 user_main    D[ME]: hle\scempeg.cpp:969 89=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:208 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:209 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:210 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 526
48:11:210 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1559us
48:11:210 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:210 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:211 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:214 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3811us
48:11:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 527
48:11:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:11:215 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:215 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:215 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:11:215 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:215 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:11:215 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:11:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:215 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:216 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:216 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:218 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 527
48:11:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 528
48:11:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:248 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:248 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:248 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:248 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:248 user_main    D[ME]: hle\scempeg.cpp:969 93=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:248 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:248 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:11:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 528
48:11:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:249 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:249 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:249 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:249 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:251 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:251 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6123us
48:11:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:251 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:254 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 529
48:11:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1914us
48:11:255 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:255 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:255 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:255 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +16us
48:11:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:255 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:11:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 529
48:11:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:255 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:255 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:255 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:256 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 00000001
48:11:257 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 530
48:11:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8065us
48:11:258 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:258 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:258 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:11:258 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:258 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:11:258 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:11:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:258 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:258 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:258 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:258 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:259 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:259 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:260 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 530
48:11:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 531
48:11:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:290 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:290 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:290 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:290 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:290 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:290 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:290 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:290 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:290 user_main    D[ME]: hle\scempeg.cpp:969 97=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:290 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:290 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:292 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 531
48:11:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5605us
48:11:293 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:293 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:293 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:296 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 532
48:11:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5532us
48:11:297 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:297 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:297 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:11:297 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:297 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:11:297 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:11:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:297 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:297 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:297 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:297 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:297 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:298 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:300 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:302 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 532
48:11:302 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 533
48:11:302 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:331 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:331 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:331 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:331 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:331 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:331 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:331 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:331 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:331 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:331 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:11:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 533
48:11:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:332 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:332 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:332 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:332 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:333 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 534
48:11:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:334 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:334 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:334 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:11:335 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:335 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:11:335 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:11:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:335 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:335 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:335 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:335 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:335 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:336 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:337 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 534
48:11:339 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7480us
48:11:339 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:339 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:339 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:343 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 535
48:11:343 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9150us
48:11:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:369 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:369 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:369 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:369 user_main    D[ME]: hle\scempeg.cpp:969 101=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:369 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:369 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:11:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:370 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 535
48:11:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:370 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:370 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:370 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:372 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 536
48:11:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:372 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:372 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:372 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:11:372 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:373 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:11:373 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:11:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:373 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:373 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:373 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:373 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:373 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:374 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:375 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:375 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 536
48:11:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 537
48:11:377 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:404 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:404 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:404 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:404 user_main    D[ME]: hle\scempeg.cpp:969 105=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:404 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:404 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:406 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:406 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 537
48:11:406 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3770us
48:11:406 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:406 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:406 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:410 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1600us
48:11:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 538
48:11:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:11:410 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:411 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:11:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:411 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:11:411 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:11:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:411 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:411 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:411 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:411 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:411 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:412 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:413 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:413 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 538
48:11:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 539
48:11:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:440 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:440 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:440 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:440 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:440 user_main    D[ME]: hle\scempeg.cpp:969 109=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:440 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:440 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:11:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:441 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 539
48:11:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:441 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:441 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:441 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:443 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 540
48:11:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:443 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:444 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:444 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:11:444 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:444 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:11:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:11:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:444 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:445 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:474 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:474 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:474 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:476 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +244us
48:11:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:476 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:479 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 540
48:11:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 541
48:11:480 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16386us
48:11:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:480 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:480 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:480 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:480 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:480 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:481 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:11:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 541
48:11:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:481 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:481 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:481 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:481 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:483 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 542
48:11:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:11:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:484 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:11:484 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:11:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:484 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:484 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:484 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:485 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:486 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:488 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 542
48:11:488 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +13309us
48:11:488 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:488 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:488 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:491 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 543
48:11:492 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3321us
48:11:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:511 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:511 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:511 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:511 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:511 user_main    D[ME]: hle\scempeg.cpp:969 113=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:511 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:511 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:11:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 543
48:11:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:512 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:512 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:512 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:514 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 544
48:11:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:514 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:11:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:11:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:11:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:515 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:515 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:515 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:515 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:515 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:516 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:517 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 544
48:11:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 545
48:11:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:546 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:547 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:547 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:547 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:547 user_main    D[ME]: hle\scempeg.cpp:969 117=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:547 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:547 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:549 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 545
48:11:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:549 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4199us
48:11:549 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:549 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:549 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:553 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 546
48:11:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6939us
48:11:553 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:553 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:553 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:11:553 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:553 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:11:554 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:11:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:554 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:554 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:554 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:554 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:554 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:555 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:556 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 546
48:11:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 547
48:11:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:582 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:582 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:582 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:582 user_main    D[ME]: hle\scempeg.cpp:969 121=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:582 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:583 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:11:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 547
48:11:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:583 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:583 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:585 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 548
48:11:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:585 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:585 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:586 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:11:586 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:586 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:11:586 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:11:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:586 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:586 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:586 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:586 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:586 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:587 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:588 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 548
48:11:590 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6073us
48:11:590 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:590 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:590 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:594 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 549
48:11:594 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10557us
48:11:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:615 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:615 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:615 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:615 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:615 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:615 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:11:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 549
48:11:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:616 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:616 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:616 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:616 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:618 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 550
48:11:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:619 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:619 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:619 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:11:619 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:619 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:11:619 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:11:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:619 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:619 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:619 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:619 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:619 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:620 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:621 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:622 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:624 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 550
48:11:624 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 551
48:11:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:648 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:648 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:648 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:648 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:648 user_main    D[ME]: hle\scempeg.cpp:969 125=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:648 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:648 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:650 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 551
48:11:650 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2364us
48:11:650 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:650 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:650 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:654 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3007us
48:11:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 552
48:11:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:11:655 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:655 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:655 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:11:655 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:655 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:11:655 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:11:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:655 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:655 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:655 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:655 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:655 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:656 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:658 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 552
48:11:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 553
48:11:660 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:682 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:682 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:682 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:682 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:682 user_main    D[ME]: hle\scempeg.cpp:969 129=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:682 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:683 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:11:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 553
48:11:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:683 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:683 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:683 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:685 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:685 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6928us
48:11:685 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:685 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:685 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:689 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:689 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 554
48:11:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1110us
48:11:689 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:690 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:690 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:11:690 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:690 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:11:690 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:11:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:690 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:690 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:690 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:690 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:690 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:691 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:692 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:694 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 554
48:11:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 555
48:11:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:715 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:715 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:715 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:715 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:715 user_main    D[ME]: hle\scempeg.cpp:969 133=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:716 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:716 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:11:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 555
48:11:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:716 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:716 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:716 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:718 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:719 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 556
48:11:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:719 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:719 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:719 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:11:719 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:719 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:11:719 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:11:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:719 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:719 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:719 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:719 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:719 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:720 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:722 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 556
48:11:724 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +11902us
48:11:724 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:724 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:724 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:728 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 557
48:11:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4728us
48:11:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:748 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:748 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:748 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:748 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:748 user_main    D[ME]: hle\scempeg.cpp:969 137=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:748 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:748 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:11:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 557
48:11:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:749 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:749 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:749 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:749 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:751 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 558
48:11:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:751 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:751 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:752 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:11:752 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:752 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:11:752 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:11:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:752 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:752 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:752 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:752 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:752 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:753 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:754 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 558
48:11:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 559
48:11:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:782 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:782 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:782 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:782 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:782 user_main    D[ME]: hle\scempeg.cpp:969 141=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:782 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:782 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:784 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 559
48:11:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:784 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2792us
48:11:784 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:784 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:784 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:788 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 560
48:11:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8346us
48:11:788 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:789 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:789 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:11:789 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:789 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:11:789 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:11:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:789 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:789 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:789 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:789 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:789 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:790 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:791 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:791 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 560
48:11:793 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 561
48:11:793 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:815 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:815 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:815 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:815 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:815 user_main    D[ME]: hle\scempeg.cpp:969 145=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:815 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:815 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:11:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 561
48:11:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:816 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:816 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:816 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:816 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:817 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 562
48:11:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:818 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:818 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:818 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:11:818 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:818 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:11:818 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:11:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:819 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:819 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:819 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:819 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:819 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:819 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:821 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:821 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:823 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 562
48:11:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4666us
48:11:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:823 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:827 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:827 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 563
48:11:827 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11964us
48:11:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:848 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:848 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:848 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:848 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:848 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:848 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:11:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 563
48:11:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:849 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:849 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:849 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:849 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:851 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 564
48:11:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:851 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:851 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:852 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:11:852 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:852 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:11:852 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:11:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:852 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:852 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:852 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:852 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:852 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:853 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:854 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 564
48:11:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 565
48:11:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:882 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:882 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:882 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:882 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:882 user_main    D[ME]: hle\scempeg.cpp:969 149=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:882 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:11:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:882 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:11:884 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 565
48:11:884 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +957us
48:11:884 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:884 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:884 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:888 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4413us
48:11:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 566
48:11:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:11:888 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:888 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:888 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:11:888 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:889 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:11:889 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:11:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:889 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:889 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:889 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:889 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:889 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:890 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:11:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:891 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:892 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 566
48:11:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 567
48:11:893 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:915 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:915 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:915 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:915 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:915 user_main    D[ME]: hle\scempeg.cpp:969 153=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:915 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:915 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 567
48:11:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:916 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:916 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:916 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:916 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:11:917 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:918 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5521us
48:11:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:918 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:918 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:921 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:11:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 568
48:11:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2516us
48:11:922 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:922 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:922 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:11:922 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:922 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:11:922 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:11:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:922 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:922 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:922 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:922 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:922 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:923 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:11:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:924 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:924 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 568
48:11:926 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 569
48:11:926 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:11:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:949 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:949 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:949 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:949 user_main    D[ME]: hle\scempeg.cpp:969 157=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:949 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:949 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 569
48:11:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:950 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:950 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:950 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:11:952 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 570
48:11:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:952 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:952 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:952 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:11:953 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:11:953 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:11:953 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:11:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:11:953 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:953 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:953 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:953 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:953 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:954 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:11:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:955 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 570
48:11:957 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +10496us
48:11:957 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:957 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:958 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:11:961 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:11:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:11:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 571
48:11:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:11:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +6134us
48:11:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:11:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:11:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:11:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:11:982 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:11:982 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:11:982 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:11:982 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:11:982 user_main    D[ME]: hle\scempeg.cpp:969 161=sceMpegRingbufferAvailableSize(0bfff0f0)
48:11:982 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:11:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:11:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:11:982 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:11:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:11:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 571
48:11:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:11:983 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:11:983 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:11:983 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:11:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:11:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:11:983 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:11:985 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:11:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:11:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:11:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:11:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 572
48:11:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:11:985 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:11:985 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:11:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:11:985 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:11:986 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:11:986 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:11:986 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:11:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:11:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:11:986 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:986 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:11:986 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:11:986 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:11:986 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:11:987 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:11:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:11:988 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:988 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:11:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:11:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:11:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:11:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:11:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:11:990 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 572
48:11:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 573
48:11:990 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:015 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:015 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:015 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:015 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:015 user_main    D[ME]: hle\scempeg.cpp:969 165=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:015 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:015 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:017 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 573
48:12:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1385us
48:12:018 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:018 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:018 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:021 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:022 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 574
48:12:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9752us
48:12:022 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:022 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:022 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:12:022 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:022 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:12:022 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:12:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:022 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:022 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:022 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:022 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:022 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:023 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:024 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:024 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 574
48:12:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 575
48:12:027 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:049 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:049 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:049 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:049 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:049 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:049 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:12:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 575
48:12:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:050 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:050 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:050 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:052 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:052 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 576
48:12:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:052 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:052 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:052 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:12:053 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:053 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:12:053 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:12:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:053 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:053 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:053 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:053 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:053 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:054 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:055 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:055 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 576
48:12:057 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3260us
48:12:057 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:057 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:058 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:061 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 577
48:12:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13370us
48:12:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:082 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:082 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:082 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:082 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:082 user_main    D[ME]: hle\scempeg.cpp:969 169=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:082 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:083 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:12:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 577
48:12:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:083 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:083 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:083 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:083 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:085 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 578
48:12:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:085 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:086 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:086 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:12:086 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:086 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:12:086 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:12:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:086 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:086 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:086 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:086 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:086 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:087 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:088 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 578
48:12:090 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +16325us
48:12:091 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:091 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:091 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 579
48:12:094 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +305us
48:12:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:115 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:115 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:115 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:115 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:115 user_main    D[ME]: hle\scempeg.cpp:969 173=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:115 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:116 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:12:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 579
48:12:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:116 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:116 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:116 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:118 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:118 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 580
48:12:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:118 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:118 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:119 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:12:119 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:119 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:12:119 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:12:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:119 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:119 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:119 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:119 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:119 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:120 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:121 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 580
48:12:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 581
48:12:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:149 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:149 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:149 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:149 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:149 user_main    D[ME]: hle\scempeg.cpp:969 177=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:149 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:150 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:151 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 581
48:12:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:152 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7215us
48:12:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:152 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:152 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:156 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 582
48:12:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3923us
48:12:156 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:156 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:156 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:12:157 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:157 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:12:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:12:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:157 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:157 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:157 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:157 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:157 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:158 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:159 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 582
48:12:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 583
48:12:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:182 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:182 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:182 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:182 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:182 user_main    D[ME]: hle\scempeg.cpp:969 181=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:182 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:182 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:12:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 583
48:12:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:183 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:183 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:183 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:185 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 584
48:12:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:185 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:186 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:186 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:12:186 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:186 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:12:186 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:12:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:186 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:186 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:186 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:186 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:186 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:187 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:188 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 584
48:12:190 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +9089us
48:12:191 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:191 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:191 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:194 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 585
48:12:195 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7541us
48:12:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:215 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:215 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:215 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:215 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:215 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:215 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:12:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 585
48:12:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:216 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:216 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:216 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:216 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:218 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 586
48:12:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:218 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:218 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:219 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:12:219 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:219 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:12:219 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:12:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:219 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:219 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:219 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:219 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:219 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:220 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:221 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 586
48:12:224 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 587
48:12:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:250 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:250 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:250 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:250 user_main    D[ME]: hle\scempeg.cpp:969 185=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:250 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:250 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:252 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 587
48:12:252 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5380us
48:12:252 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:252 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:252 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:256 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (307->276, pc: 08b8274c->08994684, blocking audio) +28us
48:12:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 588
48:12:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11158us
48:12:256 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:256 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:256 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:12:257 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:257 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:12:257 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:12:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:257 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:257 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:257 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:257 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:257 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:258 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:259 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 588
48:12:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 589
48:12:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:282 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:282 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:282 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:282 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:282 user_main    D[ME]: hle\scempeg.cpp:969 189=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:282 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:282 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:12:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 589
48:12:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:283 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:283 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:283 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:283 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:285 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 590
48:12:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:285 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:286 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:286 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:12:286 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:286 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:12:286 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:12:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:286 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:286 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:286 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:286 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:286 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:287 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:288 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:290 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 590
48:12:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1853us
48:12:291 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:291 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:291 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:294 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 591
48:12:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14777us
48:12:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:316 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:316 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:316 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:316 user_main    D[ME]: hle\scempeg.cpp:969 193=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:316 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:316 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:12:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 591
48:12:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:317 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:317 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:317 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:319 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:319 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 592
48:12:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:319 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:319 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:320 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:12:320 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:320 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:12:320 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:12:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:320 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:320 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:320 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:320 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:320 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:321 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:322 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:322 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:324 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 592
48:12:324 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +14918us
48:12:324 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:324 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:325 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:328 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 593
48:12:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1712us
48:12:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:349 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:349 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:349 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:349 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:349 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:349 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:12:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 593
48:12:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:350 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:350 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:350 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:352 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 594
48:12:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:352 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:352 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:353 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:12:353 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:353 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:12:353 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:12:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:353 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:353 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:353 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:353 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:353 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:354 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:355 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:357 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 594
48:12:357 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 595
48:12:357 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:382 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:382 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:382 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:382 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:382 user_main    D[ME]: hle\scempeg.cpp:969 197=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:382 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:382 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:384 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 595
48:12:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:385 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5808us
48:12:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:385 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:389 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 596
48:12:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5330us
48:12:389 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:389 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:389 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:12:389 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:389 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:12:389 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:12:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:389 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:389 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:390 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:390 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:390 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:390 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:391 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:392 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 596
48:12:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 597
48:12:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:416 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:416 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:416 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:416 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:416 user_main    D[ME]: hle\scempeg.cpp:969 201=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:416 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:416 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:12:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 597
48:12:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:417 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:417 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:417 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:418 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 598
48:12:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:419 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:419 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:419 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:12:419 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:419 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:12:420 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:12:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:420 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:420 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:420 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:420 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:420 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:421 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:422 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:424 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 598
48:12:424 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7682us
48:12:424 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:424 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:424 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:428 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 599
48:12:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8948us
48:12:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:449 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:449 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:449 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:449 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:449 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:449 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:12:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 599
48:12:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:450 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:450 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:450 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:452 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:452 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 600
48:12:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:452 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:452 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:452 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:12:453 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:453 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:12:453 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:12:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:453 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:453 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:453 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:453 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:453 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:454 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:455 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:455 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:457 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 600
48:12:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 601
48:12:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:482 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:482 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:482 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:482 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:482 user_main    D[ME]: hle\scempeg.cpp:969 205=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:482 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:483 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:483 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:12:485 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 601
48:12:485 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3973us
48:12:485 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:485 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:485 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:489 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1397us
48:12:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:489 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 602
48:12:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:12:489 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:489 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:489 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:12:490 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:490 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:12:490 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:12:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:490 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:490 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:490 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:490 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:490 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:491 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:492 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 602
48:12:495 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 603
48:12:495 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:516 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:516 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:516 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:516 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:516 user_main    D[ME]: hle\scempeg.cpp:969 217=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:516 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:516 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:12:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 603
48:12:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:517 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:517 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:517 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:519 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:519 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 604
48:12:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:519 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:519 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:519 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:12:520 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:520 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:12:520 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:12:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:520 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:520 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:520 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:520 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:520 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:521 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:522 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:522 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:524 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +446us
48:12:524 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:524 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:524 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:528 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 604
48:12:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 605
48:12:529 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16184us
48:12:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:549 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:549 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:549 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:549 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:549 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:550 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:12:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 605
48:12:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:550 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:550 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:550 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:552 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 606
48:12:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:552 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:552 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:553 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:12:553 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:553 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:12:553 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:12:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:553 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:553 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:553 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:553 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:553 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:554 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:555 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:555 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 606
48:12:557 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +13512us
48:12:557 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:557 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:558 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:561 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 607
48:12:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3118us
48:12:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:582 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:582 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:582 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:582 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:582 user_main    D[ME]: hle\scempeg.cpp:969 221=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:582 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:582 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:12:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 607
48:12:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:583 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:583 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:583 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:584 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 608
48:12:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:585 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:585 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:585 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:12:585 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:585 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:12:586 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:12:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:586 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:586 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:586 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:586 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:586 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:587 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:588 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 608
48:12:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 609
48:12:591 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:616 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:616 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:616 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:616 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:616 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:616 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:618 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 609
48:12:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:619 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4401us
48:12:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:619 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:619 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:623 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 610
48:12:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6736us
48:12:623 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:623 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:623 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:12:623 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:623 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:12:623 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:12:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:623 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:624 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:624 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:624 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:624 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:624 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:626 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 610
48:12:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 611
48:12:628 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:649 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:649 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:649 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:649 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:649 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:649 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:12:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 611
48:12:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:650 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:650 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:650 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:652 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:652 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 612
48:12:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:652 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:652 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:652 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:12:653 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:653 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:12:653 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:12:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:653 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:653 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:653 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:653 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:653 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:654 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:655 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:655 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 612
48:12:657 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6276us
48:12:657 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:657 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:657 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:661 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 613
48:12:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10354us
48:12:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:683 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:683 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:683 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:683 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:684 user_main    D[ME]: hle\scempeg.cpp:969 225=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:684 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:684 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:12:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 613
48:12:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:684 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:684 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:684 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:686 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 614
48:12:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:687 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:687 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:687 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:12:687 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:687 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:12:687 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:12:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:687 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:687 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:687 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:687 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:687 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:688 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:694 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 614
48:12:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 615
48:12:696 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:716 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:716 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:716 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:716 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:716 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:717 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:718 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 615
48:12:718 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2566us
48:12:718 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:718 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:719 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:722 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2804us
48:12:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:723 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 616
48:12:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:12:723 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:723 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:723 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:12:723 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:723 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:12:723 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:12:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:724 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:724 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:724 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:724 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:724 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:725 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:726 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 616
48:12:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 617
48:12:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:749 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:749 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:749 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:749 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:749 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:749 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:12:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 617
48:12:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:750 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:750 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:750 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:750 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:752 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:752 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7130us
48:12:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:752 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:752 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:756 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 618
48:12:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +907us
48:12:756 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:756 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:756 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:12:756 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:756 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:12:756 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:12:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:756 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:756 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:757 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:757 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:757 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:757 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:758 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:758 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 618
48:12:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 619
48:12:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:783 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:783 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:783 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:783 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:783 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:783 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:12:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 619
48:12:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:784 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:784 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:784 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:785 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 620
48:12:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:786 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:786 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:786 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:12:787 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:787 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:12:787 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:12:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:787 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:787 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:787 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:787 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:787 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:788 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:789 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 620
48:12:791 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +12105us
48:12:791 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:791 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:791 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:795 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 621
48:12:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4525us
48:12:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:816 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:816 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:816 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:816 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:816 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:816 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:12:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 621
48:12:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:817 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:817 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:817 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:819 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 622
48:12:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:819 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:819 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:819 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:12:820 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:820 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:12:820 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:12:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:820 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:820 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:820 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:820 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:820 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:821 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:822 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 622
48:12:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 623
48:12:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:849 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:849 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:849 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:849 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:849 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:849 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:851 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 623
48:12:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:851 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2995us
48:12:851 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:851 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:851 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:855 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 624
48:12:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8143us
48:12:855 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:855 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:855 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:12:856 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:856 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:12:856 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:12:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:856 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:856 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:856 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:856 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:856 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:857 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:858 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 624
48:12:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 625
48:12:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:883 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:883 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:883 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:883 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:883 user_main    D[ME]: hle\scempeg.cpp:969 229=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:883 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:883 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:12:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 625
48:12:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:884 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:884 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:884 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:12:886 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 626
48:12:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:886 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:886 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:886 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:12:886 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:886 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:12:887 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:12:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:887 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:887 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:887 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:887 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:887 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:887 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:12:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:889 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:889 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:889 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 626
48:12:891 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4869us
48:12:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:891 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:894 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 627
48:12:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11761us
48:12:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:916 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:916 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:916 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:916 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:916 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:916 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:12:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 627
48:12:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:917 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:917 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:917 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:12:919 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 628
48:12:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:12:919 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:919 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:919 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:12:919 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:920 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:12:920 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:12:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:920 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:920 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:920 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:920 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:920 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:921 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:12:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:922 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 628
48:12:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 629
48:12:924 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:949 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:949 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:949 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:949 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:949 user_main    D[ME]: hle\scempeg.cpp:969 233=sceMpegRingbufferAvailableSize(0bfff0f0)
48:12:949 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:12:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:949 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:12:951 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 629
48:12:951 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1160us
48:12:951 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:951 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:951 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:955 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:12:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4211us
48:12:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 630
48:12:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:12:955 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:955 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:955 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:12:955 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:12:955 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:12:955 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:12:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:12:956 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:956 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:956 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:956 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:956 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:956 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:12:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:958 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 630
48:12:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 631
48:12:960 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:12:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:12:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:12:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:12:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:12:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:12:983 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:12:983 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:12:983 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:12:983 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:12:983 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:12:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:12:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:12:983 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:12:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:12:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 631
48:12:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:12:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:984 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:984 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:12:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:12:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:12:984 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:12:985 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:12:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:12:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:12:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:12:986 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5724us
48:12:986 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:12:986 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:12:986 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:12:989 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:12:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:12:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 632
48:12:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2314us
48:12:990 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:12:990 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:12:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:12:990 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:12:990 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:12:990 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:12:990 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:12:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:12:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:12:990 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:990 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:12:990 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:12:990 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:12:990 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:12:991 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:12:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:12:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:992 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:12:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:12:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:12:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:12:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:12:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:12:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 632
48:12:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 633
48:12:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:016 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:016 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:016 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:016 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:016 user_main    D[ME]: hle\scempeg.cpp:969 237=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:016 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:016 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:13:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 633
48:13:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:017 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:017 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:017 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:019 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 634
48:13:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:019 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:019 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:019 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:13:020 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:020 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:13:020 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:13:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:020 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:020 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:020 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:020 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:020 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:021 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:022 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:022 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:023 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:023 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 634
48:13:025 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +10698us
48:13:025 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:025 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:025 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:028 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 635
48:13:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5932us
48:13:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:050 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:050 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:050 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:050 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:050 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:051 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:13:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 635
48:13:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:051 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:051 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:051 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:053 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 636
48:13:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:054 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:054 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:054 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:13:054 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:054 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:13:054 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:13:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:054 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:054 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:054 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:054 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:054 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:055 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:056 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:057 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 636
48:13:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 637
48:13:059 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:083 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:083 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:083 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:083 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:083 user_main    D[ME]: hle\scempeg.cpp:969 241=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:084 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:084 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:085 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 637
48:13:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:086 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1588us
48:13:086 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:086 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:086 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:089 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 638
48:13:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9550us
48:13:090 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:090 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:090 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:13:090 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:090 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:13:090 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:13:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:090 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:090 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:091 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:091 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:091 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:091 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:092 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 638
48:13:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 639
48:13:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:116 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:116 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:116 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:116 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:116 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:116 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:13:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 639
48:13:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:117 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:117 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:118 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 640
48:13:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:119 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:119 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:119 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:13:119 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:119 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:13:119 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:13:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:120 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:120 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:120 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:120 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:120 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:121 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:122 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:124 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 640
48:13:124 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3462us
48:13:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:124 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:128 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 641
48:13:128 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13168us
48:13:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:150 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:150 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:150 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:150 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:150 user_main    D[ME]: hle\scempeg.cpp:969 245=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:150 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:150 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:13:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 641
48:13:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:151 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:151 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:151 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:153 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 642
48:13:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:153 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:153 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:153 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:13:153 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:154 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:13:154 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:13:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:154 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:154 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:154 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:154 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:154 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:155 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:156 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:157 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:158 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 642
48:13:158 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +16528us
48:13:158 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:158 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:159 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:162 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 643
48:13:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +102us
48:13:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:183 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:183 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:183 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:183 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:183 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:183 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:13:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 643
48:13:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:184 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:184 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:185 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 644
48:13:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:186 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:186 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:186 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:13:186 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:186 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:13:187 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:13:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:187 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:187 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:187 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:187 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:187 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:188 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:189 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:191 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 644
48:13:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 645
48:13:191 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:216 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:216 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:216 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:216 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:216 user_main    D[ME]: hle\scempeg.cpp:969 249=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:216 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:216 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:218 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 645
48:13:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:218 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7417us
48:13:218 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:218 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:218 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:222 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:222 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 646
48:13:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3720us
48:13:222 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:223 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:223 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:13:223 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:223 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:13:223 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:13:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:223 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:223 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:223 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:223 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:223 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:224 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:225 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:225 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 646
48:13:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 647
48:13:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:250 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:250 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:250 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:250 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:250 user_main    D[ME]: hle\scempeg.cpp:969 253=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:250 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:250 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:13:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 647
48:13:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:251 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:251 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:251 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:251 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:253 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 648
48:13:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:253 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:253 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:253 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:13:253 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:254 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:13:254 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:13:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:254 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:254 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:254 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:254 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:254 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:255 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:256 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:257 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 648
48:13:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +9292us
48:13:258 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:258 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:258 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:262 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 649
48:13:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7338us
48:13:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:283 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:283 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:283 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:283 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:283 user_main    D[ME]: hle\scempeg.cpp:969 257=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:283 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:283 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:13:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 649
48:13:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:284 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:284 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:284 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:286 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 650
48:13:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:286 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:286 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:286 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:13:287 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:287 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:13:287 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:13:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:287 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:287 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:287 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:287 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:287 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:288 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:289 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:290 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 650
48:13:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 651
48:13:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:316 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:316 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:316 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:316 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:316 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:316 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:318 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 651
48:13:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:318 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +181us
48:13:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:318 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:322 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 652
48:13:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10956us
48:13:322 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:322 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:322 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:13:323 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:323 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:13:323 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:13:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:323 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:323 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:323 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:323 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:323 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:324 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:325 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 652
48:13:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 653
48:13:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:350 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:350 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:350 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:350 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:350 user_main    D[ME]: hle\scempeg.cpp:969 261=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:350 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:350 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:13:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 653
48:13:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:351 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:351 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:351 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:353 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 654
48:13:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:353 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:354 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:354 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:13:354 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:354 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:13:354 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:13:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:354 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:354 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:354 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:354 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:354 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:355 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:356 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 654
48:13:358 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2056us
48:13:358 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:358 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:358 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:362 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 655
48:13:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14574us
48:13:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:383 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:383 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:383 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:383 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:383 user_main    D[ME]: hle\scempeg.cpp:969 265=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:383 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:383 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:13:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 655
48:13:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:384 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:384 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:384 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:386 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 656
48:13:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:386 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:386 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:387 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:13:387 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:387 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:13:387 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:13:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:387 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:387 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:387 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:387 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:387 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:388 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:389 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:391 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 656
48:13:391 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +15121us
48:13:391 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:391 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:391 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:395 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 657
48:13:395 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1509us
48:13:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:417 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:417 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:417 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:417 user_main    D[ME]: hle\scempeg.cpp:969 269=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:417 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:417 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:13:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 657
48:13:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:418 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:418 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:420 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 658
48:13:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:420 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:13:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:13:420 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:13:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:421 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:421 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:421 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:421 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:421 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:422 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:423 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:424 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 658
48:13:425 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 659
48:13:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:450 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:450 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:450 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:450 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:450 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:450 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:452 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 659
48:13:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:452 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6011us
48:13:452 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:452 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:452 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:456 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:456 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 660
48:13:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5127us
48:13:456 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:456 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:456 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:13:456 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:456 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:13:457 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:13:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:457 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:457 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:457 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:457 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:457 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:457 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:459 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 660
48:13:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 661
48:13:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:483 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:483 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:483 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:483 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:483 user_main    D[ME]: hle\scempeg.cpp:969 273=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:483 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:483 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:13:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 661
48:13:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:484 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:484 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:484 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:486 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 662
48:13:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:486 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:487 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:487 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:13:487 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:487 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:13:487 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:13:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:487 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:487 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:487 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:487 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:487 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:488 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:489 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:491 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 662
48:13:491 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7885us
48:13:491 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:491 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:491 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:495 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:495 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 663
48:13:495 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8745us
48:13:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:517 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:517 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:517 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:517 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:517 user_main    D[ME]: hle\scempeg.cpp:969 277=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:517 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:517 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:13:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:518 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 663
48:13:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:518 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:518 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:518 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:520 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 664
48:13:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:520 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:521 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:521 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:13:521 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:521 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:13:521 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:13:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:521 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:521 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:521 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:521 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:521 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:522 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:523 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:525 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 664
48:13:526 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 665
48:13:526 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:550 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:550 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:550 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:550 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:550 user_main    D[ME]: hle\scempeg.cpp:969 281=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:550 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:550 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:552 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 665
48:13:552 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4176us
48:13:552 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:552 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:552 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:556 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1195us
48:13:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 666
48:13:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:13:556 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:556 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:557 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:13:557 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:557 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:13:557 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:13:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:557 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:557 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:557 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:557 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:557 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:558 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:559 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 666
48:13:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 667
48:13:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:583 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:583 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:583 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:583 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:583 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:583 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:13:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 667
48:13:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:584 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:584 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:584 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:586 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 668
48:13:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:586 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:586 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:587 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:13:587 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:587 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:13:587 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:13:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:587 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:587 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:587 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:587 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:587 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:588 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:589 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:591 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +649us
48:13:591 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:591 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:591 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:595 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 668
48:13:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 669
48:13:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15981us
48:13:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:617 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:617 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:617 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:617 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:617 user_main    D[ME]: hle\scempeg.cpp:969 285=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:617 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:617 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:13:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 669
48:13:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:618 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:618 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:618 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:620 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:620 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 670
48:13:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:620 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:620 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:620 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:13:620 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:620 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:13:621 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:13:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:621 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:621 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:621 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:621 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:621 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:622 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:623 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 670
48:13:625 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +13714us
48:13:625 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:625 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:625 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:629 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 671
48:13:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2916us
48:13:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:650 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:650 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:650 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:650 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:650 user_main    D[ME]: hle\scempeg.cpp:969 289=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:650 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:650 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:13:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 671
48:13:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:651 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:651 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:651 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:653 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 672
48:13:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:653 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:653 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:653 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:13:654 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:654 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:13:654 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:13:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:654 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:654 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:654 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:654 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:654 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:655 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:656 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:658 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 672
48:13:658 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 673
48:13:658 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:684 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:684 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:684 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:685 user_main    D[ME]: hle\scempeg.cpp:969 293=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:685 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:685 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:686 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 673
48:13:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:687 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4604us
48:13:687 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:687 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:687 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:691 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 674
48:13:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6534us
48:13:691 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:691 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:692 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:13:692 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:692 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:13:692 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:13:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:692 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:692 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:692 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:692 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:692 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:693 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:694 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 674
48:13:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 675
48:13:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:717 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:717 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:717 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:717 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:717 user_main    D[ME]: hle\scempeg.cpp:969 297=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:717 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:717 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:13:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 675
48:13:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:718 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:718 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:718 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:720 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 676
48:13:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:720 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:720 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:721 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:13:721 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:721 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:13:721 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:13:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:721 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:721 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:721 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:721 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:721 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:722 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:723 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:725 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 676
48:13:725 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6478us
48:13:726 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:726 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:726 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:729 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 677
48:13:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10152us
48:13:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:750 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:750 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:750 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:750 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:750 user_main    D[ME]: hle\scempeg.cpp:969 301=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:750 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:750 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:13:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:751 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 677
48:13:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:751 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:751 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:751 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:753 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 678
48:13:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:753 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:753 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:753 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:13:754 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:754 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:13:754 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:13:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:754 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:754 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:754 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:754 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:754 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:755 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:756 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:757 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:758 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 678
48:13:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 679
48:13:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:784 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:784 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:784 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:784 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:784 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:784 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:786 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 679
48:13:786 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2769us
48:13:786 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:786 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:786 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:790 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2601us
48:13:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 680
48:13:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:13:791 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:791 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:791 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:13:791 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:791 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:13:791 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:13:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:791 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:791 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:791 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:791 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:791 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:792 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:793 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 680
48:13:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 681
48:13:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:817 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:817 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:817 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:817 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:817 user_main    D[ME]: hle\scempeg.cpp:969 305=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:817 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:817 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:13:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 681
48:13:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:818 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:818 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:818 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:820 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:820 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7333us
48:13:820 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:820 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:820 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:824 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 682
48:13:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +704us
48:13:824 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:13:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:13:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:13:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:824 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:824 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:825 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:825 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:825 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:825 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:826 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 682
48:13:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 683
48:13:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:850 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:850 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:850 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:850 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:850 user_main    D[ME]: hle\scempeg.cpp:969 309=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:850 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:850 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:13:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 683
48:13:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:851 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:851 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:851 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:853 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 684
48:13:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:853 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:853 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:853 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:13:853 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:853 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:13:853 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:13:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:854 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:854 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:854 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:854 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:854 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:855 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:856 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 684
48:13:858 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +12308us
48:13:858 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:858 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:858 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:861 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 685
48:13:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4322us
48:13:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:884 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:884 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:884 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:884 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:884 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:884 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:13:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 685
48:13:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:885 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:885 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:885 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:13:886 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 686
48:13:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:887 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:887 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:887 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:13:887 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:887 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:13:887 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:13:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:888 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:888 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:888 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:888 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:888 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:888 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:13:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:890 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 686
48:13:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 687
48:13:892 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:917 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:917 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:917 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:917 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:917 user_main    D[ME]: hle\scempeg.cpp:969 313=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:917 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:13:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:917 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:13:919 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 687
48:13:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:919 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3197us
48:13:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:920 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:923 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:13:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 688
48:13:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7940us
48:13:924 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:924 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:924 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:13:924 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:924 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:13:924 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:13:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:924 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:924 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:924 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:924 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:924 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:925 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:13:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:926 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 688
48:13:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 689
48:13:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:13:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:950 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:950 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:950 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:950 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:950 user_main    D[ME]: hle\scempeg.cpp:969 317=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:950 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:950 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:13:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 689
48:13:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:951 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:951 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:951 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:13:952 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 690
48:13:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:953 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:953 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:953 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:13:953 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:13:953 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:13:953 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:13:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:13:953 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:953 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:954 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:954 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:954 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:954 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:13:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:955 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 690
48:13:958 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5072us
48:13:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:958 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:13:961 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:13:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:13:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 691
48:13:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:13:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11558us
48:13:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:13:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:13:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:13:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:13:984 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:13:984 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:13:984 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:13:984 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:13:984 user_main    D[ME]: hle\scempeg.cpp:969 321=sceMpegRingbufferAvailableSize(0bfff0f0)
48:13:984 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:13:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:13:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:13:984 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:13:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:13:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 691
48:13:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:13:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:13:985 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:13:985 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:13:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:13:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:13:985 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:13:986 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:13:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:13:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:13:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:13:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 692
48:13:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:13:987 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:13:987 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:13:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:13:987 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:13:987 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:13:987 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:13:987 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:13:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:13:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:13:988 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:988 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:13:988 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:13:988 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:13:988 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:13:988 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:13:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:13:990 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:990 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:13:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:13:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:13:990 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:13:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:13:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:13:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 692
48:13:992 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 693
48:13:992 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:017 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:017 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:017 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:017 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:017 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:017 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:019 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:019 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 693
48:14:019 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1362us
48:14:019 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:019 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:019 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:023 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:023 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4008us
48:14:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 694
48:14:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:14:024 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:024 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:024 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:14:024 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:024 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:14:024 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:14:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:024 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:024 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:024 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:025 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:025 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:025 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:027 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 694
48:14:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 695
48:14:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:051 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:051 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:051 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:051 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:051 user_main    D[ME]: hle\scempeg.cpp:969 325=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:051 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:051 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:14:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 695
48:14:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:052 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:052 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:052 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:054 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:054 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +5926us
48:14:054 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:054 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:054 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:058 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:058 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 696
48:14:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2111us
48:14:058 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:058 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:058 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:14:058 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:058 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:14:058 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:14:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:059 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:059 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:059 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:059 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:059 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:059 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:061 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 696
48:14:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 697
48:14:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:084 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:084 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:084 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:084 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:084 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:14:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 697
48:14:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:085 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:085 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:085 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:087 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 698
48:14:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:087 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:087 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:088 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:14:088 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:088 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:14:088 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:14:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:088 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:088 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:088 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:088 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:088 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:089 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:090 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:090 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:092 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 698
48:14:092 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +10901us
48:14:092 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:092 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:092 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:096 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 699
48:14:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5729us
48:14:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:117 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:117 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:117 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:117 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:117 user_main    D[ME]: hle\scempeg.cpp:969 329=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:117 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:117 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:14:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 699
48:14:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:118 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:118 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:118 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:120 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 700
48:14:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:120 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:120 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:120 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:14:121 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:121 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:14:121 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:14:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:121 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:121 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:121 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:121 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:121 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:122 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:123 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 700
48:14:125 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 701
48:14:125 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:151 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:151 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:151 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:151 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:151 user_main    D[ME]: hle\scempeg.cpp:969 333=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:151 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:151 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:153 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 701
48:14:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:153 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +1791us
48:14:153 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:153 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:153 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:157 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 702
48:14:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9347us
48:14:157 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:158 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:158 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:14:158 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:158 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:14:158 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:14:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:158 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:158 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:158 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:158 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:158 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:159 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:160 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 702
48:14:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 703
48:14:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:184 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:184 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:184 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:184 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:184 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:184 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:14:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 703
48:14:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:185 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:185 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:185 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:187 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 704
48:14:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:187 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:187 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:187 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:14:187 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:188 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:14:188 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:14:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:188 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:188 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:188 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:188 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:188 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:189 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:190 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:191 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 704
48:14:192 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +3665us
48:14:192 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:192 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:192 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:196 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 705
48:14:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +12965us
48:14:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:217 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:217 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:217 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:217 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:217 user_main    D[ME]: hle\scempeg.cpp:969 337=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:217 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:217 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:14:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 705
48:14:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:218 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:218 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:218 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:220 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 706
48:14:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:220 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:220 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:220 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:14:221 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:221 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:14:221 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:14:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:221 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:221 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:221 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:221 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:221 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:222 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:223 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:223 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 706
48:14:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 707
48:14:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:251 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:251 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:251 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:251 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:251 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:251 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +56us
48:14:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:251 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:255 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +15us
48:14:255 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:257 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:257 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 707
48:14:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 708
48:14:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:14:258 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:258 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:258 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:14:258 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:258 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:14:258 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:14:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:258 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:258 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:258 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:258 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:258 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:259 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:260 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 708
48:14:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 709
48:14:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:284 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:284 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:284 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:284 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:284 user_main    D[ME]: hle\scempeg.cpp:969 341=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:284 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:284 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:14:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 709
48:14:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:285 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:285 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:285 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:286 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:287 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4520us
48:14:287 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:287 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:287 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:290 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 710
48:14:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3518us
48:14:291 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:291 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:291 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:14:291 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:291 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:14:291 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:14:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:291 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:291 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:291 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:291 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:291 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:292 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:293 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 710
48:14:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 711
48:14:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:317 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:317 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:317 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:317 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:317 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:317 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:14:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 711
48:14:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:318 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:318 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:318 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:318 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:14:320 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 712
48:14:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:320 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:320 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:320 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:14:320 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:320 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:14:321 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:14:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:321 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:321 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:321 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:321 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:321 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:321 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:323 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 712
48:14:325 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +9494us
48:14:325 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:325 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:325 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:328 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 713
48:14:329 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7136us
48:14:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:351 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:351 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:351 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:351 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:351 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:351 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:14:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 713
48:14:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:352 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:352 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:352 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:354 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:354 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 714
48:14:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:354 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:354 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:354 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:14:355 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:355 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:14:355 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:14:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:355 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:355 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:355 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:355 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:355 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:356 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:357 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 714
48:14:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 715
48:14:359 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:384 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:384 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:384 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:384 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:384 user_main    D[ME]: hle\scempeg.cpp:969 345=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:384 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:384 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:386 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 715
48:14:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:386 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +384us
48:14:386 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:386 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:387 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:390 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 716
48:14:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10754us
48:14:390 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:390 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:391 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:14:391 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:391 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:14:391 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:14:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:391 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:391 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:391 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:391 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:391 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:392 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:393 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:395 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 716
48:14:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 717
48:14:395 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:417 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:417 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:417 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:417 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:417 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:417 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:14:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 717
48:14:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:418 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:418 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:418 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:420 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 718
48:14:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:420 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:14:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:14:421 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:14:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:421 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:421 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:421 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:421 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:421 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:422 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:423 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 718
48:14:425 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2258us
48:14:425 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:425 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:425 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:429 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 719
48:14:429 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14372us
48:14:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:451 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:451 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:451 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:451 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:451 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:452 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:14:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 719
48:14:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:452 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:452 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:452 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:454 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 720
48:14:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:454 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:455 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:455 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:14:455 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:455 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:14:455 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:14:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:455 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:455 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:455 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:455 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:455 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:456 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:457 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:458 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 720
48:14:460 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +15324us
48:14:460 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:460 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:460 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:463 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 721
48:14:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1306us
48:14:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:484 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:484 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:484 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:484 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:484 user_main    D[ME]: hle\scempeg.cpp:969 349=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:484 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:484 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:14:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 721
48:14:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:485 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:485 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:485 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:487 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 722
48:14:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:487 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:487 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:487 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:14:487 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:487 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:14:488 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:14:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:488 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:488 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:488 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:488 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:488 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:489 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:490 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:491 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:492 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 722
48:14:492 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 723
48:14:492 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:518 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:518 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:518 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:518 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:518 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:518 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:520 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 723
48:14:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:520 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6213us
48:14:520 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:520 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:520 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:524 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 724
48:14:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +4924us
48:14:525 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:525 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:525 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:14:525 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:525 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:14:525 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:14:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:525 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:525 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:525 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:525 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:525 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:526 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:527 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 724
48:14:530 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 725
48:14:530 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:551 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:551 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:551 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:551 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:551 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:552 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:14:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 725
48:14:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:552 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:552 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:552 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:554 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 726
48:14:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:555 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:555 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:555 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:14:555 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:555 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:14:555 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:14:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:555 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:555 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:555 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:555 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:555 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:556 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:557 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:558 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:560 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 726
48:14:560 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +8088us
48:14:560 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:560 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:560 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:564 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 727
48:14:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8542us
48:14:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:584 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:584 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:584 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:584 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:584 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:584 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:14:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 727
48:14:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:585 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:585 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:585 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:587 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 728
48:14:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:587 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:587 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:587 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:14:588 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:588 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:14:588 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:14:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:588 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:588 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:588 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:588 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:588 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:589 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:590 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 728
48:14:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 729
48:14:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:619 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:619 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:619 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:619 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:619 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:619 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:621 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 729
48:14:621 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4378us
48:14:621 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:621 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:621 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:625 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +992us
48:14:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 730
48:14:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:14:625 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:625 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:626 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:14:626 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:626 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:14:626 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:14:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:626 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:626 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:626 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:626 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:626 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:627 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:628 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 730
48:14:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 731
48:14:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:651 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:651 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:651 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:651 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:651 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:651 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:14:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 731
48:14:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:652 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:652 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:652 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:654 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 732
48:14:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:654 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:654 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:654 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:14:654 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:655 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:14:655 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:14:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:655 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:655 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:655 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:655 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:655 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:656 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:657 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 732
48:14:659 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +852us
48:14:659 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:659 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:659 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:663 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 733
48:14:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15778us
48:14:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:684 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:684 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:684 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:684 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:685 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:685 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:14:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 733
48:14:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:685 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:686 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:686 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:688 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 734
48:14:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:688 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:689 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:689 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:14:689 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:694 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:14:694 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:14:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:694 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:694 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:694 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:694 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:695 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:695 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:697 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:697 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:697 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 734
48:14:699 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +13917us
48:14:699 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:699 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:699 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:703 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:703 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 735
48:14:703 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2713us
48:14:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:718 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:718 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:718 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:718 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:718 user_main    D[ME]: hle\scempeg.cpp:969 357=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:718 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:718 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:14:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 735
48:14:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:719 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:719 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:719 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:721 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 736
48:14:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:721 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:722 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:722 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:14:722 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:722 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:14:722 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:14:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:722 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:722 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:722 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:722 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:722 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:723 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:724 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 736
48:14:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 737
48:14:727 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:751 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:751 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:751 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:751 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:751 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:751 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:753 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 737
48:14:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:753 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +4807us
48:14:753 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:753 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:753 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:757 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 738
48:14:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6331us
48:14:757 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:757 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:757 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:14:757 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:757 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:14:757 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:14:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:758 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:758 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:758 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:758 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:758 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:758 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:760 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 738
48:14:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 739
48:14:762 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:785 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:785 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:785 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:785 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:785 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:785 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:14:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 739
48:14:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:786 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:786 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:786 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:788 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 740
48:14:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:788 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:788 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:788 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:14:788 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:788 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:14:789 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:14:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:789 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:789 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:789 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:789 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:789 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:790 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:791 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:791 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 740
48:14:793 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +6681us
48:14:793 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:793 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:793 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:797 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 741
48:14:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9949us
48:14:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:818 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:818 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:818 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:818 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:818 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:818 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:14:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 741
48:14:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:819 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:819 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:819 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:819 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:14:820 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 742
48:14:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:14:821 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:821 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:821 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:14:821 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:821 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:14:821 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:14:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:822 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:822 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:822 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:822 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:822 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:822 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:824 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 742
48:14:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 743
48:14:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:851 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:851 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:851 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:851 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:851 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:14:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:851 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:14:853 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 743
48:14:853 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +2972us
48:14:853 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:853 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:853 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:857 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2399us
48:14:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 744
48:14:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:14:857 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:857 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:858 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:14:858 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:858 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:14:858 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:14:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:858 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:858 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:858 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:858 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:858 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:859 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:14:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:860 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:861 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 744
48:14:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 745
48:14:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:885 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:885 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:885 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:885 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:885 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:885 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:14:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:14:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 745
48:14:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:14:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:886 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:886 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:886 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:14:887 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:14:888 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +7536us
48:14:888 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:888 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:888 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:891 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 746
48:14:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +502us
48:14:892 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:892 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:892 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:14:892 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:892 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:14:892 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:14:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:892 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:892 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:892 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:892 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:893 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:893 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:14:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:895 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 746
48:14:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 747
48:14:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:918 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:918 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:918 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:918 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:918 user_main    I[ME]: hle\scempeg.cpp:1176 Audio end reach. pts: 453660 dts: 363363
48:14:918 user_main    D[ME]: hle\scempeg.cpp:1187 80618001=sceMpegGetAtracAu(0bfff210, 00000006, 0bfff1c0, 0bfff070)
48:14:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:14:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:14:918 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000005, 0bfff180, 0bfff070)
48:14:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:14:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:14:919 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:14:919 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:14:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:14:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 747
48:14:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:14:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +0us
48:14:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 748
48:14:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11067us
48:14:919 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:920 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:920 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:14:920 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:920 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:14:920 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:14:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:920 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:920 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:920 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:920 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:920 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:921 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:14:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:922 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 748
48:14:925 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +12510us
48:14:925 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:925 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:925 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:928 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:14:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 749
48:14:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4120us
48:14:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:951 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:951 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:951 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:951 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:951 user_main    D[ME]: hle\scempeg.cpp:969 360=sceMpegRingbufferAvailableSize(0bfff0f0)
48:14:951 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000003)
48:14:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +17us
48:14:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 749
48:14:952 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 750
48:14:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +16665us
48:14:952 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:952 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:952 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:14:952 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:14:952 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:14:952 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:14:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:14:952 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:952 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:952 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:952 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:952 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:953 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:14:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:955 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 750
48:14:957 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 751
48:14:957 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:14:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:14:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:14:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:14:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:14:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:14:985 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:14:985 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:14:985 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:14:985 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:14:985 user_main    E[ME]: hle\scempeg.cpp:738 sceMpegAvcDecodeStop(0bfff210, 00000200, 08fddf80, 0bfff084)
48:14:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
48:14:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 751
48:14:986 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +8910us
48:14:986 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(305, 1, 0)
48:14:986 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(305, 1) (count: 0 -> 1)
48:14:986 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(306, 0bfaea10)
48:14:989 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:14:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (307->272, pc: 08b8274c->08000000, blocking audio) +28us
48:14:990 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 752
48:14:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7738us
48:14:990 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:14:990 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:14:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:14:990 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:14:990 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:14:990 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:14:990 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:14:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:14:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:14:990 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:990 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:14:990 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:14:990 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:14:991 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:14:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:14:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:992 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:14:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:14:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:14:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:14:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:14:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:14:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 752
48:14:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 753
48:14:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:018 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:018 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:018 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(306, 00000001)
48:15:018 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:2739 sceKernelWaitThreadEnd(307, 00000000)
48:15:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +5us
48:15:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 753
48:15:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 754
48:15:019 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 754
48:15:019 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->307, pc: 08000000->08b8274c, idle) +21976us
48:15:019 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2281 sceKernelExitThread(0)
48:15:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (307->276, pc: 08993c6c->089921d4, thread exited) +0us
48:15:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(307)
48:15:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
48:15:019 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
48:15:019 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
48:15:020 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(7)
48:15:020 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(6)
48:15:020 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(5)
48:15:020 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(4)
48:15:020 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(305)
48:15:020 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:315 sceKernelDeleteEventFlag(306)
48:15:025 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:025 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:025 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:15:025 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff090)
48:15:025 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:15:025 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:15:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:025 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:025 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:025 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:025 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:025 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:026 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +52us
48:15:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:027 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:029 user_main    D[ME]: hle\scempeg.cpp:644 sceMpegFreeAvcEsBuf(0bfff210, 1)
48:15:029 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:15:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +9us
48:15:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, idle) +100us
48:15:030 user_main    D[ME]: hle\scempeg.cpp:477 sceMpegDelete(0bfff210)
48:15:036 user_main    D[ME]: hle\scempeg.cpp:1407 sceMpegRingbufferDestruct(0bfff0f0)
48:15:036 user_main    I[ME]: hle\scempeg.cpp:1120 sceMpegFinish(...)
48:15:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +0us
48:15:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, idle) +250us
48:15:037 user_main    I[MODULE]: hle\scekernelmodule.cpp:1626 sceKernelStopModule(0000012f, 00000000, 00000000, 00000000, 00000000) - faking
48:15:037 user_main    I[MODULE]: hle\scekernelmodule.cpp:1688 sceKernelUnloadModule(303)
48:15:060 user_main    D[UTIL]: hle\sceutility.cpp:194 sceUtilityUnloadAvModule(0)
48:15:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
48:15:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, idle) +800us
48:15:060 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:15:060 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:15:060 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:15:060 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:15:060 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:15:062 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/SONY.PMF, 00000001, 00002124)
48:15:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +7us
48:15:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:15:062 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:15:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +0us
48:15:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, idle) +100us
48:15:062 user_main    D[UTIL]: hle\sceutility.cpp:188 sceUtilityLoadAvModule(0)
48:15:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +0us
48:15:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 755
48:15:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 755
48:15:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, idle) +25000us
48:15:063 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
48:15:063 user_main    D[HLE]: hle\scepower.cpp:186 0=sceKernelPowerLock(0)
48:15:063 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:15:063 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:15:063 user_main    D[HLE]: hle\scepower.cpp:195 0=sceKernelPowerUnlock(0)
48:15:066 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/PSP_MODULES/MPEG.PRX, 00000001, 00002124)
48:15:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +8us
48:15:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:15:066 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:15:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +0us
48:15:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, idle) +100us
48:15:068 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
48:15:069 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
48:15:069 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
48:15:069 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
48:15:069 user_main    I[MODULE]: hle\scekernelmodule.cpp:1495 310=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
48:15:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +1us
48:15:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, idle) +500us
48:15:069 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(310,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
48:15:069 user_main    I[ME]: hle\scempeg.cpp:365 sceMpegInit()
48:15:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +0us
48:15:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, idle) +750us
48:15:069 user_main    D[ME]: hle\scempeg.cpp:376 sceMpegRingbufferQueryMemSize(360)
48:15:070 user_main    D[ME]: hle\scempeg.cpp:1129 sceMpegQueryMemSize()
48:15:070 user_main    D[ME]: hle\scempeg.cpp:399 sceMpegRingbufferConstruct(0bfff0f0, 360, 09093c00, 000bd240, 089920f0, 0bfff200)
48:15:070 user_main    I[ME]: hle\scempeg.cpp:465 09150e80=sceMpegCreate(0bfff210, 09150e50, 65536, 0bfff0f0, 512, 0, 0)
48:15:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +2us
48:15:070 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 756
48:15:070 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 756
48:15:070 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 757
48:15:070 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 757
48:15:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, idle) +29000us
48:15:071 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:15:071 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:15:072 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MOVIES/SONY.PMF, 00000001, 00000000)
48:15:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +1us
48:15:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:15:072 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:15:072 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:15:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:15:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:15:072 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:15:072 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(287, 1, 0)
48:15:072 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bffe8d0, 800): deferring result
48:15:072 user_main    D[IO]: hle\sceio.cpp:1787 311 = sceIoWaitAsyncCB(4, 0bffe860): waiting
48:15:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08995844->08000000, io waited) +0us
48:15:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +99us
48:15:072 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
48:15:072 user_main    D[ME]: hle\scempeg.cpp:524 sceMpegQueryStreamOffset(0bfff210, 0bffe8d0, 0bfff218)
48:15:073 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x64000
48:15:073 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 354264
48:15:073 user_main    D[ME]: hle\scempeg.cpp:554 sceMpegQueryStreamSize(0bffe8d0, 0bfff214)
48:15:073 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x64000
48:15:073 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 354264
48:15:074 user_main    D[IO]: hle\sceio.cpp:1056 0 = sceIoLseek(4, 0, 0)
48:15:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +0us
48:15:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:15:074 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 0, 0)
48:15:074 user_main    I[ME]: hle\scempeg.cpp:583 sceMpegRegistStream(0bfff210, 1, 0)
48:15:074 user_main    D[ME]: hle\scempeg.cpp:623 sceMpegMallocAvcEsBuf(0bfff210)
48:15:074 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 1, 0bfff180)
48:15:074 user_main    D[ME]: hle\scempeg.cpp:944 sceMpegQueryAtracEsSize(0bfff210, 0bfff21c, 0bfff220)
48:15:074 user_main    D[ME]: hle\scempeg.cpp:906 sceMpegInitAu(0bfff210, 152440448, 0bfff1c0)
48:15:074 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(0)
48:15:074 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
48:15:075 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:15:079 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
48:15:079 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
48:15:079 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
48:15:079 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
48:15:079 user_main    D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000800)
48:15:079 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 312=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
48:15:079 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 313=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
48:15:081 user_main    D[DISP]: hle\scedisplay.cpp:855 59.940060=sceDisplayGetFramePerSec()
48:15:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:2555 sceKernelChangeThreadPriority(276, 63)
48:15:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +57us
48:15:081 user_main    I[KERNEL]: hle\scekernelthread.cpp:2137 314=sceKernelCreateThread(name=soundThread, entry=08993b84, prio=3d, stacksize=2048)
48:15:081 user_main    D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
48:15:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899418c->08000000, io seek) +144us
48:15:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899418c, idle) +100us
48:15:081 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:081 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:081 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:15:082 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff0a0)
48:15:082 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:15:082 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:15:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:082 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:082 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:082 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:082 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:082 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +8us
48:15:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:082 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 796 ticks
48:15:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8767c->08000000, interrupt) +3us
48:15:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8767c, left interrupt) +0us
48:15:084 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(313, 00000000)
48:15:084 user_main    I[KERNEL]: hle\scekernelthread.cpp:2188 sceKernelStartThread(thread=314, argSize=4, argPtr=0bfff224)
48:15:084 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->314, pc: 089927bc->08993b84, thread started) +8us
48:15:084 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:455 sceKernelWaitEventFlag(313, 00000001, 1, 0bfaea80, 00000000): waiting
48:15:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (314->276, pc: 08993bc8->089927bc, event flag waited) +2us
48:15:084 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:084 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 360)
48:15:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 31
48:15:084 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +10us
48:15:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:15:085 user_main    I[ME]: hle\scempeg.cpp:302 Stream offset: 2048, Stream size: 0x64000
48:15:085 user_main    I[ME]: hle\scempeg.cpp:303 First timestamp: 90000, Last timestamp: 354264
48:15:087 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:15:101 user_main    I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
48:15:101 user_main    I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
48:15:102 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 32 packetsTotal: 360
48:15:102 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:15:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:102 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 1)
48:15:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:103 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 758
48:15:103 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:104 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 0bfff370
48:15:104 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:15:111 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:112 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 758
48:15:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3600us
48:15:112 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:112 user_main    D[ME]: hle\scempeg.cpp:969 348=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:112 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 348)
48:15:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 32
48:15:112 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:15:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:15:113 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 64 packetsTotal: 360
48:15:113 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:15:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:113 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:15:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:113 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:113 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:114 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:114 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:15:115 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:115 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:116 user_main    D[ME]: hle\scempeg.cpp:969 320=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:116 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 320)
48:15:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 33
48:15:116 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:15:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:15:116 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 96 packetsTotal: 360
48:15:117 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:15:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:117 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:15:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 759
48:15:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:117 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:117 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:117 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 00000001
48:15:119 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 759
48:15:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:119 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:119 user_main    D[ME]: hle\scempeg.cpp:969 292=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:119 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 292)
48:15:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 34
48:15:120 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:15:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:15:120 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 128 packetsTotal: 360
48:15:120 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:15:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:120 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:15:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:121 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:121 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:121 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:121 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 00000001
48:15:123 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:123 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:123 user_main    D[ME]: hle\scempeg.cpp:969 260=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:123 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 260)
48:15:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 35
48:15:123 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:15:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:15:124 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 160 packetsTotal: 360
48:15:124 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:15:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:124 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:15:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:125 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 760
48:15:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 760
48:15:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:125 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:125 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:125 user_main    D[ME]: hle\scempeg.cpp:969 228=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:125 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 228)
48:15:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 36
48:15:125 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +11us
48:15:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000020
48:15:126 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 32 packetsRead: 192 packetsTotal: 360
48:15:126 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +0us
48:15:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:126 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:15:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:126 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:127 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:127 user_main    D[ME]: hle\scempeg.cpp:969 196=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:127 user_main    D[ME]: hle\scempeg.cpp:1012 sceMpegRingbufferPut(0bfff0f0, 32, 196)
48:15:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3420 Executing mipscall 37
48:15:127 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 09093c00, 10000): deferring result
48:15:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +20us
48:15:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
48:15:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3467 __KernelReturnFromMipsCall(), returned 00000008
48:15:127 user_main    D[ME]: hle\scempeg.cpp:1002 packetAdded: 8 packetsRead: 200 packetsTotal: 360
48:15:127 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:127 user_main    D[ME]: hle\scempeg.cpp:969 188=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +21us
48:15:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 761
48:15:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10361us
48:15:128 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:128 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:128 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:15:128 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:128 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:15:128 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:15:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:128 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:128 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:128 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:128 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:129 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:129 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:129 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 808 ticks
48:15:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b88188->08000000, interrupt) +3us
48:15:129 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b88188, left interrupt) +0us
48:15:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +11us
48:15:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 761
48:15:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 762
48:15:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:131 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:132 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:132 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:132 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:132 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> soundThread (276->314, pc: 08993b78->08993bc8, event flag set) +3us
48:15:132 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:136 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:136 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:136 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:136 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:139 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (314->276, pc: 08b8274c->08993b78, blocking audio) +56us
48:15:140 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:140 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +10us
48:15:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:140 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:15:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 762
48:15:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:140 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:140 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:140 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:140 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:15:142 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 763
48:15:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8009us
48:15:143 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:143 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:143 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:143 user_main    D[ME]: hle\scempeg.cpp:969 192=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:143 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
48:15:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:143 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 00000001
48:15:144 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 763
48:15:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 764
48:15:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11165us
48:15:145 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:145 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:145 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:15:145 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:145 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:15:146 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:15:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:146 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:146 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:146 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:146 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:146 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:147 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:148 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 764
48:15:150 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +12561us
48:15:150 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:150 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:150 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:154 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 765
48:15:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4069us
48:15:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:160 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:160 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:160 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:160 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:160 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:160 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:15:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 765
48:15:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:161 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:161 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:161 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:161 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:15:163 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 766
48:15:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:164 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:164 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:164 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:15:164 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:164 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:15:164 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:15:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:164 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:164 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:164 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:164 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:165 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:165 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:15:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:167 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:169 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 766
48:15:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 767
48:15:169 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:202 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:202 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:202 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:202 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:202 user_main    D[ME]: hle\scempeg.cpp:969 196=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:202 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:203 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:15:204 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 767
48:15:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:205 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +3451us
48:15:205 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:205 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:205 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:209 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 768
48:15:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +7687us
48:15:209 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:209 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:209 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:15:209 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:209 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:15:210 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:15:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:210 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:210 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:210 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:210 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:210 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:211 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:15:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:212 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:213 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 768
48:15:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 769
48:15:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:243 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:243 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:243 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:243 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:243 user_main    D[ME]: hle\scempeg.cpp:969 200=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:243 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:243 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:15:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 769
48:15:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:244 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:244 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:15:246 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 770
48:15:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:247 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:247 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:247 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:15:247 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:247 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:15:247 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:15:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:247 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:247 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:247 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:247 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:247 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:248 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:249 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 770
48:15:252 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +5325us
48:15:252 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:252 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:252 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:256 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 771
48:15:256 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11305us
48:15:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:285 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:285 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:285 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:285 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:285 user_main    D[ME]: hle\scempeg.cpp:969 204=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:285 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:285 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:15:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 771
48:15:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:286 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:286 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:286 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:15:288 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 772
48:15:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:288 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:288 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:289 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:15:289 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:289 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:15:289 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:15:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:289 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:289 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:289 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:289 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:289 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:290 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:15:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:291 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:291 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 772
48:15:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 773
48:15:294 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:327 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:327 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:327 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:327 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:327 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:327 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:15:329 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 773
48:15:329 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +1616us
48:15:329 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:329 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:329 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:333 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +3755us
48:15:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 774
48:15:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:15:334 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:334 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:334 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:15:334 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:334 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:15:334 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:15:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:334 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:334 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:335 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:335 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:335 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:335 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:15:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:337 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:338 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 774
48:15:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 775
48:15:339 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:368 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:368 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:368 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:368 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:368 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:368 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:15:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:369 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 775
48:15:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:369 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:369 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:369 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:15:370 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:371 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +6180us
48:15:371 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:371 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:371 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:374 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 776
48:15:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1858us
48:15:375 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:375 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:375 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:375 user_main    D[ME]: hle\scempeg.cpp:969 208=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:375 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +16us
48:15:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:375 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:15:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:375 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 776
48:15:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:375 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:376 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:376 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 00000001
48:15:377 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:377 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 777
48:15:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8065us
48:15:378 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:378 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:378 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:15:378 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:378 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:15:378 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:15:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:378 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:378 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:378 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:378 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:378 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:379 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:15:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:380 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 777
48:15:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 778
48:15:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:410 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:410 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:410 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:410 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:410 user_main    D[ME]: hle\scempeg.cpp:969 212=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:410 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:410 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:15:412 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 778
48:15:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:412 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +5662us
48:15:412 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:412 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:413 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:416 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:416 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 779
48:15:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5476us
48:15:416 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:416 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:417 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:15:417 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:417 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:15:417 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:15:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:417 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:417 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:417 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:417 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:417 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:418 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:15:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:419 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 779
48:15:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 780
48:15:422 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:452 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:452 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:452 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:452 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:452 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:453 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:15:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 780
48:15:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:453 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:453 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:453 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:15:455 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 781
48:15:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:455 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:455 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:456 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:15:456 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:456 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:15:456 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:15:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:456 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:456 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:456 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:456 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:456 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:457 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:15:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:458 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:458 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:460 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 781
48:15:460 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +7536us
48:15:460 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:460 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:460 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:464 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 782
48:15:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +9094us
48:15:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:489 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:489 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:489 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:489 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:489 user_main    D[ME]: hle\scempeg.cpp:969 216=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:489 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:489 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:15:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 782
48:15:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:490 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:490 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:490 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:490 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:15:492 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:492 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 783
48:15:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:492 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:492 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:492 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:15:492 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:492 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:15:492 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:15:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:493 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:493 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:493 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:493 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:493 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:493 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:15:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:495 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 783
48:15:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 784
48:15:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:525 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:525 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:525 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:525 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:525 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:525 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:15:527 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 784
48:15:527 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +3827us
48:15:527 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:527 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:527 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:531 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1543us
48:15:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 785
48:15:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:15:531 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:532 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:532 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:15:532 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:532 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:15:532 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:15:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:532 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:532 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:532 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:532 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:532 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:533 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:534 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:535 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:536 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 785
48:15:537 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 786
48:15:537 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:560 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:560 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:560 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:560 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:560 user_main    D[ME]: hle\scempeg.cpp:969 220=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:560 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:560 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:15:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 786
48:15:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:561 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:561 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:561 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:561 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:15:563 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 787
48:15:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:563 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:563 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:563 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:15:564 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:564 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:15:564 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:15:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:564 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:564 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:564 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:564 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:564 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:565 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:15:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:566 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:568 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +300us
48:15:569 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:569 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:569 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:572 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:573 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 787
48:15:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 788
48:15:573 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16330us
48:15:596 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:596 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:596 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:596 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:596 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:596 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:596 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:596 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:596 user_main    D[ME]: hle\scempeg.cpp:969 224=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:596 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:596 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:15:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:597 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 788
48:15:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:597 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:597 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:597 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:597 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:15:599 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 789
48:15:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:599 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:599 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:599 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:15:599 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:600 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:15:600 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:15:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:600 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:600 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:600 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:600 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:600 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:601 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:15:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:602 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 789
48:15:605 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +13366us
48:15:605 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:605 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:605 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:609 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 790
48:15:609 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3264us
48:15:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:631 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:631 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:631 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:631 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:631 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:631 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:15:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 790
48:15:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:632 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:632 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:632 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:632 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:15:634 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 791
48:15:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:634 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:634 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:634 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:15:635 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:635 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:15:635 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:15:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:635 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:635 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:635 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:635 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:635 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:636 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:15:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:637 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:638 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:639 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 791
48:15:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 792
48:15:640 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:667 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:667 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:667 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:667 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:667 user_main    D[ME]: hle\scempeg.cpp:969 228=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:667 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:667 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:15:669 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:669 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 792
48:15:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:669 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4255us
48:15:669 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:669 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:669 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:673 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 793
48:15:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6882us
48:15:674 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:674 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:674 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:15:674 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:674 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:15:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:15:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:674 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:674 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:674 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:674 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:674 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:675 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:677 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 793
48:15:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 794
48:15:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:702 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:703 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:703 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:703 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:703 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:703 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:15:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:703 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 794
48:15:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:703 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:704 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:704 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:15:705 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 795
48:15:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:706 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:706 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:706 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:15:707 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:707 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:15:707 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:15:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:707 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:707 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:707 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:707 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:707 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:708 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:15:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:709 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 795
48:15:711 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +6130us
48:15:711 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:712 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:712 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:715 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 796
48:15:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10500us
48:15:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:735 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:735 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:735 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:735 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:735 user_main    D[ME]: hle\scempeg.cpp:969 232=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:735 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:735 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:15:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:736 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 796
48:15:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:736 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:736 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:736 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:15:738 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:738 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 797
48:15:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:738 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:738 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:738 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:15:738 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:738 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:15:739 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:15:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:739 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:739 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:739 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:739 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:739 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:740 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:15:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:741 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:741 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:742 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:743 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 797
48:15:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 798
48:15:743 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:769 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:769 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:769 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:769 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:769 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:769 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:15:771 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 798
48:15:771 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +2420us
48:15:772 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:772 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:772 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:775 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2950us
48:15:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 799
48:15:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:15:776 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:776 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:776 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:15:777 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:777 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:15:777 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:15:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:777 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:777 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:777 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:777 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:777 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:778 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:15:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:779 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:779 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:780 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 799
48:15:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 800
48:15:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:802 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:802 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:802 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:802 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:802 user_main    D[ME]: hle\scempeg.cpp:969 236=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:802 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:802 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:15:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:803 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 800
48:15:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:803 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:803 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:803 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:15:804 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:805 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +6984us
48:15:805 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:805 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:805 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:809 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 801
48:15:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +1053us
48:15:809 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:809 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:809 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:15:809 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:809 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:15:809 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:15:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:810 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:810 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:810 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:810 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:810 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:811 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:812 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:812 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 801
48:15:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 802
48:15:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:836 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:836 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:836 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:836 user_main    D[ME]: hle\scempeg.cpp:969 240=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:836 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:836 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:837 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 802
48:15:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:837 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:837 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:837 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:15:839 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:839 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 803
48:15:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:839 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:839 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:839 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:15:839 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:15:840 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:15:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:840 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:840 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:840 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:840 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:840 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:841 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:15:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:869 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 803
48:15:872 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +11959us
48:15:872 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:872 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:872 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:875 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 804
48:15:875 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4671us
48:15:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:876 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:876 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:876 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:876 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:876 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:876 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:15:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 804
48:15:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:877 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:877 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:877 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:877 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:15:878 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 805
48:15:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:879 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:879 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:879 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:15:879 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:879 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:15:880 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:15:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:880 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:880 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:880 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:880 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:880 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:881 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:15:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:882 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:882 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 805
48:15:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 806
48:15:884 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:902 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:902 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:902 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:902 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:902 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:15:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:902 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:15:904 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:904 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 806
48:15:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:904 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +2849us
48:15:905 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:905 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:905 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:909 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:15:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:909 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 807
48:15:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8289us
48:15:909 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:909 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:909 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:15:909 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:909 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:15:909 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:15:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:910 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:910 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:910 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:910 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:910 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:910 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:15:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:912 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:913 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 807
48:15:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 808
48:15:914 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:15:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:936 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:936 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:936 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:936 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:936 user_main    D[ME]: hle\scempeg.cpp:969 244=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:936 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:936 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:15:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:937 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 808
48:15:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:937 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:937 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:937 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:15:939 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 809
48:15:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:939 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:939 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:939 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:15:939 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:15:939 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:15:940 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:15:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:15:940 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:940 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:940 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:940 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:940 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:941 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:15:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:942 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:942 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 809
48:15:944 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4723us
48:15:944 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:944 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:944 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:15:947 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:15:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:15:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 810
48:15:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:15:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11907us
48:15:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:15:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:15:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:15:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:15:969 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:15:969 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:15:969 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:15:969 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:15:969 user_main    D[ME]: hle\scempeg.cpp:969 248=sceMpegRingbufferAvailableSize(0bfff0f0)
48:15:969 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:15:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:15:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:15:969 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:15:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:15:970 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 810
48:15:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:15:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:15:970 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:15:970 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:15:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:15:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:15:970 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:15:972 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:15:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:15:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:15:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:15:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 811
48:15:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:15:973 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:15:973 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:15:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:15:973 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:15:973 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:15:973 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:15:973 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:15:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:15:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:15:973 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:973 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:15:973 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:15:973 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:15:973 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:15:974 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:15:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:15:975 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:975 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:15:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:15:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:15:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:15:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:15:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:15:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 811
48:15:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 812
48:15:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:002 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:002 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:002 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:002 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:002 user_main    D[ME]: hle\scempeg.cpp:969 252=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:002 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:002 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:004 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 812
48:16:004 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +1014us
48:16:004 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:004 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:004 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:008 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4357us
48:16:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 813
48:16:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:16:009 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:009 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:009 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:16:009 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:009 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:16:009 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:16:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:009 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:009 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:009 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:009 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:009 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:010 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:011 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 813
48:16:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 814
48:16:014 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:036 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:036 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:036 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:036 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:036 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:036 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:16:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:037 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 814
48:16:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:037 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:037 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:037 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:039 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:039 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +5578us
48:16:039 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:039 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:039 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:043 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 815
48:16:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2460us
48:16:043 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:043 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:043 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:16:043 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:043 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:16:043 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:16:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:044 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:044 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:044 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:044 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:044 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:045 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:046 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:047 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 815
48:16:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 816
48:16:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:069 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:069 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:069 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:069 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:069 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:069 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:16:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:070 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 816
48:16:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:070 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:070 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:070 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:072 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 817
48:16:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:072 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:072 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:072 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:16:073 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:073 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:16:073 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:16:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:073 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:073 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:073 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:073 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:073 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:074 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:075 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 817
48:16:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +10552us
48:16:078 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:078 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:078 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:081 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 818
48:16:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +6078us
48:16:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:102 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:102 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:102 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:102 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:102 user_main    D[ME]: hle\scempeg.cpp:969 256=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:102 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:102 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:16:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:103 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 818
48:16:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:103 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:103 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:103 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:105 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 819
48:16:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:106 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:106 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:106 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:16:106 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:106 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:16:106 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:16:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:106 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:106 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:106 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:106 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:106 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:107 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:109 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 819
48:16:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 820
48:16:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:136 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:136 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:136 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:136 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:136 user_main    D[ME]: hle\scempeg.cpp:969 260=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:136 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:136 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:138 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 820
48:16:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:138 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +1442us
48:16:138 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:138 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:138 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:142 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 821
48:16:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9696us
48:16:143 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:143 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:143 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:16:143 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:143 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:16:143 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:16:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:143 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:143 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:143 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:143 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:143 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:144 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:145 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:145 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:146 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 821
48:16:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 822
48:16:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:169 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:169 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:169 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:169 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:169 user_main    D[ME]: hle\scempeg.cpp:969 264=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:169 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:169 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:16:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:170 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 822
48:16:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:170 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:170 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:170 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:172 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:172 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 823
48:16:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:172 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:172 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:173 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:16:173 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:173 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:16:173 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:16:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:173 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:173 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:173 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:173 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:173 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:174 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:175 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:175 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 823
48:16:178 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +3316us
48:16:178 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:178 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:178 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:181 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 824
48:16:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13314us
48:16:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:203 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:203 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:203 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:203 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:204 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:16:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:204 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 824
48:16:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:204 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:204 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:204 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:206 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 825
48:16:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:207 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:207 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:207 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:16:207 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:207 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:16:207 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:16:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:207 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:207 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:208 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:208 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:208 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:208 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:210 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:211 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 825
48:16:212 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +16382us
48:16:213 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:213 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:213 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:216 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 826
48:16:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +248us
48:16:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:236 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:236 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:236 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:236 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:236 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:236 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:16:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:237 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 826
48:16:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:237 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:237 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:237 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:238 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 827
48:16:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:239 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:239 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:239 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:16:239 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:239 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:16:240 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:16:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:240 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:240 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:240 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:240 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:240 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:241 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:242 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:242 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 827
48:16:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 828
48:16:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:269 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:269 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:269 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:269 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:269 user_main    D[ME]: hle\scempeg.cpp:969 268=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:269 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:269 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:271 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 828
48:16:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:271 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +7271us
48:16:271 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:271 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:272 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 829
48:16:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3866us
48:16:275 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:276 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:276 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:16:276 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:276 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:16:276 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:16:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:276 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:276 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:276 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:276 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:276 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:277 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:278 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:278 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 829
48:16:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 830
48:16:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:303 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:303 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:303 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:303 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:303 user_main    D[ME]: hle\scempeg.cpp:969 272=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:303 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:303 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:16:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 830
48:16:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:304 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:304 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:304 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:306 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:306 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 831
48:16:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:306 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:307 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:16:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:307 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:16:307 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:16:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:307 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:307 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:307 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:307 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:307 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:308 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:309 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:309 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 831
48:16:312 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +9146us
48:16:312 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:312 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:312 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:315 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 832
48:16:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7484us
48:16:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:336 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:336 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:336 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:336 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:336 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:336 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:16:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:337 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 832
48:16:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:337 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:337 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:337 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:338 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:339 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 833
48:16:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:339 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:339 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:339 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:16:339 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:339 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:16:339 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:16:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:339 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:339 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:340 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:340 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:340 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:340 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:341 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:342 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:342 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 833
48:16:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 834
48:16:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:369 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:369 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:369 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:369 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:369 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:369 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:371 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 834
48:16:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:371 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +35us
48:16:371 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:371 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:371 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:375 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 835
48:16:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11102us
48:16:375 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:375 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:375 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:16:375 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:375 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:16:376 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:16:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:376 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:376 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:376 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:376 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:376 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:376 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:378 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 835
48:16:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 836
48:16:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:403 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:403 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:403 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:403 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:403 user_main    D[ME]: hle\scempeg.cpp:969 276=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:403 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:403 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:16:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 836
48:16:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:404 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:404 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:404 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:405 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 837
48:16:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:406 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:406 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:406 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:16:406 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:406 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:16:406 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:16:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:407 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:407 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:407 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:407 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:407 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:407 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:409 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:409 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 837
48:16:411 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +1910us
48:16:411 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:411 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:411 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:415 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 838
48:16:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14720us
48:16:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:436 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:436 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:436 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:436 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:436 user_main    D[ME]: hle\scempeg.cpp:969 280=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:436 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:436 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:16:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 838
48:16:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:437 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:437 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:437 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:438 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:439 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 839
48:16:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:439 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:439 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:439 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:16:439 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:439 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:16:439 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:16:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:440 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:440 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:440 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:440 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:440 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:440 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:442 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 839
48:16:444 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +14975us
48:16:444 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:444 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:444 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:448 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 840
48:16:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1655us
48:16:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:469 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:469 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:469 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:469 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:469 user_main    D[ME]: hle\scempeg.cpp:969 284=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:469 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:469 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:16:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:470 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 840
48:16:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:470 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:470 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:470 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:471 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 841
48:16:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:472 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:472 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:472 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:16:472 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:472 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:16:472 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:16:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:473 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:473 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:473 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:473 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:473 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:473 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:475 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:475 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:475 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 841
48:16:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 842
48:16:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:503 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:503 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:503 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:503 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:503 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:503 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:505 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 842
48:16:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:505 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +5865us
48:16:505 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:505 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:505 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:509 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 843
48:16:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5273us
48:16:509 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:509 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:510 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:16:510 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:510 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:16:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:16:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:510 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:510 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:510 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:510 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:510 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:511 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:512 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 843
48:16:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 844
48:16:515 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:536 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:537 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:537 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:537 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:537 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:537 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:16:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:537 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 844
48:16:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:538 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:538 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:539 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 845
48:16:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:540 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:540 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:540 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:16:540 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:540 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:16:541 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:16:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:541 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:541 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:541 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:541 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:541 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:542 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:544 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 845
48:16:546 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +7739us
48:16:546 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:546 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:546 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:550 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 846
48:16:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8891us
48:16:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:570 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:570 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:570 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:570 user_main    D[ME]: hle\scempeg.cpp:969 288=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:570 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:570 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:16:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 846
48:16:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:571 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:571 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:571 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:573 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:573 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 847
48:16:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:573 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:573 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:574 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:16:574 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:574 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:16:574 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:16:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:574 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:574 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:574 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:574 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:574 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:575 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:576 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 847
48:16:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 848
48:16:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:603 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:603 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:603 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:603 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:603 user_main    D[ME]: hle\scempeg.cpp:969 292=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:603 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:603 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:605 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 848
48:16:605 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4030us
48:16:605 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:605 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:605 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:609 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1341us
48:16:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 849
48:16:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:16:610 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:610 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:610 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:16:610 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:610 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:16:610 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:16:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:610 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:610 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:610 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:610 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:610 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:611 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:612 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:612 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:613 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 849
48:16:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 850
48:16:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:636 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:636 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:636 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:636 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:636 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:636 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:16:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:637 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 850
48:16:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:637 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:637 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:637 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:639 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 851
48:16:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:639 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:639 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:640 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:16:640 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:640 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:16:640 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:16:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:640 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:640 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:640 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:640 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:640 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:641 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:642 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:645 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +503us
48:16:645 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:645 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:645 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:649 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 851
48:16:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 852
48:16:649 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16127us
48:16:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:670 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:670 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:670 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:670 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:670 user_main    D[ME]: hle\scempeg.cpp:969 296=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:670 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:670 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:16:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 852
48:16:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:671 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:671 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:673 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 853
48:16:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:673 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:673 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:674 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:16:674 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:674 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:16:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:16:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:674 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:674 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:674 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:674 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:674 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:675 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:676 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 853
48:16:679 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +13568us
48:16:679 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:679 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:679 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:683 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 854
48:16:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +3062us
48:16:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:703 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:703 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:703 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:703 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:703 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:703 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:16:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:704 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 854
48:16:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:704 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:704 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:704 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:706 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 855
48:16:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:706 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:707 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:707 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:16:707 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:707 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:16:707 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:16:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:707 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:707 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:707 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:707 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:707 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:708 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:709 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 855
48:16:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 856
48:16:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:736 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:736 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:736 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:736 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:736 user_main    D[ME]: hle\scempeg.cpp:969 300=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:736 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:736 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:738 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 856
48:16:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:739 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4458us
48:16:739 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:739 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:739 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:743 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 857
48:16:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6680us
48:16:743 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:743 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:743 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:16:743 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:743 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:16:743 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:16:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:743 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:743 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:744 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:744 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:744 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:745 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:746 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:746 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:747 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 857
48:16:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 858
48:16:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:770 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:770 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:770 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:770 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:770 user_main    D[ME]: hle\scempeg.cpp:969 304=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:770 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:770 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:16:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:771 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 858
48:16:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:771 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:771 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:771 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:771 user_main    D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
48:16:773 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 859
48:16:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:773 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:773 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:773 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:16:774 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:774 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:16:774 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:16:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:774 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:774 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:774 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:774 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:774 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:775 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:776 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 859
48:16:778 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +6332us
48:16:778 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:778 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:779 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:782 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 860
48:16:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10298us
48:16:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:803 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:803 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:803 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:803 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:803 user_main    D[ME]: hle\scempeg.cpp:969 308=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:803 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:803 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:16:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:804 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 860
48:16:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:804 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:804 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:804 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:806 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 861
48:16:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:806 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:806 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:806 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:16:806 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:806 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:16:807 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:16:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:807 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:807 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:807 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:807 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:807 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:808 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:809 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:810 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 861
48:16:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 862
48:16:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:836 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:836 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:836 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:836 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:836 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:836 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:838 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:838 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 862
48:16:838 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +2623us
48:16:838 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:838 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:838 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:842 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2747us
48:16:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 863
48:16:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:16:843 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:843 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:843 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:16:843 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:843 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:16:843 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:16:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:843 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:843 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:844 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:844 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:844 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:844 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:846 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:846 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:846 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 863
48:16:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 864
48:16:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:870 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:870 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:870 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:870 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:870 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:870 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:16:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 864
48:16:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:871 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:871 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:871 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:16:873 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:873 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +7187us
48:16:873 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:873 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:873 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:877 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 865
48:16:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +850us
48:16:877 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:877 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:16:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:877 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:16:877 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:16:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:877 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:877 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:878 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:878 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:878 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:16:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:879 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:880 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 865
48:16:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 866
48:16:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:903 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:903 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:903 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:903 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:903 user_main    D[ME]: hle\scempeg.cpp:969 312=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:903 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:903 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:16:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:904 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 866
48:16:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:904 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:904 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:904 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:16:906 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 867
48:16:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:906 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:906 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:906 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:16:907 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:907 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:16:907 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:16:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:907 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:907 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:907 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:907 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:907 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:908 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:16:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:909 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 867
48:16:911 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +12162us
48:16:911 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:911 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:911 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:16:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 868
48:16:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4468us
48:16:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:937 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:937 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:937 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:937 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:16:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:16:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:16:937 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:16:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:16:938 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 868
48:16:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:16:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:938 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:938 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:16:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:938 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:16:940 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 869
48:16:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:16:940 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:940 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:940 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:16:940 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:16:940 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:16:941 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:16:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:16:941 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:941 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:941 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:941 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:941 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:942 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:16:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:943 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:944 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 869
48:16:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 870
48:16:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:16:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:16:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:16:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:16:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:16:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:16:970 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:16:970 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:16:970 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:16:970 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:16:970 user_main    D[ME]: hle\scempeg.cpp:969 316=sceMpegRingbufferAvailableSize(0bfff0f0)
48:16:970 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:16:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:16:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:16:971 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:16:972 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:16:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:16:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 870
48:16:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:16:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:16:972 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +3051us
48:16:973 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:16:973 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:16:973 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:16:976 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:16:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:16:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 871
48:16:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8086us
48:16:977 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:16:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:16:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:16:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:16:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:16:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:16:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:16:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:16:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:16:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:16:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:16:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:16:977 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:16:978 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:16:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:16:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:979 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:16:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:16:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:16:980 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:16:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:16:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:16:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 871
48:16:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 872
48:16:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:003 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:003 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:003 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:003 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:003 user_main    D[ME]: hle\scempeg.cpp:969 320=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:003 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:003 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:17:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 872
48:17:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:004 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:004 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:004 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:006 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 873
48:17:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:006 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:006 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:006 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:17:006 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:006 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
48:17:007 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
48:17:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:007 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:007 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:007 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:007 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:007 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:008 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:009 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:009 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 873
48:17:011 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4926us
48:17:011 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:011 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:011 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:015 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 874
48:17:015 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +11704us
48:17:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:037 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:037 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:037 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:037 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:037 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:037 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:17:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 874
48:17:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:038 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:038 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:038 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:040 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 875
48:17:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:040 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:040 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:040 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
48:17:041 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:041 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
48:17:041 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
48:17:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:041 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:041 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:041 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:041 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:041 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:042 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:043 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 875
48:17:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 876
48:17:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:070 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:070 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:070 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:070 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:070 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:070 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:072 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 876
48:17:072 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +1216us
48:17:072 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:072 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:072 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:076 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +4154us
48:17:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 877
48:17:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:17:077 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:077 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:077 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
48:17:077 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:077 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
48:17:077 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
48:17:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:077 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:077 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:077 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:077 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:077 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:078 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:079 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 877
48:17:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 878
48:17:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:103 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:103 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:103 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:103 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:103 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:103 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:17:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:104 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 878
48:17:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:104 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:104 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:104 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:104 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:106 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:106 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +5780us
48:17:106 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:106 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:106 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:110 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 879
48:17:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +2257us
48:17:110 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:111 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:111 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
48:17:111 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:111 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
48:17:111 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
48:17:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:111 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:111 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:111 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:111 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:111 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:112 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:113 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:113 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 879
48:17:116 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 880
48:17:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:137 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:137 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:137 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:137 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:137 user_main    D[ME]: hle\scempeg.cpp:969 324=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:137 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:137 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:17:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:138 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 880
48:17:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:138 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:138 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:138 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:138 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:140 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 881
48:17:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:140 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:140 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:140 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
48:17:140 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:141 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
48:17:141 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
48:17:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:141 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:141 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:141 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:141 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:141 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:142 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:143 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:144 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 881
48:17:145 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +10755us
48:17:145 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:146 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:146 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:149 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 882
48:17:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +5875us
48:17:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:170 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:170 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:170 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:170 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:170 user_main    D[ME]: hle\scempeg.cpp:969 328=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:170 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:170 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:17:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 882
48:17:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:171 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:171 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:171 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:171 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:173 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 883
48:17:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:174 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:174 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
48:17:174 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:174 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
48:17:174 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
48:17:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:174 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:174 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:174 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:174 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:174 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:175 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:176 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 883
48:17:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 884
48:17:179 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:203 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:203 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:203 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:203 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:203 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:203 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:205 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:205 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 884
48:17:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:205 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +1645us
48:17:206 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:206 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:206 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:209 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 885
48:17:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +9493us
48:17:210 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:210 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:210 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
48:17:210 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:210 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
48:17:210 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
48:17:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:210 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:210 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:210 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:210 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:210 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:211 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:212 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:213 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 885
48:17:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 886
48:17:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:237 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:237 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:237 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:237 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:237 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:237 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:17:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:238 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 886
48:17:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:238 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:238 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:238 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:238 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:239 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 887
48:17:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:240 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:240 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:240 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
48:17:240 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:240 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
48:17:240 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
48:17:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:241 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:241 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:241 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:241 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:241 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:242 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:243 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 887
48:17:245 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +3519us
48:17:245 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:245 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:245 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:249 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:249 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 888
48:17:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +13111us
48:17:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:270 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:270 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:270 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:270 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:270 user_main    D[ME]: hle\scempeg.cpp:969 332=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:270 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:270 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:17:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 888
48:17:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:271 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:271 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:271 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:271 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:273 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 889
48:17:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:273 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:273 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:273 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
48:17:274 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:274 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
48:17:274 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
48:17:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:274 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:274 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:274 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:274 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:274 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:275 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:276 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:276 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 889
48:17:278 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +16584us
48:17:278 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:278 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:278 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:282 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 890
48:17:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +46us
48:17:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:304 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:304 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:304 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:304 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:304 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:304 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:17:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:305 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 890
48:17:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:305 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:305 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:305 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:305 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:307 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 891
48:17:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:307 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:308 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
48:17:308 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:308 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
48:17:308 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
48:17:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:308 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:308 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:308 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:308 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:308 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:309 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:310 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 891
48:17:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 892
48:17:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:337 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:337 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:337 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:337 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:337 user_main    D[ME]: hle\scempeg.cpp:969 336=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:337 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:337 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:339 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 892
48:17:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:339 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +7474us
48:17:339 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:339 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:339 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:343 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 893
48:17:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +3664us
48:17:343 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:343 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:343 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
48:17:343 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:343 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
48:17:344 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
48:17:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:344 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:344 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:344 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:344 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:344 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:345 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:346 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:346 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 893
48:17:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 894
48:17:348 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:370 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:370 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:370 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:370 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:370 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:370 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:17:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:371 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 894
48:17:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:371 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:371 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:371 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:372 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:373 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 895
48:17:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:373 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:373 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:373 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
48:17:373 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:373 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
48:17:373 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
48:17:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:374 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:374 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:374 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:374 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:374 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:374 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:375 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:376 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 895
48:17:378 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +9348us
48:17:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:378 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:381 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 896
48:17:382 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +7282us
48:17:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:404 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:404 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:404 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:404 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:404 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:404 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:17:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:405 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 896
48:17:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:405 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:405 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:405 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:405 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:407 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 897
48:17:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:407 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:407 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:407 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
48:17:407 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:407 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
48:17:408 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
48:17:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:408 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:408 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:408 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:408 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:408 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:409 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:410 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 897
48:17:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 898
48:17:413 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:437 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:437 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:437 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:437 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:437 user_main    D[ME]: hle\scempeg.cpp:969 340=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:437 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:437 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:439 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 898
48:17:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:439 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +238us
48:17:439 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:439 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:439 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:443 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 899
48:17:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +10900us
48:17:443 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:443 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:443 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
48:17:443 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:443 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
48:17:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
48:17:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:444 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:445 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:446 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:446 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 899
48:17:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 900
48:17:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:470 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:470 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:470 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:470 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:470 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:470 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:17:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:471 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 900
48:17:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:471 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:471 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:471 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:471 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:473 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:473 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 901
48:17:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:473 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:473 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:473 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
48:17:473 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:473 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
48:17:473 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
48:17:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:474 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:474 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:474 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:474 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:474 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:474 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:476 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 901
48:17:478 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +2112us
48:17:478 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:478 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:478 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:482 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 902
48:17:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +14518us
48:17:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:504 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:504 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:504 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:504 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:504 user_main    D[ME]: hle\scempeg.cpp:969 344=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:504 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:504 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:17:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 902
48:17:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:505 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:505 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:505 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:505 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:507 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 903
48:17:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:507 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:507 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:508 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
48:17:508 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:508 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
48:17:508 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
48:17:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:508 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:508 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:508 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:508 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:508 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:509 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:510 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:511 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 903
48:17:513 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +15178us
48:17:513 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:513 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:513 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:517 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 904
48:17:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +1452us
48:17:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:537 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:537 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:537 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:537 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:537 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:537 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:17:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:538 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 904
48:17:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:538 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:538 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:538 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:540 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 905
48:17:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:540 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:540 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:540 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
48:17:541 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:541 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
48:17:541 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
48:17:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:541 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:541 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:541 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:541 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:541 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:542 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:543 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 905
48:17:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 906
48:17:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:570 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:570 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:570 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:570 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:570 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:570 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:572 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:572 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 906
48:17:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:572 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +6067us
48:17:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:572 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:576 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 907
48:17:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +5070us
48:17:576 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:577 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:577 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
48:17:577 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:577 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
48:17:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
48:17:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:577 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:577 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:577 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:577 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:577 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:578 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:580 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:580 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 907
48:17:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 908
48:17:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:604 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:604 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:604 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:604 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:604 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:604 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:17:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:605 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 908
48:17:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:605 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:605 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:605 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:607 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 909
48:17:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:607 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:607 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:607 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
48:17:608 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:608 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
48:17:608 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
48:17:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:608 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:608 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:608 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:608 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:608 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:609 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:610 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 909
48:17:613 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +7942us
48:17:613 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:613 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:613 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:616 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 910
48:17:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +8688us
48:17:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:637 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:637 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:637 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:637 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:637 user_main    D[ME]: hle\scempeg.cpp:969 348=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:637 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:637 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:17:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 910
48:17:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:638 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:638 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:638 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:638 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:640 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:640 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 911
48:17:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:640 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:641 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:641 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
48:17:641 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:641 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
48:17:641 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
48:17:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:641 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:641 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:641 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:641 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:641 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:642 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:643 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 911
48:17:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 912
48:17:646 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:671 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:671 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:671 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:671 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:671 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:671 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:673 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 912
48:17:673 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4232us
48:17:673 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:673 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:673 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:677 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +1138us
48:17:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 913
48:17:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:17:678 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:678 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:678 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
48:17:678 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:678 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
48:17:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
48:17:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:678 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:678 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:678 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:678 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:678 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:679 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:680 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:680 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:681 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 913
48:17:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 914
48:17:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:704 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:704 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:704 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:704 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:704 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:704 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941d8c0, 0)
48:17:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 914
48:17:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:705 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:705 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:705 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:707 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 915
48:17:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:707 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:708 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:708 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
48:17:708 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:708 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
48:17:708 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
48:17:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:708 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:708 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:708 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:708 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:708 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:709 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:710 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:712 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +706us
48:17:713 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:713 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:713 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:713 soundThread  D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 915
48:17:716 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 916
48:17:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +15924us
48:17:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:737 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:737 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:737 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:737 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:737 user_main    D[ME]: hle\scempeg.cpp:969 356=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:737 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:737 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 094157c0, 0)
48:17:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:738 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 916
48:17:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:738 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:738 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:738 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:738 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:740 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 917
48:17:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:740 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:740 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:740 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
48:17:740 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:740 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
48:17:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
48:17:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:741 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:741 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:741 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:741 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:741 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:742 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:743 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 917
48:17:745 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +13771us
48:17:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:745 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:746 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:749 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 918
48:17:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +2859us
48:17:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:771 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:771 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:771 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:771 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:771 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:771 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09417800, 0)
48:17:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 918
48:17:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:772 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:772 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:772 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:772 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:774 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 919
48:17:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:774 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:774 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:775 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
48:17:775 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:775 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
48:17:775 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
48:17:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:775 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:775 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:775 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:775 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:775 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:776 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:777 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:778 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 919
48:17:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 920
48:17:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:804 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:804 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:804 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:804 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:804 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:804 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:806 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:806 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 920
48:17:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:806 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +4661us
48:17:806 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:806 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:806 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:810 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 921
48:17:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +6477us
48:17:810 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:811 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:811 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
48:17:811 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:811 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
48:17:811 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
48:17:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:811 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:811 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:811 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:811 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:811 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:812 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:813 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:814 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 921
48:17:816 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 922
48:17:816 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:837 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:837 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:837 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:837 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:837 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:837 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 09419840, 0)
48:17:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:838 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 922
48:17:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:838 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:838 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:838 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 091f1740, *init = 08994e98
48:17:839 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 923
48:17:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:840 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:840 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
48:17:840 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
48:17:841 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
48:17:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:841 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:841 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:841 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:841 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:841 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:842 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:843 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:844 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:845 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 923
48:17:845 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +6535us
48:17:845 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:845 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:845 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:849 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 924
48:17:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +10095us
48:17:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:871 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:871 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:871 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:871 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:871 user_main    D[ME]: hle\scempeg.cpp:1187 0=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:871 user_main    D[ME]: hle\scempeg.cpp:1362 sceMpegAtracDecode(0bfff210, 0bfff1c0, 0941b880, 0)
48:17:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +0us
48:17:871 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 924
48:17:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, idle) +3000us
48:17:872 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:872 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:872 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:872 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09279750, *init = 08994e98
48:17:873 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 925
48:17:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +8066us
48:17:874 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:874 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:874 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
48:17:874 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:874 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
48:17:874 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
48:17:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:875 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:875 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:875 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:875 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:875 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:875 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:17:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:877 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 925
48:17:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 926
48:17:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:904 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:904 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:904 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:904 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:904 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +15us
48:17:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:904 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09301760, *init = 08994e98
48:17:906 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 926
48:17:906 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +2826us
48:17:906 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:906 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:906 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:909 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +2545us
48:17:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +1us
48:17:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 927
48:17:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +11166us
48:17:910 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:910 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:910 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
48:17:910 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:910 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
48:17:910 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
48:17:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:911 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:911 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:911 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:911 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:911 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:912 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:17:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:913 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:913 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:914 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 927
48:17:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 928
48:17:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:937 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:937 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:937 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:937 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:937 user_main    I[ME]: hle\scempeg.cpp:1176 Audio end reach. pts: 353340 dts: 264264
48:17:937 user_main    D[ME]: hle\scempeg.cpp:1187 80618001=sceMpegGetAtracAu(0bfff210, 00000008, 0bfff1c0, 0bfff070)
48:17:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +14us
48:17:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, idle) +100us
48:17:937 user_main    D[ME]: hle\scempeg.cpp:1107 0=sceMpegGetAvcAu(0bfff210, 00000007, 0bfff180, 0bfff070)
48:17:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +0us
48:17:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, idle) +100us
48:17:938 user_main    D[ME]: hle\scempeg.cpp:692 *buffer = 09169730, *init = 08994e98
48:17:938 user_main    D[ME]: hle\scempeg.cpp:715 sceMpegAvcDecode(0bfff210, 0bfff180, 512, 08fddf80, 0bfff078)
48:17:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +0us
48:17:938 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 928
48:17:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, idle) +5400us
48:17:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +0us
48:17:938 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +10390us
48:17:938 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:939 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:939 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:942 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094218e0)
48:17:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 929
48:17:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +648us
48:17:942 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:943 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:943 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
48:17:943 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:17:943 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
48:17:943 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
48:17:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:17:943 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:943 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:943 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:943 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:943 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:944 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09169730
48:17:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:945 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:945 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 929
48:17:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 930
48:17:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:17:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:17:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:17:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:17:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:17:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:17:971 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:17:971 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:17:971 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:17:971 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:17:971 user_main    D[ME]: hle\scempeg.cpp:969 360=sceMpegRingbufferAvailableSize(0bfff0f0)
48:17:971 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000003)
48:17:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +17us
48:17:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 930
48:17:972 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 931
48:17:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +16665us
48:17:972 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:17:972 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:17:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:17:972 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
48:17:972 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff030)
48:17:972 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
48:17:972 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
48:17:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:17:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:17:972 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:972 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:17:972 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:17:972 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:17:972 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:17:973 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 091f1740
48:17:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:17:974 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:974 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:17:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:17:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:17:975 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:17:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:17:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:17:976 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 931
48:17:976 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +12364us
48:17:976 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(312, 1, 0)
48:17:976 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(312, 1) (count: 0 -> 1)
48:17:976 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:621 sceKernelReferEventFlagStatus(313, 0bfaea10)
48:17:980 soundThread  D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f8d0)
48:17:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> idle0 (314->272, pc: 08b8274c->08000000, blocking audio) +28us
48:17:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 932
48:17:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:18:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +4266us
48:18:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:18:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:18:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:18:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:18:004 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:18:004 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:18:004 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:18:004 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:18:004 user_main    E[ME]: hle\scempeg.cpp:738 sceMpegAvcDecodeStop(0bfff210, 00000200, 08fddf80, 0bfff084)
48:18:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
48:18:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 932
48:18:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 933
48:18:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, idle) +16676us
48:18:005 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:18:005 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:18:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:18:005 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
48:18:005 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=09038b00, stall=00000000, cbid=00000000, param=0bfff030)
48:18:005 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
48:18:005 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
48:18:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:18:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 09038b00 - stall = 00000000
48:18:005 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:18:005 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:18:006 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:18:006 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:18:006 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:18:006 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09279750
48:18:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +9us
48:18:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:18:008 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:18:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:18:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:18:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:18:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:18:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +9us
48:18:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 933
48:18:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 934
48:18:010 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
48:18:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, idle) +16659us
48:18:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:18:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:18:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:18:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:18:038 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:18:038 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:18:038 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:335 sceKernelSetEventFlag(313, 00000001)
48:18:038 user_main    D[CTRL]: hle\scectrl.cpp:483 1=sceCtrlPeekBufferPositive(08fddf54, 1)
48:18:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:2739 sceKernelWaitThreadEnd(314, 00000000)
48:18:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +5us
48:18:038 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 934
48:18:038 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> soundThread (272->314, pc: 08000000->08b8274c, idle) +8765us
48:18:038 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2281 sceKernelExitThread(0)
48:18:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: soundThread -> user_main (314->276, pc: 08993c6c->089921d4, thread exited) +0us
48:18:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:2404 sceKernelDeleteThread(314)
48:18:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
48:18:039 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
48:18:039 user_main    D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
48:18:039 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(7)
48:18:039 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(6)
48:18:039 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(5)
48:18:039 user_main    D[AUDIO]: hle\sceaudio.cpp:237 sceAudioChRelease(4)
48:18:039 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(312)
48:18:039 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:315 sceKernelDeleteEventFlag(313)
48:18:044 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:18:044 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
48:18:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb80
48:18:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
48:18:045 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=0905e340, stall=00000000, cbid=00000000, param=0bfff090)
48:18:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
48:18:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
48:18:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fddb80 - stall = 08fddb94
48:18:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 0905e340 - stall = 00000000
48:18:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:18:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 0 
48:18:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
48:18:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
48:18:045 user_main    D[G3D]: gles\texturecache.cpp:213 Render to texture detected at 04000000!
48:18:046 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09301760
48:18:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84ed8->08000000, interrupt) +52us
48:18:047 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:18:047 idle0        D[G3D]: gpu\gpucommon.cpp:652 Can't execute a list yet, still busy for 1160 ticks
48:18:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ed8, left interrupt) +0us
48:18:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898b354->08000000, interrupt) +5us
48:18:048 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:18:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898b354, left interrupt) +0us
48:18:049 user_main    D[ME]: hle\scempeg.cpp:644 sceMpegFreeAvcEsBuf(0bfff210, 1)
48:18:049 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:18:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +9us
48:18:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, idle) +100us
48:18:050 user_main    D[ME]: hle\scempeg.cpp:477 sceMpegDelete(0bfff210)
48:18:057 user_main    D[ME]: hle\scempeg.cpp:1407 sceMpegRingbufferDestruct(0bfff0f0)
48:18:057 user_main    I[ME]: hle\scempeg.cpp:1120 sceMpegFinish(...)
48:18:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +0us
48:18:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, idle) +250us
48:18:058 user_main    I[MODULE]: hle\scekernelmodule.cpp:1626 sceKernelStopModule(00000136, 00000000, 00000000, 00000000, 00000000) - faking
48:18:058 user_main    I[MODULE]: hle\scekernelmodule.cpp:1688 sceKernelUnloadModule(310)
48:18:082 user_main    D[UTIL]: hle\sceutility.cpp:194 sceUtilityUnloadAvModule(0)
48:18:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
48:18:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, idle) +800us
48:18:083 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
48:18:083 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=48fdde40, stall=48fdde40, cbid=00000000, param=08c25950)
48:18:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fdde40 - stall = 08fdde40
48:18:083 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
48:18:083 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
48:18:083 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
48:18:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fdde88)
48:18:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08fdde40 - stall = 08fdde88
48:18:083 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
48:18:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8594c->08000000, GeDrawSync) +14us
48:18:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08b88048
48:18:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000008->08b8594c, left interrupt) +0us
48:18:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990234->08000008, vblank start waited) +0us
48:18:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 935
48:18:084 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04000000 (prev: 04088000)
48:18:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
48:18:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990234, idle) +6675us
48:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
48:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
48:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
48:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
48:18:084 user_main    D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
48:18:084 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
48:18:084 user_main    D[DISP]: hle\scedisplay.cpp:722 sceDisplayGetFramebuf(*0bfff390 = 04000000, *0bfff394 = 00000200, *0bfff398 = 00000003, 0)
48:18:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:2600 sceKernelDelayThread(1 usec)
48:18:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990258->08000000, thread delayed) +1us
48:18:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990258, idle) +200us
48:18:086 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:18:088 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/START_LOAD_ENG, 00000001, 000001ff)
48:18:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +12us
48:18:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:18:090 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(/START_LOAD_ENG, 0bfff340) : sector = 00065e40
48:18:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +0us
48:18:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 935
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, idle) +1000us
48:18:090 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:1523 sceKernelReferThreadStatus(276, 0bfff270)
48:18:090 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:18:090 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:18:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +7us
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:2503 63 = sceKernelGetThreadCurrentPriority()
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:18:090 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 177e1): deferring result
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:18:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:18:090 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:18:091 user_main    D[IO]: hle\sceio.cpp:1815 315 = sceIoPollAsync(4, 0bfff2f0): not ready
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:18:091 user_main    D[IO]: hle\sceio.cpp:1749 315 = sceIoWaitAsync(4, 0bfff2f0): waiting
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd90->08000000, io waited) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd90, idle) +561us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:18:091 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:18:091 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:18:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:18:092 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 17e74): deferring result
48:18:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:18:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:18:092 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:18:092 user_main    D[IO]: hle\sceio.cpp:1815 96225 = sceIoPollAsync(4, 0bfff2f0): not ready
48:18:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:18:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:18:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:19:609 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 936
48:19:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +12798us
48:19:609 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04000000 (prev: 04000000)
48:19:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +71us
48:19:689 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 936
48:21:572 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 937
48:21:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84640->08000000, interrupt) +16612us
48:21:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84640, idle) +696us
48:21:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 937
48:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +6469us
48:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:22:335 user_main    D[IO]: hle\sceio.cpp:1757 97908 = sceIoWaitAsync(4, 0bfff2f0)
48:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:22:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:22:335 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:22:335 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
48:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:22:336 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18b51): deferring result
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:22:336 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:22:336 user_main    D[IO]: hle\sceio.cpp:1815 97908 = sceIoPollAsync(4, 0bfff2f0): not ready
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:22:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:22:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:23:279 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 938
48:23:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84664->08000000, interrupt) +8016us
48:23:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84664, idle) +77us
48:23:354 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 938
48:25:240 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 939
48:25:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +16605us
48:25:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 939
48:25:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +731us
48:26:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10069us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:26:426 user_main    D[IO]: hle\sceio.cpp:1757 101201 = sceIoWaitAsync(4, 0bfff2f0)
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:26:426 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:26:426 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
48:26:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:26:426 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 11188): deferring result
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:26:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:26:427 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:26:427 user_main    D[IO]: hle\sceio.cpp:1815 101201 = sceIoPollAsync(4, 0bfff2f0): not ready
48:26:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:26:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:26:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:26:943 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 940
48:26:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +4381us
48:26:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +83us
48:27:021 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 940
48:28:910 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 941
48:28:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b848e0->08000000, interrupt) +16599us
48:28:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 941
48:28:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b848e0, idle) +731us
48:30:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:30:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12597us
48:30:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:30:404 user_main    D[IO]: hle\sceio.cpp:1757 70024 = sceIoWaitAsync(4, 0bfff2f0)
48:30:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:30:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:30:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:30:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:30:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:30:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:30:405 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:30:405 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
48:30:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:30:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:30:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:30:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:30:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:30:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:30:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:30:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:30:677 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 942
48:30:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +2253us
48:30:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +90us
48:30:752 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 942
48:32:643 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 943
48:32:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847b4->08000000, interrupt) +16593us
48:32:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 943
48:32:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b4, idle) +731us
48:33:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:1523 sceKernelReferThreadStatus(276, 0bfff270)
48:33:149 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:33:149 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:33:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +4292us
48:33:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
48:33:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:2503 63 = sceKernelGetThreadCurrentPriority()
48:33:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:33:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:33:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:33:149 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 135d): deferring result
48:33:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:33:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:33:150 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:33:150 user_main    D[IO]: hle\sceio.cpp:1818 4957 = sceIoPollAsync(4, 0bfff2f0)
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:33:150 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:33:150 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
48:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:33:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:34:326 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 944
48:34:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +10458us
48:34:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +3us
48:34:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 944
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:1523 sceKernelReferThreadStatus(276, 0bfff270)
48:35:162 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:35:162 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:35:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +7509us
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:2503 63 = sceKernelGetThreadCurrentPriority()
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:35:162 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, b): deferring result
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:35:162 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:35:162 user_main    D[IO]: hle\sceio.cpp:1818 11 = sceIoPollAsync(4, 0bfff2f0)
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:35:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:35:163 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:35:163 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
48:35:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:35:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:35:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:35:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:35:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:35:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:35:164 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
48:35:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898f860->08000000, file closed) +6us
48:35:164 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f860, idle) +100us
48:35:165 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:35:166 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(/MENU_S_DATA, 00000001, 000001ff)
48:35:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +10us
48:35:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:35:166 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(/MENU_S_DATA, 0bfff340) : sector = 00079740
48:35:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +0us
48:35:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, idle) +1000us
48:35:167 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:35:168 user_main    D[IO]: hle\sceio.cpp:1185 5=sceIoOpen(/MENU_S_SOUND, 00000001, 000001ff)
48:35:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +10us
48:35:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, idle) +100us
48:35:168 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(/MENU_S_SOUND, 0bfff340) : sector = 0007a010
48:35:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +0us
48:35:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, idle) +1000us
48:35:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:1523 sceKernelReferThreadStatus(276, 0bfff260)
48:35:168 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:35:169 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2d8, 4): deferring result
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +6us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:2503 63 = sceKernelGetThreadCurrentPriority()
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:35:169 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 1257e): deferring result
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:35:169 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:35:169 user_main    D[IO]: hle\sceio.cpp:1815 316 = sceIoPollAsync(4, 0bfff2e0): not ready
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +0us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:35:169 user_main    D[IO]: hle\sceio.cpp:1749 316 = sceIoWaitAsync(4, 0bfff2e0): waiting
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd90->08000000, io waited) +0us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd90, idle) +350us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:35:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:35:170 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:35:170 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:35:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:35:170 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 18241): deferring result
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:35:170 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:35:170 user_main    D[IO]: hle\sceio.cpp:1815 75134 = sceIoPollAsync(4, 0bfff2e0): not ready
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:35:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:35:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:35:555 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 945
48:35:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e4->08000000, interrupt) +3283us
48:35:555 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 945
48:35:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e4, idle) +731us
48:37:391 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 946
48:37:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +15951us
48:37:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +102us
48:37:469 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 946
48:39:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +16521us
48:39:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 947
48:39:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:39:353 user_main    D[IO]: hle\sceio.cpp:1757 98881 = sceIoWaitAsync(4, 0bfff2e0)
48:39:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:39:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:39:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:39:353 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:39:353 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:39:354 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:39:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:39:354 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 947
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:39:354 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 1780a): deferring result
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:39:354 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:39:354 user_main    D[IO]: hle\sceio.cpp:1815 98881 = sceIoPollAsync(4, 0bfff2e0): not ready
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:39:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:39:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:41:162 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 948
48:41:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847dc->08000000, interrupt) +15241us
48:41:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847dc, idle) +109us
48:41:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 948
48:43:131 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 949
48:43:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +16574us
48:43:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 949
48:43:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +731us
48:43:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +562us
48:43:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:43:197 user_main    D[IO]: hle\sceio.cpp:1757 96266 = sceIoWaitAsync(4, 0bfff2e0)
48:43:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:43:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:43:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:43:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:43:197 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:43:197 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:43:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:43:198 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 19034): deferring result
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:43:198 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:43:198 user_main    D[IO]: hle\sceio.cpp:1815 96266 = sceIoPollAsync(4, 0bfff2e0): not ready
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:43:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:43:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:44:845 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 950
48:44:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +13888us
48:44:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +115us
48:44:919 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 950
48:46:809 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 951
48:46:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +16567us
48:46:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 951
48:46:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
48:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1329us
48:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:46:966 user_main    D[IO]: hle\sceio.cpp:1757 102452 = sceIoWaitAsync(4, 0bfff2e0)
48:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:46:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:46:966 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:46:967 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:46:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:46:967 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18eba): deferring result
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:46:967 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:46:967 user_main    D[IO]: hle\sceio.cpp:1815 102452 = sceIoPollAsync(4, 0bfff2e0): not ready
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:46:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:46:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:48:515 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 952
48:48:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +13121us
48:48:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +121us
48:48:591 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 952
48:50:475 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 953
48:50:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +16561us
48:50:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 953
48:50:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
48:50:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4280us
48:50:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:50:981 user_main    D[IO]: hle\sceio.cpp:1757 102074 = sceIoWaitAsync(4, 0bfff2e0)
48:50:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:50:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:50:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:50:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:50:981 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:50:981 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:50:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:50:982 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 18dba): deferring result
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:50:982 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:50:982 user_main    D[IO]: hle\sceio.cpp:1815 102074 = sceIoPollAsync(4, 0bfff2e0): not ready
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:50:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:50:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:52:190 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 954
48:52:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847a0->08000000, interrupt) +10171us
48:52:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847a0, idle) +128us
48:52:261 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 954
48:54:148 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 955
48:54:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16555us
48:54:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 955
48:54:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
48:55:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7359us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:55:027 user_main    D[IO]: hle\sceio.cpp:1757 101818 = sceIoWaitAsync(4, 0bfff2e0)
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:55:027 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:55:027 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:55:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:55:027 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18b59): deferring result
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:55:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:55:027 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:55:027 user_main    D[IO]: hle\sceio.cpp:1815 101818 = sceIoPollAsync(4, 0bfff2e0): not ready
48:55:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:55:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:55:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:55:859 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 956
48:55:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84950->08000000, interrupt) +7091us
48:55:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84950, idle) +134us
48:55:930 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 956
48:57:825 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 957
48:57:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +16548us
48:57:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 957
48:57:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +9463us
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
48:58:953 user_main    D[IO]: hle\sceio.cpp:1757 101209 = sceIoWaitAsync(4, 0bfff2e0)
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
48:58:953 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
48:58:953 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
48:58:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
48:58:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
48:58:954 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 1823e): deferring result
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
48:58:954 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
48:58:954 user_main    D[IO]: hle\sceio.cpp:1815 101209 = sceIoPollAsync(4, 0bfff2e0): not ready
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
48:58:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
48:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
48:59:544 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 958
48:59:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d8->08000000, interrupt) +4987us
48:59:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d8, idle) +140us
48:59:614 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 958
49:01:503 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 959
49:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +16542us
49:01:503 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 959
49:01:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +731us
49:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11421us
49:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:02:855 user_main    D[IO]: hle\sceio.cpp:1757 98878 = sceIoWaitAsync(4, 0bfff2e0)
49:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:02:856 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:02:856 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:02:856 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18053): deferring result
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:02:856 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:02:856 user_main    D[IO]: hle\sceio.cpp:1815 98878 = sceIoPollAsync(4, 0bfff2e0): not ready
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:03:213 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 960
49:03:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +3029us
49:03:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +77us
49:03:290 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 960
49:05:182 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 961
49:05:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +16606us
49:05:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 961
49:05:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +731us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12478us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:06:660 user_main    D[IO]: hle\sceio.cpp:1757 98387 = sceIoWaitAsync(4, 0bfff2e0)
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:06:660 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:06:660 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:06:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:06:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:06:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:06:661 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 171b3): deferring result
49:06:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:06:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:06:661 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:06:661 user_main    D[IO]: hle\sceio.cpp:1815 98387 = sceIoPollAsync(4, 0bfff2e0): not ready
49:06:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:06:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:06:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:06:892 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 962
49:06:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +1973us
49:06:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +153us
49:06:963 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 962
49:08:847 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 963
49:08:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8477c->08000000, interrupt) +16529us
49:08:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 963
49:08:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8477c, idle) +731us
49:10:734 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 964
49:10:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e0->08000000, interrupt) +15951us
49:10:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e0, idle) +159us
49:10:801 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 964
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +670us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:10:814 user_main    D[IO]: hle\sceio.cpp:1757 94643 = sceIoWaitAsync(4, 0bfff2e0)
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:10:814 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:10:814 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:10:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:10:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:10:815 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 176d5): deferring result
49:10:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:10:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:10:815 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:10:815 user_main    D[IO]: hle\sceio.cpp:1815 94643 = sceIoPollAsync(4, 0bfff2e0): not ready
49:10:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:10:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:10:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:12:517 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 965
49:12:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +14352us
49:12:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 965
49:12:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +731us
49:14:401 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 966
49:14:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e4->08000000, interrupt) +15951us
49:14:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e4, idle) +166us
49:14:471 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 966
49:14:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2918us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:14:745 user_main    D[IO]: hle\sceio.cpp:1757 95957 = sceIoWaitAsync(4, 0bfff2e0)
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:14:745 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:14:745 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:14:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:14:745 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 17576): deferring result
49:14:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:14:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:14:746 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:14:746 user_main    D[IO]: hle\sceio.cpp:1815 95957 = sceIoPollAsync(4, 0bfff2e0): not ready
49:14:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:14:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:14:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:16:178 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 967
49:16:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +12098us
49:16:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 967
49:16:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +731us
49:18:062 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 968
49:18:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +15951us
49:18:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +172us
49:18:127 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 968
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3765us
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:18:511 user_main    D[IO]: hle\sceio.cpp:1757 95606 = sceIoWaitAsync(4, 0bfff2e0)
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:18:511 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:18:511 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:18:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:18:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:18:512 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 1720d): deferring result
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:18:512 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:18:512 user_main    D[IO]: hle\sceio.cpp:1815 95606 = sceIoPollAsync(4, 0bfff2e0): not ready
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:18:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:18:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:19:824 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 969
49:19:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +11244us
49:19:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 969
49:19:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +731us
49:21:726 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 970
49:21:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84798->08000000, interrupt) +15951us
49:21:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84798, idle) +178us
49:21:794 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 970
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7565us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:22:627 user_main    D[IO]: hle\sceio.cpp:1757 94733 = sceIoWaitAsync(4, 0bfff2e0)
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:22:627 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:22:627 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:22:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:22:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:22:628 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 177bd): deferring result
49:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:22:628 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:22:628 user_main    D[IO]: hle\sceio.cpp:1815 94733 = sceIoPollAsync(4, 0bfff2e0): not ready
49:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:22:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:22:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:23:511 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 971
49:23:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +7438us
49:23:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 971
49:23:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
49:25:402 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 972
49:25:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +15951us
49:25:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +185us
49:25:468 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 972
49:26:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7837us
49:26:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:26:332 user_main    D[IO]: hle\sceio.cpp:1757 96189 = sceIoWaitAsync(4, 0bfff2e0)
49:26:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:26:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:26:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:26:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:26:332 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:26:332 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:26:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:26:333 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18d05): deferring result
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:26:333 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:26:333 user_main    D[IO]: hle\sceio.cpp:1815 96189 = sceIoPollAsync(4, 0bfff2e0): not ready
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:26:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:26:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:27:178 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 973
49:27:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +7159us
49:27:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 973
49:27:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +731us
49:29:068 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 974
49:29:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84690->08000000, interrupt) +15951us
49:29:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84690, idle) +191us
49:29:131 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 974
49:30:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7913us
49:30:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:30:004 user_main    D[IO]: hle\sceio.cpp:1757 101637 = sceIoWaitAsync(4, 0bfff2e0)
49:30:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:30:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:30:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:30:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:30:004 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:30:004 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:30:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:30:005 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 1821f): deferring result
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:30:005 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:30:005 user_main    D[IO]: hle\sceio.cpp:1815 101637 = sceIoPollAsync(4, 0bfff2e0): not ready
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:30:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:30:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:30:844 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 975
49:30:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +7078us
49:30:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 975
49:30:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
49:32:730 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 976
49:32:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847f4->08000000, interrupt) +15951us
49:32:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847f4, idle) +150us
49:32:799 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 976
49:33:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +9792us
49:33:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:33:897 user_main    D[IO]: hle\sceio.cpp:1757 98847 = sceIoWaitAsync(4, 0bfff2e0)
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:33:897 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:33:897 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:33:897 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 172da): deferring result
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:33:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:33:897 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:33:897 user_main    D[IO]: hle\sceio.cpp:1815 98847 = sceIoPollAsync(4, 0bfff2e0): not ready
49:33:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:33:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:33:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:34:515 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 977
49:34:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847dc->08000000, interrupt) +5239us
49:34:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 977
49:34:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847dc, idle) +731us
49:36:399 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 978
49:36:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e0->08000000, interrupt) +15951us
49:36:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e0, idle) +204us
49:36:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 978
49:38:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +15307us
49:38:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:38:207 user_main    D[IO]: hle\sceio.cpp:1757 94938 = sceIoWaitAsync(4, 0bfff2e0)
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:38:207 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:38:207 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:38:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:38:207 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 16dc9): deferring result
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:38:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 979
49:38:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:38:208 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:38:208 user_main    D[IO]: hle\sceio.cpp:1815 94938 = sceIoPollAsync(4, 0bfff2e0): not ready
49:38:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:38:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:38:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:38:256 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 979
49:40:141 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 980
49:40:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +16354us
49:40:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +210us
49:40:204 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 980
49:42:075 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 981
49:42:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84670->08000000, interrupt) +16472us
49:42:075 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 981
49:42:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84670, idle) +731us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2109us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:42:324 user_main    D[IO]: hle\sceio.cpp:1757 93641 = sceIoWaitAsync(4, 0bfff2e0)
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:42:324 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:42:324 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:42:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:42:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:42:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:42:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:42:325 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 19405): deferring result
49:42:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:42:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:42:325 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:42:325 user_main    D[IO]: hle\sceio.cpp:1815 93641 = sceIoPollAsync(4, 0bfff2e0): not ready
49:42:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:42:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:42:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:43:780 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 982
49:43:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8474c->08000000, interrupt) +12341us
49:43:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8474c, idle) +216us
49:43:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 982
49:45:724 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 983
49:45:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84798->08000000, interrupt) +16466us
49:45:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 983
49:45:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84798, idle) +731us
49:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2531us
49:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:46:026 user_main    D[IO]: hle\sceio.cpp:1757 103429 = sceIoWaitAsync(4, 0bfff2e0)
49:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:46:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:46:026 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:46:026 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:46:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:46:027 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 198d5): deferring result
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:46:027 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:46:027 user_main    D[IO]: hle\sceio.cpp:1815 103429 = sceIoPollAsync(4, 0bfff2e0): not ready
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:46:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:46:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:47:442 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 984
49:47:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +11919us
49:47:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +223us
49:47:502 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 984
49:49:386 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 985
49:49:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84798->08000000, interrupt) +16460us
49:49:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 985
49:49:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84798, idle) +731us
49:51:257 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 986
49:51:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +15951us
49:51:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +229us
49:51:319 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 986
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1262us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:51:410 user_main    D[IO]: hle\sceio.cpp:1757 104661 = sceIoWaitAsync(4, 0bfff2e0)
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:51:410 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:51:410 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:51:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:51:411 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 195b3): deferring result
49:51:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:51:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:51:411 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:51:411 user_main    D[IO]: hle\sceio.cpp:1815 104661 = sceIoPollAsync(4, 0bfff2e0): not ready
49:51:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:51:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:51:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:53:030 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 987
49:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d4->08000000, interrupt) +13690us
49:53:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 987
49:53:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d4, idle) +731us
49:54:924 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 988
49:54:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +15951us
49:54:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +235us
49:54:984 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 988
49:55:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +8506us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
49:55:930 user_main    D[IO]: hle\sceio.cpp:1757 103859 = sceIoWaitAsync(4, 0bfff2e0)
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
49:55:930 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
49:55:930 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
49:55:930 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 17f1c): deferring result
49:55:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
49:55:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
49:55:931 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
49:55:931 user_main    D[IO]: hle\sceio.cpp:1815 103859 = sceIoPollAsync(4, 0bfff2e0): not ready
49:55:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
49:55:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
49:55:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
49:56:692 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 989
49:56:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b846d4->08000000, interrupt) +6440us
49:56:692 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 989
49:56:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846d4, idle) +731us
49:58:585 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 990
49:58:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847bc->08000000, interrupt) +15951us
49:58:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847bc, idle) +242us
49:58:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 990
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +16344us
50:00:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 991
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:00:520 user_main    D[IO]: hle\sceio.cpp:1757 98076 = sceIoWaitAsync(4, 0bfff2e0)
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:00:520 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:00:520 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:00:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:00:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:00:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 991
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:00:521 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18451): deferring result
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:00:521 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:00:521 user_main    D[IO]: hle\sceio.cpp:1815 98076 = sceIoPollAsync(4, 0bfff2e0): not ready
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:00:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:00:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:02:291 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 992
50:02:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d4->08000000, interrupt) +15278us
50:02:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d4, idle) +224us
50:02:351 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 992
50:04:231 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 993
50:04:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847bc->08000000, interrupt) +16458us
50:04:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 993
50:04:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847bc, idle) +731us
50:05:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +8082us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:05:159 user_main    D[IO]: hle\sceio.cpp:1757 99409 = sceIoWaitAsync(4, 0bfff2e0)
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:05:159 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:05:159 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:05:159 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 187ba): deferring result
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:05:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:05:160 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:05:160 user_main    D[IO]: hle\sceio.cpp:1815 99409 = sceIoPollAsync(4, 0bfff2e0): not ready
50:05:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:05:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:05:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:05:903 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 994
50:05:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +6368us
50:05:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +254us
50:05:960 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 994
50:07:841 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 995
50:07:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847cc->08000000, interrupt) +16428us
50:07:841 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 995
50:07:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847cc, idle) +731us
50:09:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +15489us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:09:702 user_main    D[IO]: hle\sceio.cpp:1757 100282 = sceIoWaitAsync(4, 0bfff2e0)
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:09:702 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 996
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:09:702 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:09:702 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:09:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:09:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:09:703 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 19636): deferring result
50:09:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:09:703 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 996
50:09:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:09:703 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:09:703 user_main    D[IO]: hle\sceio.cpp:1815 100282 = sceIoPollAsync(4, 0bfff2e0): not ready
50:09:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:09:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:09:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:11:567 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 997
50:11:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15644us
50:11:568 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 997
50:11:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
50:13:450 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 998
50:13:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b845f0->08000000, interrupt) +15951us
50:13:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b845f0, idle) +267us
50:13:505 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 998
50:14:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11429us
50:14:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:14:815 user_main    D[IO]: hle\sceio.cpp:1757 103990 = sceIoWaitAsync(4, 0bfff2e0)
50:14:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:14:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:14:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:14:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:14:815 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:14:815 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:14:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:14:816 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 17e7f): deferring result
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:14:816 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:14:816 user_main    D[IO]: hle\sceio.cpp:1815 103990 = sceIoPollAsync(4, 0bfff2e0): not ready
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:14:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:14:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:15:224 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 999
50:15:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847dc->08000000, interrupt) +3485us
50:15:224 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 999
50:15:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847dc, idle) +731us
50:17:125 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1000
50:17:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847c0->08000000, interrupt) +15951us
50:17:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c0, idle) +273us
50:17:181 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1000
50:19:069 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1001
50:19:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +16409us
50:19:069 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1001
50:19:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
50:20:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +8400us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:20:066 user_main    D[IO]: hle\sceio.cpp:1757 97919 = sceIoWaitAsync(4, 0bfff2e0)
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:20:066 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:20:066 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:20:066 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 19924): deferring result
50:20:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:20:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:20:067 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:20:067 user_main    D[IO]: hle\sceio.cpp:1815 97919 = sceIoPollAsync(4, 0bfff2e0): not ready
50:20:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:20:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:20:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:20:785 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1002
50:20:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84770->08000000, interrupt) +6050us
50:20:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84770, idle) +280us
50:20:839 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1002
50:22:723 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1003
50:22:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +16403us
50:22:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1003
50:22:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +731us
50:24:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12211us
50:24:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:24:166 user_main    D[IO]: hle\sceio.cpp:1757 104740 = sceIoWaitAsync(4, 0bfff2e0)
50:24:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:24:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:24:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:24:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:24:166 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:24:166 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:24:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:24:167 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 18f6d): deferring result
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:24:167 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:24:167 user_main    D[IO]: hle\sceio.cpp:1815 104740 = sceIoPollAsync(4, 0bfff2e0): not ready
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:24:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:24:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:24:430 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1004
50:24:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d8->08000000, interrupt) +2239us
50:24:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d8, idle) +286us
50:24:481 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1004
50:26:369 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1005
50:26:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +16396us
50:26:369 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1005
50:26:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
50:28:258 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1006
50:28:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84950->08000000, interrupt) +15951us
50:28:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84950, idle) +292us
50:28:310 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1006
50:28:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1923us
50:28:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:28:480 user_main    D[IO]: hle\sceio.cpp:1757 102253 = sceIoWaitAsync(4, 0bfff2e0)
50:28:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:28:481 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:28:481 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:28:481 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 197c9): deferring result
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:28:481 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:28:481 user_main    D[IO]: hle\sceio.cpp:1815 102253 = sceIoPollAsync(4, 0bfff2e0): not ready
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:28:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:28:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:30:010 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1007
50:30:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b8468c->08000000, interrupt) +12966us
50:30:010 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1007
50:30:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8468c, idle) +731us
50:31:892 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1008
50:31:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847d4->08000000, interrupt) +15951us
50:31:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d4, idle) +298us
50:31:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1008
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10344us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:33:099 user_main    D[IO]: hle\sceio.cpp:1757 104393 = sceIoWaitAsync(4, 0bfff2e0)
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:33:099 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:33:099 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:33:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:33:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:33:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:33:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:33:100 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 1378a): deferring result
50:33:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:33:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:33:100 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:33:100 user_main    D[IO]: hle\sceio.cpp:1815 104393 = sceIoPollAsync(4, 0bfff2e0): not ready
50:33:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:33:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:33:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:33:634 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1009
50:33:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b846d4->08000000, interrupt) +4540us
50:33:634 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1009
50:33:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846d4, idle) +731us
50:35:511 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1010
50:35:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84690->08000000, interrupt) +15951us
50:35:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84690, idle) +305us
50:35:561 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1010
50:37:438 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1011
50:37:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847e0->08000000, interrupt) +16377us
50:37:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1011
50:37:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e0, idle) +731us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4545us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:37:970 user_main    D[IO]: hle\sceio.cpp:1757 79754 = sceIoWaitAsync(4, 0bfff2e0)
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:37:970 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:37:970 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:37:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:37:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:37:970 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 192ee): deferring result
50:37:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:37:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:37:971 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:37:971 user_main    D[IO]: hle\sceio.cpp:1815 79754 = sceIoPollAsync(4, 0bfff2e0): not ready
50:37:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:37:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:37:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:39:139 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1012
50:39:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +9906us
50:39:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +311us
50:39:190 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1012
50:41:066 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1013
50:41:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +16371us
50:41:066 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1013
50:41:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3577us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:41:494 user_main    D[IO]: hle\sceio.cpp:1757 103150 = sceIoWaitAsync(4, 0bfff2e0)
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:41:494 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:41:494 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:41:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:41:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:41:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:41:495 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 1930d): deferring result
50:41:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:41:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:41:495 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:41:495 user_main    D[IO]: hle\sceio.cpp:1815 103150 = sceIoPollAsync(4, 0bfff2e0): not ready
50:41:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:41:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:41:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:42:800 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1014
50:42:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +10874us
50:42:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +318us
50:42:847 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1014
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7509us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:43:701 user_main    D[IO]: hle\sceio.cpp:1757 103181 = sceIoWaitAsync(4, 0bfff2e0)
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:43:701 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:43:701 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:43:702 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 19791): deferring result
50:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:43:702 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:43:702 user_main    D[IO]: hle\sceio.cpp:1815 103181 = sceIoPollAsync(4, 0bfff2e0): not ready
50:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:44:571 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1015
50:44:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +7354us
50:44:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1015
50:44:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +731us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14202us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:46:268 user_main    D[IO]: hle\sceio.cpp:1757 104337 = sceIoWaitAsync(4, 0bfff2e0)
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:46:268 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:46:268 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:46:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:46:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:46:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:46:269 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 169e9): deferring result
50:46:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:46:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:46:269 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:46:269 user_main    D[IO]: hle\sceio.cpp:1815 104337 = sceIoPollAsync(4, 0bfff2e0): not ready
50:46:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:46:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:46:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:46:297 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1016
50:46:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84954->08000000, interrupt) +248us
50:46:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84954, idle) +277us
50:46:349 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1016
50:48:261 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1017
50:48:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84640->08000000, interrupt) +16405us
50:48:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1017
50:48:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84640, idle) +731us
50:49:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13597us
50:49:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:49:857 user_main    D[IO]: hle\sceio.cpp:1757 92649 = sceIoWaitAsync(4, 0bfff2e0)
50:49:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:49:858 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:49:858 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:49:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:49:858 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 183f9): deferring result
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:49:858 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:49:858 user_main    D[IO]: hle\sceio.cpp:1815 92649 = sceIoPollAsync(4, 0bfff2e0): not ready
50:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:49:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:49:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:49:957 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1018
50:49:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84948->08000000, interrupt) +853us
50:49:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84948, idle) +330us
50:50:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1018
50:51:896 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1019
50:51:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847c4->08000000, interrupt) +16352us
50:51:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1019
50:51:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c4, idle) +731us
50:53:783 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1020
50:53:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847f4->08000000, interrupt) +15951us
50:53:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847f4, idle) +337us
50:53:829 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1020
50:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4647us
50:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:54:329 user_main    D[IO]: hle\sceio.cpp:1757 99321 = sceIoWaitAsync(4, 0bfff2e0)
50:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:54:329 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:54:329 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:54:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:54:330 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 178fd): deferring result
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:54:330 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:54:330 user_main    D[IO]: hle\sceio.cpp:1815 99321 = sceIoPollAsync(4, 0bfff2e0): not ready
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:54:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:54:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:55:532 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1021
50:55:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84690->08000000, interrupt) +10198us
50:55:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1021
50:55:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84690, idle) +731us
50:57:413 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1022
50:57:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b847a0->08000000, interrupt) +15951us
50:57:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847a0, idle) +343us
50:57:458 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1022
50:58:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +9398us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
50:58:534 user_main    D[IO]: hle\sceio.cpp:1757 96509 = sceIoWaitAsync(4, 0bfff2e0)
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
50:58:534 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
50:58:534 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
50:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
50:58:534 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 18d3a): deferring result
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
50:58:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
50:58:535 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
50:58:535 user_main    D[IO]: hle\sceio.cpp:1815 96509 = sceIoPollAsync(4, 0bfff2e0): not ready
50:58:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
50:58:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
50:58:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
50:59:187 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1023
50:59:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84648->08000000, interrupt) +5440us
50:59:187 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1023
50:59:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84648, idle) +731us
51:01:083 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1024
51:01:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +15951us
51:01:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +349us
51:01:130 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1024
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14946us
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
51:02:855 user_main    D[IO]: hle\sceio.cpp:1757 101690 = sceIoWaitAsync(4, 0bfff2e0)
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:02:855 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:02:855 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:02:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:02:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:02:856 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 181ac): deferring result
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:02:856 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:02:856 user_main    D[IO]: hle\sceio.cpp:1815 101690 = sceIoPollAsync(4, 0bfff2e0): not ready
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:02:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1025
51:02:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:02:927 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1025
51:04:823 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1026
51:04:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84798->08000000, interrupt) +16569us
51:04:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84798, idle) +356us
51:04:867 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1026
51:06:750 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1027
51:06:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +16327us
51:06:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1027
51:06:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +731us
51:07:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5888us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
51:07:447 user_main    D[IO]: hle\sceio.cpp:1757 98732 = sceIoWaitAsync(4, 0bfff2e0)
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:07:447 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:07:447 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:07:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:07:447 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 10de6): deferring result
51:07:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:07:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:07:448 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:07:448 user_main    D[IO]: hle\sceio.cpp:1815 98732 = sceIoPollAsync(4, 0bfff2e0): not ready
51:07:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:07:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:07:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:08:465 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1028
51:08:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +8562us
51:08:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +362us
51:08:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1028
51:10:396 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1029
51:10:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84948->08000000, interrupt) +16320us
51:10:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1029
51:10:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84948, idle) +731us
51:12:282 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1030
51:12:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84634->08000000, interrupt) +15951us
51:12:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84634, idle) +368us
51:12:323 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1030
51:12:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2516us
51:12:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
51:12:582 user_main    D[IO]: hle\sceio.cpp:1757 69094 = sceIoWaitAsync(4, 0bfff2e0)
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:12:582 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:12:582 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:12:582 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 40f): deferring result
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:12:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:12:583 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:12:583 user_main    D[IO]: hle\sceio.cpp:1818 1039 = sceIoPollAsync(4, 0bfff2e0)
51:12:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:12:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:12:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:14:032 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1031
51:14:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84690->08000000, interrupt) +12297us
51:14:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1031
51:14:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84690, idle) +731us
51:15:930 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1032
51:15:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +15951us
51:15:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +375us
51:15:975 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1032
51:17:801 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1033
51:17:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +16308us
51:17:801 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1033
51:17:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +731us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:18:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +3898us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:18:245 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:18:245 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:18:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:18:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:18:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:18:245 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 40f): deferring result
51:18:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:18:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:18:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:18:246 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:18:246 user_main    D[IO]: hle\sceio.cpp:1818 1039 = sceIoPollAsync(4, 0bfff2e0)
51:18:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:18:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:18:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:19:487 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1034
51:19:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84690->08000000, interrupt) +10953us
51:19:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84690, idle) +381us
51:19:529 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1034
51:21:340 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1035
51:21:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +16301us
51:21:340 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1035
51:21:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +731us
51:21:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:21:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +1850us
51:21:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:21:554 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:21:554 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:21:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:21:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:21:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:21:555 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfc9800, 40f): deferring result
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:21:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:21:555 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:21:555 user_main    D[IO]: hle\sceio.cpp:1818 1039 = sceIoPollAsync(4, 0bfff2e0)
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:21:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:21:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:23:039 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1036
51:23:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84688->08000000, interrupt) +13000us
51:23:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84688, idle) +387us
51:23:080 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1036
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +16104us
51:24:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1037
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:24:872 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:24:872 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:24:872 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 162): deferring result
51:24:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:24:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:24:873 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:24:873 user_main    D[IO]: hle\sceio.cpp:1818 354 = sceIoPollAsync(4, 0bfff2e0)
51:24:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:24:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:24:873 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1037
51:24:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:26:704 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1038
51:26:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84690->08000000, interrupt) +15773us
51:26:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84690, idle) +394us
51:26:741 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1038
51:28:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:28:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +13331us
51:28:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:28:229 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:28:229 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:28:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:28:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:28:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:28:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:28:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:28:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:28:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:28:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:28:487 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1039
51:28:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +2257us
51:28:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1039
51:28:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
51:29:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:1523 sceKernelReferThreadStatus(276, 0bfff260)
51:29:320 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:29:320 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2d8, 4): deferring result
51:29:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +7238us
51:29:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
51:29:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:2503 63 = sceKernelGetThreadCurrentPriority()
51:29:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:29:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:29:321 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 4b8d): deferring result
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:29:321 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:29:321 user_main    D[IO]: hle\sceio.cpp:1818 19341 = sceIoPollAsync(4, 0bfff2e0)
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:29:321 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:29:321 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2e8, 4): deferring result
51:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:29:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:30:226 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1040
51:30:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b84944->08000000, interrupt) +7512us
51:30:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84944, idle) +400us
51:30:268 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1040
51:30:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:1523 sceKernelReferThreadStatus(276, 0bfff280)
51:30:311 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:30:311 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff2f8, 4): deferring result
51:30:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +687us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:2503 63 = sceKernelGetThreadCurrentPriority()
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +0us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, idle) +200us
51:30:312 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfe4540, 8af3): deferring result
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08990010->08000000, thread delayed) +0us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, idle) +200us
51:30:312 user_main    E[IO]: hle\sceio.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 62)
51:30:312 user_main    D[IO]: hle\sceio.cpp:1815 19341 = sceIoPollAsync(4, 0bfff300): not ready
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +0us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, idle) +200us
51:30:312 user_main    D[IO]: hle\sceio.cpp:1757 35571 = sceIoWaitAsync(4, 0bfff300)
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +0us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, idle) +200us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +0us
51:30:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, idle) +200us
51:30:313 user_main    D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
51:30:313 user_main    D[IO]: hle\sceio.cpp:792 sceIoRead(4, 0bfff308, 4): deferring result
51:30:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +0us
51:30:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
51:30:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +0us
51:30:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, idle) +200us
51:30:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:2590 sceKernelDelayThreadCB(100 usec)
51:30:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +0us
51:30:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, idle) +200us
51:31:933 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1041
51:31:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: user_main -> idle0 (276->272, pc: 08b846c8->08000000, interrupt) +13994us
51:31:933 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1041
51:31:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3293 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c8, idle) +731us
51:33:228 user_main    W[MM]: core\memmapfunctions.cpp:96 ReadFromHardware: Invalid address 00676e81 PC 0898f36c LR 0898f358
51:53:487 user_main    I[G3D]: gles\texturecache.cpp:91 Texture cached cleared from 5 textures
51:53:487 user_main    I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00088000 : 480 x 272 x 0
51:53:487 user_main    I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 3
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 274: Module "OpenSeasonPSP": name=OpenSeasonPSP gp=08fcfff0 entry=08804128
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 276: Thread "user_main": pc= 08b846c8 sp= 0bfc9460 RUN      (wt=0 wid=0 wv= 00000000 )
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 277: Thread "ExitMonitor": pc= 088053d8 sp= 0bfafab0   WAIT    (wt=1 wid=0 wv= 00000000 )
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 278: CallBack "OSPSP_EXIT": thread=277, argument= 00000000
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 279: FPL "PSP Memory Pool": -
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 281: CallBack "UBI_POWERCB": thread=276, argument= 00000000
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 282: CallBack "UBI_MSCB": thread=276, argument= 00000000
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 283: EventFlag "SGM_WaitEvent": init=00000000 cur=00000000 numwait=0
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 287: Semaphore "UMD_SAMPLE_IO_SEMA": -
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 316: OpenFile "/MENU_S_DATA": Seekpos: 003b123d
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:496 KO 317: OpenFile "/MENU_S_SOUND": Seekpos: 00000000
51:53:512 user_main    I[KERNEL]: hle\scekernel.cpp:152 Shutting down kernel - 14 kernel objects alive
51:53:512 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:512 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:654 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:654 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:654 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:654 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:654 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:654 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:654 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:654 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:654 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:654 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:654 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:654 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:655 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
51:53:655 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
51:53:655 hle\scekernelmemory.cpp:251 I[KERNEL]: Shutting down user memory pool: 
51:53:655 util\blockallocator.cpp:381 I[HLE]: -----------
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 09033c00 size 00833c00 taken=0 tag=(untitled)
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 09033c00 - 0beb4c00 size 02e81000 taken=1 tag=FPL
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 0beb4c00 - 0bfaec00 size 000fa000 taken=0 tag=(untitled)
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 0bfaec00 - 0bfafc00 size 00001000 taken=1 tag=stack/ExitMonitor
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 0bfafc00 - 0bfffc00 size 00050000 taken=1 tag=stack/user_main
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
51:53:655 util\blockallocator.cpp:387 I[HLE]: -----------
51:53:655 hle\scekernelmemory.cpp:256 I[KERNEL]: Shutting down "kernel" memory pool: 
51:53:655 util\blockallocator.cpp:381 I[HLE]: -----------
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 08000000 - 083fe000 size 003fe000 taken=0 tag=threadrethack
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 083fe000 - 083ff000 size 00001000 taken=1 tag=stack/idle1
51:53:655 util\blockallocator.cpp:385 I[HLE]: Block: 083ff000 - 08400000 size 00001000 taken=1 tag=stack/idle0
51:53:655 util\blockallocator.cpp:387 I[HLE]: -----------
51:53:663 core\memmap.cpp:166 D[MM]: Memory system shut down.
51:53:688 core\config.cpp:698 I[LOAD]: Config saved: H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
51:53:693 core\config.cpp:710 I[LOAD]: Controller config saved: H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
51:53:744 core\config.cpp:698 I[LOAD]: Config saved: H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
51:53:748 core\config.cpp:710 I[LOAD]: Controller config saved: H:\Downloads\ppsspp-v0.9.6-687-g60e44c4-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
